Weapons (gameplay): Difference between revisions

m
Link cleanup, replaced: [[Type-55 storm rifle → [[Kelos'Vaarda-pattern storm rifle, [[Type-31 needle rifle → [[Gadulo-pattern needle rifle}}, [[Type-51 carbine → [[Vostu-pattern carbine, [[Covenant Carbine → [[Vostu-pattern carbine
m (Link cleanup, replaced: [[Type-55 storm rifle → [[Kelos'Vaarda-pattern storm rifle, [[Type-31 needle rifle → [[Gadulo-pattern needle rifle}}, [[Type-51 carbine → [[Vostu-pattern carbine, [[Covenant Carbine → [[Vostu-pattern carbine)
Line 20: Line 20:
''[[Halo 3: ODST]]'' adds sound-suppressed weapons, namely the [[M7S SMG|Silenced SMG]] and the [[M6C/SOCOM|Silenced Pistol]], which replaces the [[BR55 battle rifle|Battle Rifle]] from ''Halo 3''. Also, the game does not contain dual wielding, and equipment is no longer usable by players; Equipment can now only be used by enemy Brutes. ''Halo 3: ODST'' also marks the return of the [[Type-25 Brute plasma rifle|Brute Plasma Rifle]], replacing the regular version, and is also used by [[Yanme'e|Drones]].<ref>[http://halo.bungie.net/projects/odst/guide.aspx '''Bungie.net''' - ''ODST Guide: "ordnance, stealthy weapons of Halo 3: ODST"'']</ref>
''[[Halo 3: ODST]]'' adds sound-suppressed weapons, namely the [[M7S SMG|Silenced SMG]] and the [[M6C/SOCOM|Silenced Pistol]], which replaces the [[BR55 battle rifle|Battle Rifle]] from ''Halo 3''. Also, the game does not contain dual wielding, and equipment is no longer usable by players; Equipment can now only be used by enemy Brutes. ''Halo 3: ODST'' also marks the return of the [[Type-25 Brute plasma rifle|Brute Plasma Rifle]], replacing the regular version, and is also used by [[Yanme'e|Drones]].<ref>[http://halo.bungie.net/projects/odst/guide.aspx '''Bungie.net''' - ''ODST Guide: "ordnance, stealthy weapons of Halo 3: ODST"'']</ref>


''[[Halo Reach]]'' replaces quite a few weapons with different variants, like the [[M392 DMR|DMR]], replacing the BR, and the [[Type-31 needle rifle|Needle Rifle]] replacing the [[Type-51 carbine|Carbine]] from ''Halo 2'' and ''Halo 3''. It also goes over a massive overhaul with the Assault Rifle, as it is now an [[MA37 assault rifle|MA37]] rather than an MA5B. It also adds a play off of equipment called [[armor abilities|Armor Abilities]]. These can be used repeatedly with a brief "cool down" time added.
''[[Halo Reach]]'' replaces quite a few weapons with different variants, like the [[M392 DMR|DMR]], replacing the BR, and the [[Gadulo-pattern needle rifle}}|Needle Rifle]] replacing the [[Vostu-pattern carbine|Carbine]] from ''Halo 2'' and ''Halo 3''. It also goes over a massive overhaul with the Assault Rifle, as it is now an [[MA37 assault rifle|MA37]] rather than an MA5B. It also adds a play off of equipment called [[armor abilities|Armor Abilities]]. These can be used repeatedly with a brief "cool down" time added.


''[[Halo 4]]'' adds a new group of Forerunner weapons that fire hard light used by the [[Promethean]]s. The [[MA5D assault rifle|Assault Rifle]], [[BR85HB battle rifle|Battle Rifle]], and [[M395 DMR|DMR]] return while the Plasma Rifle is replaced by the [[Type-55 storm rifle|Storm Rifle]].
''[[Halo 4]]'' adds a new group of Forerunner weapons that fire hard light used by the [[Promethean]]s. The [[MA5D assault rifle|Assault Rifle]], [[BR85HB battle rifle|Battle Rifle]], and [[M395 DMR|DMR]] return while the Plasma Rifle is replaced by the [[Kelos'Vaarda-pattern storm rifle|Storm Rifle]].


''[[Halo 5: Guardians]]'' introduces variants of weapons in the game: for loadout weapons, these include attachments like [[Kinetic Bolts]] and [[Stabilization jets|Stabilization Jets]], as well as new scopes (e.g. [[Morph sight]], [[Holoscope|Hybrid sight]]); and for power weapons, there are usually two upgraded variants, an improved one and an advanced one. [[Mythic weapon]]s are also introduced, with these weapons being extremely rare but powerful and historically significant (e.g. ''[[Oathsworn]]'' by [[Kelly-087]], ''[[Nornfang]]'' by [[Linda-058]]). The new weapons introduced are the [[Type-53 plasma caster|Plasma Caster]], which replaces the [[Type-50 concussion rifle|Concussion Rifle]], and the [[MLRS-1 Hydra|Hydra Launcher]], which is a spiritual successor to the [[Type-52 plasma launcher|Plasma Launcher]]. All of the Forerunner weapons have been drastically overhauled as well.
''[[Halo 5: Guardians]]'' introduces variants of weapons in the game: for loadout weapons, these include attachments like [[Kinetic Bolts]] and [[Stabilization jets|Stabilization Jets]], as well as new scopes (e.g. [[Morph sight]], [[Holoscope|Hybrid sight]]); and for power weapons, there are usually two upgraded variants, an improved one and an advanced one. [[Mythic weapon]]s are also introduced, with these weapons being extremely rare but powerful and historically significant (e.g. ''[[Oathsworn]]'' by [[Kelly-087]], ''[[Nornfang]]'' by [[Linda-058]]). The new weapons introduced are the [[Type-53 plasma caster|Plasma Caster]], which replaces the [[Type-50 concussion rifle|Concussion Rifle]], and the [[MLRS-1 Hydra|Hydra Launcher]], which is a spiritual successor to the [[Type-52 plasma launcher|Plasma Launcher]]. All of the Forerunner weapons have been drastically overhauled as well.


''[[Halo Infinite]]'' introduces shock weapons that deal electrical damage over time with consectutive hits and stun vehicles. Several weapons are replaced with new ones, possibly in an attempt to make each gun feel significantly different. Weapon ammo is classified in 5 types (Kinetic, [[Plasma]], Shock, [[Hard light|Hardlight]] and Power), and can be replenished in appropriate Ammo Dispensers. Battery weapons can now replenish their ammo by taking it from discarded weapons. Equipment returns in a different form, now being pickup items with a set number of charges in Multiplayer, or switchable on the fly in Campaign. Finally, [[Fusion coil|Fusion coils]] can be picked up and thrown, and come in 4 types like weapon damage types.
''[[Halo Infinite]]'' introduces shock weapons that deal electrical damage over time with consectutive hits and stun vehicles. Several weapons are replaced with new ones, possibly in an attempt to make each gun feel significantly different. Weapon ammo is classified in 5 types (Kinetic, [[Plasma]], Shock, [[Hard light|Hardlight]] and Power), and can be replenished in appropriate Ammo Dispensers. Battery weapons can now replenish their ammo by taking it from discarded weapons. Equipment returns in a different form, now being pickup items with a set number of charges in Multiplayer, or switchable on the fly in Campaign. Finally, [[Fusion coil]]s can be picked up and thrown, and come in 4 types like weapon damage types.


=== Aiming ===
=== Aiming ===
Line 48: Line 48:


=== Availability ===
=== Availability ===
[[File:H2 covweaponcache.jpg|thumb|150px|A Covenant Supply Case, holding two [[Covenant Carbine|Carbines]].]]
[[File:H2 covweaponcache.jpg|thumb|150px|A Covenant Supply Case, holding two [[Vostu-pattern carbine|Carbines]].]]
Within campaign levels, the player's character ([[John-117|Master Chief]], [[Thel 'Vadam|the Arbiter]], [[Alpha-Nine|any members of Buck's squad (excluding Veronica)]], [[SPARTAN-B312|Noble Six]], [[Blue Team]], or [[Fireteam Osiris]], depending on the game played) usually begins with two weapons, and will always have access to weapons lying around, either near corpses or within weapon caches and stores.
Within campaign levels, the player's character ([[John-117|Master Chief]], [[Thel 'Vadam|the Arbiter]], [[Alpha-Nine|any members of Buck's squad (excluding Veronica)]], [[SPARTAN-B312|Noble Six]], [[Blue Team]], or [[Fireteam Osiris]], depending on the game played) usually begins with two weapons, and will always have access to weapons lying around, either near corpses or within weapon caches and stores.