17,038
edits
(Undo revision 1624446 by XScruffyDaSasquatchx (talk) I've already experimented it beforehand. He has a lot of health to handle when the Covenant attacks him, but can be easily dispatched by players in few shots.) Tags: Undo Reverted |
(Undo revision 1624488 by Ramero (talk) Unfortunately, most of this is speculation based on player experimentation. It’s preferable to have concrete evidence from mod tools. With mod tools, we can see that there’s no health increase and no player damage buff - just a script that reduce/damage to the cop, but it does not affect the player’s ability to damage the cop. Refer to script “ai_cannot_die gr_cop_01 TRUE” in L200_main.hsc) Tag: Undo |
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*Not killing the NMPD Officer when he turns hostile would turn your allies (Dare, Buck, and Vergil) to the enemy in the late part of the level. As such, killing the NMPD Officer is required to avoid being hostile with Dare, Buck, and Vergil for the rest of the level. | *Not killing the NMPD Officer when he turns hostile would turn your allies (Dare, Buck, and Vergil) to the enemy in the late part of the level. As such, killing the NMPD Officer is required to avoid being hostile with Dare, Buck, and Vergil for the rest of the level. | ||
**The game system likely marks the player as hostile to NMPD and UNSC allies when turning the NMPD Officer into hostile. This can be avoided if the player leaves the NMPD Officer at the crime scene and proceeds throughout the level while keeping him as an ally. | **The game system likely marks the player as hostile to NMPD and UNSC allies when turning the NMPD Officer into hostile. This can be avoided if the player leaves the NMPD Officer at the crime scene and proceeds throughout the level while keeping him as an ally. | ||
==Gallery== | ==Gallery== |