Talk:Data Hive

From Halopedia, the Halo wiki

Untitled[edit]

How do you get to this level? i can't seem to find it >< spent an hour looking for it with my bud, couldn't find it at all. Any help out there? 68.49.136.103 23:29, September 23, 2009 (UTC)

You need to complete all the flashback levels then you get a new marker put on your HUD.SPARTAN-177 23:34, September 23, 2009 (UTC)

i dud and all i have on my beacon is the crashed pod.68.49.136.103 23:49, September 23, 2009 (UTC)

Not following the Cop[edit]

Does anybody know what happens if you don't follow the cop into the frozen lab after you have the audiofiles? Does he just stay there and nothing happens? Or do you have to kill him anyway? 98.242.223.254 18:40, October 4, 2009 (UTC)LNA Big D

I once tried waiting outside. Nothing happened, he doesn't come out, he'll just stay in there. --Jugus 18:26, October 4, 2009 (UTC)
Ok, thanks 98.242.223.254 18:40, October 4, 2009 (UTC)LNA Big D

weird drone[edit]

when i was playing this level today i saw a drone with a brute plasma rifle and shilding. what is this (i was playing on normal)

Consult the Drone page. It will explain everything. And sign your posts.--Emblem 1.jpgRusty-UserWiki:Rusty-112|112]] 00:28, October 31, 2009 (UTC)

Transcript Needed?[edit]

This article needs transcript --ATP2555 II 20:50, November 25, 2009 (UTC)

Yes, it does. Anyone working on this? Sangheili1024 21:43, December 10, 2009 (UTC)

Grenades[edit]

i saw a drone that droped grenades when i shot it. i didnt think they carried grenades. do they normally? -- Heretic Havana

Sadie's story transmission?[edit]

Around the part of the level with the flame thrower (you know, the icy area), I walked up to this locked door and heard the Super Intendent say something like "crime scene ahead: access restricted." And then, I swear I heard what sounded like Sadie saying "Vergil! Can you patch me through to Dad?" I'm not sure if this where the officer goes for the 30th terminal (haven't gotten them all yet), but from what I've read about it, I think this is the same area. Has anyone else ever encountered this, or something similar to this? If so, then I would seriously like some clarification as to what was going there. Kowslayer 09:14, December 24, 2009 (UTC)

The dialogue is triggered when you have not obtained the 29th audio logs. It's basically to inform the players that there's something hidden behind the door (which is revealed to be the last Audio Log once you've obtained the 29th Audio Log).- 5əb'7aŋk(7alk) 14:57, December 24, 2009 (UTC)

Ah, thanks. Kowslayer 08:57, December 27, 2009 (UTC)

Under Construction!?[edit]

Who put the Under Construction Template on this page when it is already full!? SPARTAN-125 Cally99117

In Data Hive when I am done examining the biofoam canister Dare is not sending her distress signal? Am I missing something here or is something wrong with my game? Wyatt71.130.125.192 04:27, May 8, 2010 (UTC)

Have you checked the map? There should be some indication showing your next destination.~If not, restart the level and examine the biofoam canister again.Sketchist 05:01, May 8, 2010 (UTC)

Hidden image?[edit]

While I was in theatre exploring “Data Hive” a few mounths ago, I found what appeared to be a hidden image of the Prophet of Truth. Has anyone else seen this or just me? EliteJohnson 17:11, September 11, 2010 (UTC)

where? do you ahve a pic?--Ender the Xenocide 15:14, 3 December 2010 (EST)

As soon as I get round to it I'll get a picture. EliteJohnson 23:13, January 12, 2011 (UTC)

Cop Betrayal Scripts[edit]

Heavily abridged and omitting proper syntax. Notes in green are a combination of my own and paraphrased Bungie comments. - xScruffyDaSasquatchx 16:49, March 30, 2024

From "H3ODSTEK\data\levels\atlas\L200\scripts\L200_main.hsc":

Line 273 (sleep_until (volume_test_players tv_lb_08) 1) //when player reaches this point:
Line 281 (ai_place sq_lb_cop) //the cop's squad is spawned, which is a squad size of 1 only containing him
Line 282 (ai_cannot_die gr_cop_01 TRUE) //cop is invincible
Line 283 (set cop sq_lb_cop/actor) //force actor variant (specific appearance and voice)

Line 589 (sleep_until (volume_test_players tv_ld_01) 1) //when player reaches this point:
Line 599 (wake sc_ld_arg_cop_logic_two)

Line 657 (script dormant sc_ld_arg_cop_logic_two //second part of checking cop logic and which dialog to play
Line 659 (if (> (h100_arg_completed_short) 28) //check audio log progress

From "H3ODSTEK\data\levels\atlas\L200\scripts\L200_mission_dialog.hsc":

Line 906 (global boolean g_cop_dead FALSE) //cop is not dead
Line 908 (script dormant md_040_cop_dying //kill cop...
Line 911 (<= (h100_arg_completed_short) 28) //...if audio log progress is less than or equal to 28
Lines 927 - 962 //scripts for bugger sequence
Line 965 (set g_cop_dead TRUE) //cop is dead

Line 1070 (global boolean g_cop_reveal FALSE) //cop has not revealed motive
Lines 1072 - 1141 //scripts for reveal sequence
Line 1137 (set g_cop_reveal TRUE) //cop has revealed motive

Line 1154 (script dormant md_050_cop_angry_one //warn player
Line 1156 (sleep_until (volume_test_players tv_md_050_cop_angry_one)) //check if player is too close

Line 1186 (global boolean g_cop_turns FALSE) //cop has not turned
Line 1188 (script dormant md_050_cop_angry_two //warn player again
Line 1190 (sleep_until (volume_test_players tv_md_050_cop_angry_two)) //check if player has not left
Line 1216 (set g_cop_turns TRUE) //cop has turned

Line 1224 (script dormant md_050_cop_reveal_agenda //turn cop hostile script
Line 1228 (volume_test_players tv_md_050_cop_angry_one) //player is too close
Line 1229 (= g_cop_turns TRUE) //check cop has turned
Line 1272 (ai_allegiance_remove human player) //human npcs are now hostile to players
Line 1273 (ai_allegiance_remove player human)
Line 1276 (ai_cannot_die gr_cop_01 FALSE) //cop is not invincible

Line 1282 (script dormant md_050_virgil_cop_dead //end turn cop hostile script
Line 1283 (sleep_until (= (ai_living_count gr_cop_01) 0)) //check cop is dead
Line 1289 (ai_allegiance human player) //re-setting allegiances
Line 1290 (ai_allegiance player human)