Flyable Pelican and Phantom

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Template:Ratings The flyable Pelican and Phantom easter egg in Halo: Reach allows the player to pilot the Pelican and Phantom in the Halo: Reach campaign level New Alexandria.

Walkthrough

First complete all objectives assigned until you must return to the ONI Headquarters. Fly to the tower with Club Errera (It will have an orange rectangle on the top of the tower, look high) and approach the tower to the left of Club Errera while looking at the front of it. On the other side should be a hollow area with a ceiling but no floor whatsoever. If all the mission objectives prior to the ONI Headquarters are completed, a switch should be on the ceiling. The player must toggle it before the next step. This possible on Solo and Co-Op.

Solo

The player must land their falcon on the building's ledge, with it's rotors balanced and touching the ledge so it remains in position. Then, using a jetpack, fly up the the roof and trigger the switch. Return to your falcon and fly through the oval tower that resembles the Shanghai World Financial Center.

At this point, if the player is in a Falcon or Banshee, they will be transformed into a Pelican or Phantom respectively.

Co-op

First, one player stands on top of a Falcon, the pilot must then carefully hover into the hollow area in the back of the tower and adjust the altitude until they can activate the switch. This is best done if the player has a jetpack which is obtainable behind the jammer in the Hospital segment of the mission. After activating the switch, you must fly through the oval ring in the tower that resembles the Shanghai World Financial Center.

At this point, if the player is in a Falcon or Banshee, they will be transformed into a Pelican or Phantom respectively.

Gameplay

Both vehicles are operated by using A button to ascend and LB button to descend. The Phantom can boost by pressing LT button. Co-op players can ride in the back by holding reload (although the indicator is not shown, it will still work). The chin gun can be operated by a player that holds reload near the chin turret. They will have full motion and firing abilities but cannot see anything because of camera placement. Friendly Army troopers will automatically man the chin turret or ride in the back if the Pelican lands nearby.

If the pilot exits the Pelican, it will disappear. Phantoms function almost identically, except that the pilot cannot exit, except by committing suicide by flying too low. The Pelican and Phantom can fly through buildings although the player will be killed instantly when this happens.

The player may also exit the normal barriers of the map while in a Pelican or Phantom and explore freely.

Also note that if there are any passengers or gunners inside the Falcon during transformation, they will remain in the vehicle as it falls down. If the party leader is a passenger in the Falcon then they will get a Pelican first.

External