Weapon class
From Halopedia, the Halo wiki
First introduced in Halo Infinite, weapon classes are labels applied to weapons which concisely describe their functionality, to help players more easily understand how to use them. When standing near a dropped weapon or weapon pad for an extended time, the weapon's class alongside its firing mode and effective range will appear in text beneath the pickup prompt.
List of weapon classes
There are 9 total weapon classes in Halo Infinite.
Assault rifleAssault rifles are two-handed rifles effective at close and medium ranges: LauncherLaunchers are weapons which fire powerful but slow-moving projectiles: MeleeMelee weapons are close-quarters weapons whose primary attack is a powerful melee: PistolPistols are typically handguns, effective in close-to-mid ranges: ShotgunShotguns are weapons which are incredibly effective in close quarters: |
SMGSMGs are close-range weapons which fire rapidly or continuously: Sniper rifleSniper rifles are weapons which are effective at very long ranges and typically slow-firing: Tactical rifleTactical rifles are precision weapons which are effective at mid and long ranges: TurretTurrets are support weapons, that force the player into third-person when used: |
List of appearances
- Halo Infinite (First appearance)