Isaac Hannaford
From Halopedia, the Halo wiki
Isaac Hannaford, aka Rhizus, is an art director at Endeavor One, a Seattle-based game development studio.[1] Previously, he was a lead concept artist at Bungie and a freelance illustrator. He was responsible in particular for creating a significant number of environmental, equipment and character designs for Halo 3, Halo 3: ODST and Halo: Reach; examples include Reach's revamped MJOLNIR Mark V armor, the look of UNSC Army troopers and the Sabre fighter craft.[2] He has also worked on some of the cover illustrations of the Halo novels and comics, including those of Halo: Ghosts of Onyx, Halo: Contact Harvest, Halo: The Cole Protocol, Halo: New Blood,[3] and Halo: Bad Blood, as well as Halo: Escalation Issues #20, #21, and #22 alongside Library Edition #2.[4] He also contributed several pages of artwork for Halo Mythos, namely those covering the first years of the post-Covenant War era,[5] as well as Halo: Warfleet.[6] In addition, he has created the theme illustrations for several of the Halo Legendary Crates. He is also responsible for the cover art of Halo: The Complete Video Collection.[7] More recently, he has worked on Halo: Outpost Discovery and Halo Infinite.[8]
Contributions to Halo
- Halo Encyclopedia (2022 edition) (2022) [9]
- Halo Infinite (2021), 343 Industries
- Halo: Warfleet – An Illustrated Guide to the Spacecraft of Halo (2017)
- Halo Mythos: A Guide to the Story of Halo (2016)
- Halo Legendary Crate (2016-2019)
- Halo: Escalation (2013-2014, various cover art)
- Halo: Reach (2010), Bungie[10]
- Halo 3: ODST (2009), Bungie
- Halo: Chronicles (Cancelled)
- Halo 3 (2007), Bungie
Gallery
![]() |
Browse more images in this article's gallery page. |
Isaac Hannaford's first piece of concept art made for Bungie.[11]
Page 107 of the Halo Graphic Novel.
Exploratory design of a Forerunner combat skin.
- Ih mjolnir 1.jpg
Concepts of the Mark V armor in Halo: Reach.
The cover of Halo: Escalation Issue #20.
The cover of Halo: Escalation Issue #21.
The cover of Halo: Escalation Issue #22.
An archeohomina cruiser in Halo: Warfleet.
A GA-TL1 Longsword with its weaponry in Halo: Warfleet.
Two DAS-class storm cutters and a Gladius-class heavy corvette in Halo: Warfleet.
The cover of Halo: Bad Blood.
Cover of Halo: The Complete Video Collection.
Promotional art for Outpost Discovery's The Ring Experience.
Concept art of MJOLNIR Mark VII in Halo Infinite.
Electronic Gaming Monthly cover art
Halo Legendary Crates artwork
The Spartan-IV Initiation theme artwork from the first Halo Legendary Crate.
A full-size wallpaper of NOBLE Team, comprised of the six individual pieces of artwork produced for Series 3.
Halo Mythos
- HM-SpartanIVs.png
A depiction of SPARTAN-IVs in Halo Mythos.
- HM-Infinity.png
A depiction of the UNSC Infinity in Halo Mythos.
A scene from Halo: Glasslands illustrated for Halo Mythos.
A depiction of Kilo-Five in Halo Mythos.
A scene from Halo: Shadow of Intent illustrated for Halo Mythos.
A scene from Halo: Hunters in the Dark illustrated for Halo Mythos.
A scene from Halo: Nightfall illustrated for Halo Mythos.
Sources
- ^ LinkedIn, Isaac Hannaford (Retrieved on Sep 8, 2021) [archive]
- ^ Isaac Hannaford's personal blog
- ^ Halo Waypoint: Canon Fodder - Bam, said the lady
- ^ Dark Horse Comics: Halo: Escalation #22
- ^ Halo Mythos
- ^ Bloomsbury - Halo Warfleet
- ^ Artstation - HALO: the complete video collection cover
- ^ Halo Waypoint: Canon Fodder - Despite Distance
- ^ Twitter, Isaac Hannaford (@Isaac_Hannaford): "That would be me :)" (Retrieved on Feb 23, 2022) [archive]
- ^ Halo: Reach Legendary Edition Guide, Art Gallery
- ^ Twitter, Isaac Hannaford - The first piece of #conceptart I did for Bungie. (Retrieved on Sep 8, 2021) [archive]