High Charity (cut Halo 3 level)

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Revision as of 19:26, February 5, 2022 by CMDR RileySV (talk | contribs) (A few more fixes.)
This article is about a cut campaign level. For other uses, see High Charity (disambiguation).

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High Charity
Early concept art of the Mausoleum of the Arbiter in Halo 3.
Concept art of John-117 looking at the Mausoleum of the Arbiter.

Game:

Halo 3

File name (?):

110_hc_old

Player:

John-117

Location:

High Charity ruins, Installation 00

Objective(s):

  • Find Cortana[1]
  • Defeat the Gravemind and escape[1]
Main-Legendary.png

Halopedia doesn't currently have a walkthrough for this level; could you write one?

 

High Charity or HC was a planned level in Halo 3's campaign, intended to take during.

Description

When originally conceptualised, the level that would become Cortana in the final game was simply meant to be a level set inside High Charity, fighting against the Flood.[2] In this build, the High Charity level was to consist of two large found segments connected by the Hanging Gardens.[3] An early mission layout showcases the mission as progressing with the player eventually progressing into and through the Mausoleum of the Arbiter - with a planned reveal of an army of Flood-infected Arbiters which the player would have to battle. Later on, the level was intended to feature a sequence in which the player would find a Scarab with damaged legs, which Cortana would take control of and use it to battle the Gravemind while the player held off invading Flood forms and shot off the Gravemind's tendrils that attempted to latch onto the Scarab.[4]

" I found this while digging through some old concepts. I don’t think it’s even been published? A schematic concept of High Charity from Halo 3 #Halo3*"
An early schematic layout for the level.

It would end up being present as a selectable level in the Halo 3 Alpha.

Ultimately, the High Charity level was one of several levels cut for time.[5][6] At a similar time, the level Floodgate was cut-down around 75% due to issues with pacing, and thus much of the geometry developed for that mission was repurposed for Cortana. This process of gutting and rebuilding this mission was undertaken by Paul Bertone, who did the task in around three weeks.[7] Cortana was expanded around 75%, as the team felt the mission needed to be longer and harder to better-reflect the narrative stakes in the story.[8][9] These issues, combined with the lack of a dedicated designer for the level, meant that the developers at Bungie knew they were shipping what they considered to be a bad level, but were unable to do much about it. One idea pitched by Dan Miller to aid with navigation in the level was to place holographic footsteps on the ground to help show the player where to go, similar to the effect shown at the end of the level The Covenant.

The reuse of the Floodgate geometry originally developed for the crashed cruiser meant that the interior structure of High Charity contains some illogical design choices, such as the bridge of a CAS-class assault carrier. The level posed numerous technical challenges for the developers, with the level's size requiring it be split into eight BSPs. Having to allow the geometry to have AI walk on it - even upside down or on walls - was also challenging, and collisons had to be faked for much of the level geometry. To help produce the feel of the city having been wrecked and crashed, the engineering team wrote a script that tilted the level geometry by fifteen degrees on export. Nonetheless, the AI pathfinding continued to be an issue, alongside questions of how to balance art vs. design needs for the level.[8][9]

A screenshot of the campaign level select in the Halo 3 Alpha.
The level select screen for the Halo 3 Alpha

Following the release of the Halo 3 Mod Tools, further details on the level were released including scripting for various encounters including but not limited to the Scarab and Mausoleum, dialogue, and a few music queues.[1]

Current status

Bits and pieces of the original level survived into the final product. The Mausoleum of the Arbiter can be seen as an inaccessible location outside the playable area. Parts of Sergeant Johnson's dialogue at the beginning is also somewhat similar to the original version.

Transcript

The level was split into the chapters: Her Tattered Soul and Nor Hell a Fury.... The following dialogue and sequence of events are transcribed from remaining files in the Halo 3 Mod Tool.[1]

(Co-op Change) Johnson : "The Elites are rallying as well."

  • Johnson: "But with the forces we have left, we don't stand a chance against the Flood."
  • Johnson: "I don't know what you think you can do."
  • Johnson: "But if Cortana's still in there, bring her home."

The player(s) would have proceeded to the bridge to the Mausoleum. Once the area around the bridge was cleared, they would be able to proceed. Once inside, they would have fought more Flood before reaching another bridge. They would have proceeded all the way to the Inner Sanctum.

  • Cortana: "It's him. It. Them."
  • Cortana: "We can't be stopped now. We won't."
  • Cortana: "They're not taking either of us."
  • Gravemind: "Pitiful creature!"
  • Gravemind: "That you would come so far..."

The player would have either seen or moved to a Scarab.

  • Cortana: "Get me on board."
  • Cortana: "If these bastards want a fight, we'll give them one."
  • Gravemind: "And now what can you hope to do?"
  • Gravemind: "Can this broken toy offer you more than we?"
  • Gravemind: "Your reunion shall be short-lived."
  • Gravemind: "We will take you both."
  • Gravemind: "We will have her, and you will be the bridge."

Gallery

Level concept art

Sources

  1. ^ a b c d Halo 3 Editing Kit, 110_hc_mission.hsc
  2. ^ Twitter, Dan Miller (@dmiller360): "the level order was the same,just the geometry was different. Originally floodgate consisted of both floodgate AND Cortana" (Retrieved on Oct 10, 2021) [archive]
  3. ^ Twitter, Christopher Barrett (@cgbarrett): "I found this while digging through some old concepts. I don’t think it’s even been published? A schematic concept of High Charity from Halo 3 #Halo3" (Retrieved on Oct 10, 2021) [archive]
  4. ^ NeoGAF, Halo - OT14 - They call it Halo: "Developer Insight #17 Cortana and a Scarab. The level in which you rescued Cortana was going to be a "High Charity" level, not "Cortana" we ended up with. Here’s what was originally planned. You were supposed to, or rather the idea was that you were going to, fight the Gravemind, but not in a way you might think. You were going to retrieve Cortana, and a little after that you two were going to come across an abandoned Scarab with its hind legs ripped off. Seeing no other options, you were going to board the Scarab and insert Cortana so she could pilot it. After that, the Gravemind was going to appear, and Cortana was going to duke it out with him in the damaged Scarab while you were on board. You were going to help out by killing any Flood forms that made their way onto the Scarab, and shoot off any of Gravemind's tentacles that tried to latch on." - Dan Miller (Retrieved on Oct 10, 2021) [archive]
  5. ^ Twitter, Dan Miller (@dmiller360): "In floodgate you went into the covenant cruiser at the end, correct? Well that was the Cortana geometry. The Floodgate mission was much, much longer. There was original High Charity geometry made for the Cortana mission that was cut due to lack of time." (Retrieved on Oct 10, 2021) [archive]
  6. ^ Twitter, Dan Miller (@dmiller360): "the old original geometry for cortana was cut- that was high charity geometry." (Retrieved on Oct 10, 2021) [archive]
  7. ^ VICE, The Complete, Untold History of Halo: An Oral History (Retrieved on Oct 10, 2021) [archive]
  8. ^ a b Bungie Publications, Halo 3 Flood Alien Level Autopsy (Retrieved on Oct 10, 2021) [archive]
  9. ^ a b Bungie.net, Halo 3 Flood Alien Level Autopsy: Original presentation download link (Retrieved on May 3, 2012) [archive]