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Cut Halo: Reach levels

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This page discusses elements of deleted material and cut content. Some information on the page is sourced from game files and may not be verifiable through external sources. Where possible, such information should be clearly-marked and replaced with a proper external source as soon as one is available.
Early campaign layout ideas for Reach.
An early "map" of the planned campaign structure for Reach.
Image of a cut Kodiak to use in Halopedia templates. Do not add to pages.

This article is part of a series on
Halo: Reach cut content


Cut content

Development

To check out cut content for other Halo games, see here!
vde

During the production of Halo: Reach, many levels were cut or otherwise massively re-worked.

Lehto's original plan

Early in the game's production, game director Marcus Lehto came up with an early draft for the game's campaign, which he later shared on Twitter.[1][2][3]

Mission 0 - Training

Mission 1 - Infantry battle

Mission 2 - Ground vehicle battle

Mission 3 - Boat level

Mission 4 - Aircraft level

Mission 5 - Sniper level

Mission 6 - Hold the line

Mission 7 - Space level

Mission 8 - Supply convoy attack

Mission 9 - City level

Mission 10 - Last Great Battle

Production levels

Driving a Scarab

An early idea for the New Alexandria level would have seen players driving a Scarab throughout the war-torn remains of the city.


Sources

  1. ^ Twitter, Marcus Lehto (@game_fabricator): "This was a very early campaign layout I made for Reach. Space combat. But it took brave people like @tipul [Mike Tipul] who made it a reality." (Retrieved on Sep 11, 2021) [archive]
  2. ^ Twitter, Marcus Lehto (@game_fabricator): "These are very early Reach mission progression ideas and adrenaline maps. Water craft were functional at that point." (Retrieved on Oct 25, 2021) [archive]
  3. ^ Twitter, Marcus Lehto (@game_fabricator): "Found this very early mission plan for Halo:Reach and campaign. Most of the sentiment made it into the final game - except water combat!" (Retrieved on Oct 25, 2021) [archive]