Refugia
From Halopedia, the Halo wiki
Refugia were large sections of biomes and ecosystems on Installation 00. 12 Refugia existed in the Central Hub, and 20 existed across the Spires.[1]
Overview
Design
Each Refugia was divided by walls and monitored by Sentinels. That combination helped to ensure that ecosystems were not mingling, and polluting each other. Systems on Installation 00 monitored temperature, natural food chains, and weather to maintain balance.[1]
Each biome, and the Refugia as a whole, was created and was attuned with a Control Tower.[2]
Topography
Several different types of ecosystems and biomes are known to exist within the various Refugia. This includes:
- Taiga forests[3]
- Deserts[4]
- Deciduous forests[5]
- Grasslands[6]
- Crystalline badlands[7]
- Alpine regions[3]
Locations
Gallery
List of appearances
- Halo 3 (First appearance, unnamed)
- Halo: Hunters in the Dark
- Halo Wars 2
- Halo: Divine Wind
Sources
- ^ a b Halo Wars 2: Phoenix Logs, Refugia
- ^ Halo Wars 2: Phoenix Logs, Forerunner Control Tower
- ^ a b Halo 3, campaign level The Covenant
- ^ Halo 3, campaign level The Ark
- ^ Halo 3, multiplayer map Isolation
- ^ Halo Wars 2, multiplayer map Frontier
- ^ Halo Wars 2, multiplayer map Highway
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