Halo: Combat Evolved cut content
From Halopedia, the Halo wiki
During the development of Halo: Combat Evolved there was numerous cut and unused content from the title. Below is all available information on that content.
Vehicles
Many vehicles were cut during the production of Combat Evolved. See here for a full list.
Weapons
Many weapons were concepted and created for earlier revisions of Combat Evolved. For a full breakdown, see here.
Ambient life
Blind wolf
- Main article: Morolaath
The "blind wolf" was a creature designed by Halo: Combat Evolved art director Marcus Lehto to be included in that game.[1][2] According to that early design, a blind wolf would have a symbiotic relationship with some kind of insectoid creature.[3] This "bug" would plant its stinger at the base of the wolf's cranium and in this way allow it to see through the eyes of the bug.[4] Then, when the blind wolf caught and killed its prey, the bug would be permitted to share in eating the carcass of whatever had been killed.[3][4] Not only would blind wolves exist in groups in some environments of the game, but they were planned to be able to be ridden by the player's character.[1] Ultimately, they had to be cut from the game because of problems with artificial intelligence.[1]
This image show's Marcus Lehto's original sketch of the "blind wolf" and its insectoid companion.[5]
This image shows a three-dimensional model of a blind wolf created for Halo: Combat Evolved.[1]
This image provides a more detailed look at the unused model of a blind wolf.[5]
The player character rides a blind wolf in an early build of Combat Evolved.[1]
Doberman gator
The "doberman gator" was a reptile-like animal that was cut out from Halo 2, but appeared in its Collector's Edition DVD.[7]
- H2 DobermanGator Concept.jpg
Concept art of the Doberman gator
Threeleg
The Threeleg was an ambient lifeform intended to inhabit Installation 04 in Halo: Combat Evolved. As its name suggests, it was a tripodal organism, with three powerful legs and two smaller arms. It appears to have had an exoskeleton, and at least two eyes. It was cut from the final game.[8]
- Threeleg.png
A render of the Threeleg.
Thorax
The Thorax was an ambient lifeform intended to inhabit Installation 04 in Halo: Combat Evolved. Mostly blue, with luminous yellow on its back, it had thin arms but long, powerful legs and a single eye. It was cut from the final game.
- Thorax.png
A render of the Thorax.
Thorn beast
Thorn Beasts are large, bipedal reptilian creatures cut from Halo: Combat Evolved. They are named Thorn beasts due to the 5 erect spines that protrude from the back. They were also cut from Halo Wars, as ambient wildlife. Thorn beasts were also mentioned in Halo Contact Harvest, Being a delicacy among the Jiralhanae.
A trio of marines approaching a herd of Thorn beasts in the Halo E3 2000 trailer.
Vulpard
The Vulpard is a quadrupedal creature with the head of a vulture and the body of a leopard. It was cut from Halo: Combat Evolved.
- Vulpard.png
A render of the vulpard.
Enemies
Sharquoi
Sharquoi are large bipedal creatures cut from Halo: Combat Evolved. They have large arms with massive claws. They are also mentioned in Halo: Envoy. For more information, see Sharquoi.
Keelbug
Keelbugs were intended to appear in Halo: Combat Evolved. They are insectoids that would cut up dead bodies after a battle, and clean up the battleground.
Items
Skulls
The Assassin Skull was intended to be a skull in Halo Combat Evolved in the MCC.
Misc
Medals
Pre-Xbox Halo
Troop deployment pod
Sources
- ^ a b c d e f Halo 2, Limited Collector's Edition
- ^ Paul Russel on Twitter [1]
- ^ a b Paul Russel on Twitter [2]
- ^ a b Marcus Lehto on Twitter [3]
- ^ a b Marcus Lehto on Twitter [4]
- ^ Halo: Combat Evolved E3 2000 trailer
- ^ Halo 2 Limited Edition DVD: Deleted Species
- ^ Paul Russel, Twitter, May 8th, 2014