Isaac Hannaford
From Halopedia, the Halo wiki
Isaac Hannaford, aka Rhizus, is a lead concept artist at Bungie and freelance illustrator. He was responsible in particular for creating a significant number of environmental, equipment and character designs for Halo 3, Halo 3: ODST and Halo: Reach; examples include Reach's revamped MJOLNIR Mark V armor, the look of UNSC Army troopers and the Sabre fighter craft.[1] He has also worked on some of the cover illustrations of the Halo novels and comics, including those of Halo: Ghosts of Onyx, Halo: Contact Harvest, Halo: The Cole Protocol, Halo: New Blood,[2] and Halo: Bad Blood, as well as Halo: Escalation Issues #20, #21, and #22 alongside Library Edition #2.[3] He also contributed several pages of artwork for Halo Mythos, namely those covering the first years of the post-Covenant War era,[4] as well as Halo: Warfleet.[5] In addition, he has created the theme illustrations for several of the Halo Legendary Crates.
Gameography
- Destiny (2014), Bungie
- Halo: Reach (2010), Bungie[6]
- Halo 3: ODST (2009), Bungie
- Halo 3 (2007), Bungie
- Red Faction: Guerilla (2009), Volition THQ, Inc
- Saints Row (2006), Volition THQ, Inc
- The Punisher (2005), Volition THQ, Inc
Gallery
Page 107 of the Halo Graphic Novel.
- Army compilation 1.png
Early designs of UNSC Army troopers.
- Ih mjolnir 1.jpg
Concepts of the Mark V armor in Halo: Reach.
- Forerunner - Combat Suit.png
Exploratory design of a Forerunner combat skin.
The cover of Halo: Escalation Issue #20.
The cover of Halo: Escalation Issue #21.
The cover of Halo: Escalation Issue #22.
A scene from Halo: Shadow of Intent illustrated for Halo Mythos.
- HM-Infinity.png
A depiction of the UNSC Infinity in Halo Mythos.
- HM-SpartanIVs.png
A depiction of SPARTAN-IVs in Halo Mythos.
An archeohomina cruiser in Halo: Warfleet.
Two DAS-class storm cutters and a Gladius-class heavy corvette in Halo: Warfleet.
Halo Legendary Crates artwork
The Spartan-IV Initiation theme artwork from the first Halo Legendary Crate.