Atriox/Gameplay
From Halopedia, the Halo wiki
< Atriox
Halo Wars 2
- "Atriox focuses on a cunning and defensive style, supported by heavy cover and invulnerability powers."
- — In-game description of Atriox.[1]
- Unique Units: Atriox's Chosen
- Tier 1 Leader Powers
- Countermeasures: Drops Plasma mines around newly captured Control Towers and Power Nodes. Also allows Jiralhanae Jumpers to drop TR/9 trip mines when they use their jump packs.
- Fortifications I: Reduces costs and build times for the Stronghold upgrade, the Fortify upgrade, and Turret upgrades.
- Fortifications II: Improves all benefits provided by Fortifications.
- Tier 2 Leader Powers
- Plasma Mines I: Drops a line of cloaked mines.
- Population Cost: N/A
- Supply Cost: 25
- Power Cost: 100
- Cooldown: 105 seconds
- Plasma Mines II: Increases number of mines dropped.
- Population Cost: N/A
- Supply Cost: 50
- Power Cost: 200
- Cooldown: 105 seconds
- Dying Breath: Targets own units to keep on fighting even after they are killed.
- Population Cost: N/A
- Supply Cost: 250
- Power Cost: 20
- Cooldown: 120 seconds
- Plasma Mines I: Drops a line of cloaked mines.
- Tier 3 Leader Powers
- Atriox’s Bulwark I: Creates a healing area.Grants brief invulnerability.
- Population Cost: N/A
- Supply Cost: 175
- Power Cost: 40
- Cooldown: 180 seconds
- Atriox’s Bulwark II: Increases area, healing amount, and duration of Atriox’s Bulwark.
- Population Cost: N/A
- Supply Cost: 250
- Power Cost: 70
- Cooldown: 180 seconds
- Atriox’s Bulwark III: Further increases area, healing amount, and duration of Atriox’s Bulwark.
- Population Cost: N/A
- Supply Cost: 325
- Power Cost: 90
- Cooldown: 180 seconds
- Spirit Assault I: Drops off two Suicide Unggoy squads.
- Population Cost: 4
- Supply Cost: 240
- Power Cost: 60
- Cooldown: 165 seconds
- Spirit Assault II: Drops off two upgraded veteran Suicide Grunt squads and one veteran Jump Pack Brute squad.
- Population Cost: 7
- Supply Cost: 375
- Power Cost: 140
- Cooldown: 165 seconds
- Spirit Assault III: Drops off two upgraded veteran Suicide Grunt squads and two veteran Jump Pack Brute squads.
- Population Cost: 10
- Supply Cost: 520
- Power Cost: 220
- Cooldown: 165 seconds
- Atriox’s Bulwark I: Creates a healing area.Grants brief invulnerability.
- Tier 4 Leader Powers
- Glassing Beam I: Fires a controllable plasma beam.
- Population Cost: N/A
- Supply Cost: 150
- Power Cost: 150
- Cooldown: 195 seconds
- Glassing Beam II: Increases Glassing Beam size and damage.
- Population Cost: N/A
- Supply Cost: 250
- Power Cost: 250
- Cooldown: 195 seconds
- Teleport I: Teleports own units to any location within range.
- Population Cost: N/A
- Supply Cost: N/A
- Power Cost: 250
- Cooldown: 165 seconds
- Glassing Beam I: Fires a controllable plasma beam.
- Tier 5 Leader Powers
- Unbreakable: Grants temporary invulnerability to all your deployed units.
- Population Cost: N/A
- Supply Cost: 1,600
- Power Cost: 500
- Cooldown: 330 seconds
- Eradication: Unleashes eight converging glassing beams.
- Population Cost: N/A
- Supply Cost: 800
- Power Cost: 800
- Cooldown: 330 seconds
- Unbreakable: Grants temporary invulnerability to all your deployed units.