Halo: Fleet Battles core rulebook | |
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129 pages |
The core rulebook is a manual book included in the Halo: Fleet Battles - The Fall of Reach core box. It covers the basic rules on how to play Fleet Battles, alongside a brief overview of the Halo universe. It is supplemented by the Fall of Reach campaign guide, covering the various scenarios for the Fall of Reach campaign included in the core box.
ContentsEdit
- Introduction
- The Halo Universe - p.4
- Gaming the Halo Universe - p.10
- Basics of the Game
- Game Basics - p.13
- Core Game Mechanics - p.17
- Fleet Building - p.33
- Commanders and Heroes - p.39
- Terrain - p.44
- Pre-Game Set Up - p.48
- The Game Turn
- Breakdown of a Game Turn - p.60
- Order Dice Phase - p.63
- Wings - p.65
- Battle Group Phase - p.76
- Movement Segment - p.78
- Attack Segment - p.82
- Boarding Resolution Phase - p.96
- End Phase - p.102
- Appendices
- Loadouts - p.107
- Massive Elements - p.115
- Covenant Fleet Lists - p.120
- UNSC Fleet Lists - p.124
- Index - p.128
Lore contentsEdit
The Halo Universe section at the start of the book contains information about the Halo setting, particularly in regards to the background of the Human-Covenant War and the space warfare aspect of the setting. Topics covered include:
- Domus Diaspora - p.4
- Interplanetary War - p.5
- Insurrection - p.5
- SPARTAN-II program - p.5
- SPARTAN-III program - p.5
- United Nations Space Command - p.6
- NAVCOM (Incorrectly referred to as FLEETCOM)
- Unified Ground Command
- Covenant - p.7
- Human-Covenant War - p.8
- UNSC Navy - p.9
- Fleet organisation
- UNSC Navy tactical formations - p.125
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