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This article documents its subject as it pertains to the gameplay of the Halo games, rather than the lore.
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This article is about the multiplayer character. For other uses, see Elite (disambiguation).
Elite (Multiplayer)
H3 Orange Elite with fuel rod gun.png
Gameplay role

Faction:

Player (Covenant)

Unit type:

Hero

Character stats

Weapons:

any

 

Elites are a selectable species that can be chosen to play as in the multiplayer and firefight modes of various Halo video games.

Universe and loreEdit

Main article: Sangheili
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OverviewEdit

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Halo 2Edit

Elite (Multiplayer)
 
Player stats

Run speed:

2.25 wu/s

Character stats

Body vitality:

45
10s delay, 5s recharge

Body material (?):

hard_metal_thin

Shield vitality:

70
5s delay, 2s recharge

Shield material (?):

energy_shield_thin

Jump velocity:

3.08 wu/s

Actions:

vehicle use (hijacking), grenades, melee, dual wielding, binoculars

Tag name(s) (?):

elite_mp [1]

 

MultiplayerEdit

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Halo 3Edit

Elite (Multiplayer)
 
Player stats

Run speed:

2.25 wu/s

Character stats

Body vitality:

45
10s delay, 5s recharge

Body material (?):

Generic: hard_metal_thin

Specific: hard_metal_thin_player

Shield vitality:

70
5s delay, 2s recharge

Shield material (?):

Generic: energy_shield_thin

Specific: energy_shield_thin_player

Jump velocity:

3.08 wu/s

Actions:

vehicle use (hijacking), grenades, melee (detach turrets), dual wielding, equipment, binoculars

Tag name(s) (?):

mp_elite [2]

 

MultiplayerEdit

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Halo: ReachEdit

Elite (Multiplayer)
 
Player stats

Run speed:

2.6 wu/s

Sprint speed:

1.4x run speed
(3.64 wu/s)

Character stats

Body vitality:

50
7s delay, 23s recharge

Body material (?):

Generic: hard_metal_thin

Specific: hard_metal_thin_player

Shield vitality:

79
4s delay, 4s recharge

Shield material (?):

Generic: energy_shield_thin

Specific: energy_shield_thin_player

Jump velocity:

2.65 wu/s

Actions:

vehicle use (hijacking), grenades, melee (detach turrets, assassinations), armor abilities (sprint), binoculars, night vision

Tag name(s) (?):

elite [3]

 

FirefightEdit

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In Firefight, players can activate night vision just like in the campaign. Spartan players have the default green night vision but Elites have a purple variant.

MultiplayerEdit

Compared to Spartans, Elites are faster, tougher (9 additional shield points and 5 additional health points), and can jump higher. They can also fully regenerate any lost health whereas Spartans can only do so in thirds (up to 33%, 67%, and 100% max health). During the multiplayer beta the armor ability evade was originally exclusive to Elites.

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Halo 2: Anniversary multiplayerEdit

Elite (Multiplayer)
 
Player stats

Run speed:

2.3 wu/s

Character stats

Body vitality:

45
10s delay, 5s recharge

Body material (?):

Generic: hard_metal_thin

Specific: hard_metal_thin_player

Shield vitality:

70
5s delay, 2s recharge

Shield material (?):

Generic: energy_shield_thin

Specific: energy_shield_thin_player

Jump velocity:

2.34 wu/s * 1.29x
(3.0186 wu/s)

Actions:

vehicle use (hijacking), grenades, melee (detach turrets), dual wielding, binoculars

Tag name(s) (?):

h2a_elite [4]

 

MultiplayerEdit

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List of appearancesEdit

SourcesEdit

  1. ^ Halo 2 Editing Kit, game file tags\objects\characters\elite\elite_mp.biped
  2. ^ Halo 3 Editing Kit, game file tags\objects\characters\elite\mp_elite\mp_elite.biped
  3. ^ Halo: Reach Editing Kit, game file tags\objects\characters\elite\elite.biped
  4. ^ Halo 2: Anniversary Multiplayer Editing Kit, game file tags\objects\characters\h2a_elite\h2a_elite.biped