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This article documents its subject as it pertains to the gameplay of the Halo games, rather than the lore.
Bandit
Cutout of this render of the Bandit.
Gameplay role

Faction:

Human (UNSC)

Weapon type (?):

Precision weapon

Firing mode:

Semi-automatic

Effective range:

Close to medium[1]

Variants and attachments

Halo Infinite variant(s):

Bandit Evo

 

The Bandit is a variant of the DMR, and classified in-game as human assault rifle. It is featured in Halo Infinite, and was added in the Season 03: Echoes Within update. It is a precision weapon, designed to feel similar to the DMR as it appeared in Halo: Reach, but with the goal of making it more effective at closer ranges.[1]

Universe and loreEdit

Main article: M392 DMR

Manufactured by Sevine Arms under a license from original designer Misriah Armory,[2] the M392 Bandit is a production variant of the M392 DMR, a semi-automatic rifle that first entered service with the UNSC Army in 2512.[3] It fires 7.62x51mm rounds that are fed by a detachable box magazine,[4] typically holding 15 rounds.[5] The M392 features a raised mounting rail for optics, and is commonly paired with an EVOS-D optical scope,[6] though can be used without a sight.[7] A variant of the Sevine's M392 Bandit, called the Bandit EVO, features an EVO Holopoint sight with 1.6x magnification.[8]

The M392 served as a replacement to the older M295 DMR, also manufactured by Misriah,[9] and saw widespread adoption across many branches of the UNSC Armed Forces, including the Marine Corps, Army and Air Force. It saw action during the late Insurrection and well into the Human-Covenant War, despite diminished popularity after the introduction of the BR55 battle rifle. Although its replacement, the M395 DMR, broadly supplanted it, the M392 was still in service with Army and Marine reserve units,[3] circa 2558.

The M392 is standard-issue for the Gao and Venezian militia units. The weapon has Sangheili markings, which is an indicator of Servine's work to become commonplace in the markets of former Covenant planets.[2]

OverviewEdit

VariantsEdit

Bandit EvoEdit

The Bandit Evo is a weapon variant of the Bandit in Halo Infinite. It was released in Season 05: Reckoning.

The Bandit Evo has a number of changes from the standard M392 Bandit:[8]

  • Higher rate of fire from 3.0 rounds per second to 2.9 rounds per second
  • Higher initial number of rounds, from 45 to 60
  • Higher total maximum rounds in reserve, from 60 to 75
  • Eliminated progressive recoil
  • Reduced bloom/error angles
  • 1.4x iron sight magnification replaced by the 1.6x Evo Holopoint magnification
  • Players can be descoped
  • Reworked reticle

In multiplayer, when players pick up or spawn with the Bandit Evo, their customization options are automatically applied to the weapon model.

Following the introduction of the M392 Bandit into Halo Infinite with Season 03: Echoes Within, 343 Industries felt that the weapon required further tweaking in order for it to become a starting weapon in competitive modes. This inspired the creation of the Bandit Evo and the Evo Holopoint sight itself.[8]

GameplayEdit

StatsEdit

  This section needs expansion. You can help Halopedia by expanding it.

The following table summarizes the Bandit's stats in Halo Infinite: Bandit/Stats/FPS

AdvantagesEdit

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DisadvantagesEdit

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Tactics and strategiesEdit

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Production notesEdit

The Bandit was added to Halo Infinite as part of Season 03: Echoes Within on March 7, 2023. Evidence of its existence was discovered by dataminers several months before the weapon was officially unveiled in September 2022, a fact that 343 Industries acknowledged during the reveal presentation.[1]

The Bandit is only available in Halo Infinite's multiplayer portion, and was not added to the campaign with Season 03's release.

GalleryEdit

Renders and cutoutsEdit

List of appearancesEdit

SourcesEdit