This page discusses elements of deleted material and cut content. Some information on the page is sourced from game files and may not be verifiable through external sources. Where possible, such information should be clearly-marked and replaced with a proper external source as soon as one is available. |
This article is part of a series on
Halo: Reach cut content
- Cut content
- Development
To check out cut content for other Halo games, see here!
During the production of Halo: Reach, many levels were cut or otherwise massively re-worked.
Lehto's original plan
Early in the game's production, game director Marcus Lehto came up with an early draft for the game's campaign, which he later shared on Twitter.[1][2][3]
Mission 0 - Training
Mission 1 - Infantry battle
Mission 2 - Ground vehicle battle
Mission 3 - Boat level
Mission 4 - Aircraft level
Mission 5 - Sniper level
Mission 6 - Hold the line
Mission 7 - Space level
Mission 8 - Supply convoy attack
Mission 9 - City level
Mission 10 - Last Great Battle
Production levels
Driving a Scarab
An early idea for the New Alexandria level would have seen players driving a Scarab throughout the war-torn remains of the city.
Sources
- ^ Twitter, Marcus Lehto (@game_fabricator): "This was a very early campaign layout I made for Reach. Space combat. But it took brave people like @tipul [Mike Tipul] who made it a reality." (Retrieved on Sep 11, 2021) [archive]
- ^ Twitter, Marcus Lehto (@game_fabricator): "These are very early Reach mission progression ideas and adrenaline maps. Water craft were functional at that point." (Retrieved on Oct 25, 2021) [archive]
- ^ Twitter, Marcus Lehto (@game_fabricator): "Found this very early mission plan for Halo:Reach and campaign. Most of the sentiment made it into the final game - except water combat!" (Retrieved on Oct 25, 2021) [archive]