This article is part of a series on
Halo 3 cut content
- Cut content
- Development
Halo 3 development
Concept art
Design documentation
Storyboards
Title Updates
Halo 3 Beta
Original script
To check out cut content for other Halo games, see here!
The Halo 3 storyboards are a early version of Halo 3's story. The storyboards were created by Lee Wilson.
Overview
Lee Wilson's approach to the Halo 3 boards varied depending how they were going to be used. During the story writing process Lee did quick sketches for meetings. When Lee knew his in-engine cinematic lighting role for the game, he began to work out the lighting plan within the boards also, beginning with grey tone on scanned sketchs, then moving on to fill color.[1]
A booklet containing twenty-six pages of storyboards for Halo 3 was included in the release of the Halo 3 Limited Edition.
Storyboards
E3 2006
These boards were produced for the Halo 3 announcement trailer.
Sierra 117
These storyboards were created for the campaign level Sierra 117.
Crow's Nest
These storyboards were created for the campaign level Crow's Nest.
Tsavo Highway
These storyboards were created for the campaign level Tsavo Highway.
The Storm
These storyboards were created for the campaign level The Storm.
Floodgate
These storyboards were created for the campaign level Floodgate.
The Ark
These storyboards were created for the campaign level The Ark.
Guardian Forest
These storyboards were created for the now-cut campaign level Guardian Forest.
The Covenant
These storyboards were created for the campaign level The Covenant.
Cortana
These storyboards were created for the campaign level Cortana.
Halo
These storyboards were created for the campaign level Halo.
Epilogue
These storyboards were created for the final cutscene of the game; found at the end of the level Halo in the Xbox 360 release of Halo 3 or in the Epilogue level in The Master Chief Collection.
Sources
- ^ Artstation, Halo 3 storyboards (Retrieved on Dec 28, 2020) [archive]