Cut Halo 2 vehicles
From Halopedia, the Halo wiki
This page discusses elements of deleted material and cut content. Some information on the page is sourced from game files and may not be verifiable through external sources. Where possible, such information should be clearly-marked and replaced with a proper external source as soon as one is available. |
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Halo 2 cut content
- Cut content
Early script
Cut dialogue
Cut enemies and ambient life
Cut equipment
Cut gamemodes
Cut levels
Cut vehicles
Cut weapons
- Development
Halo 2 development
Concept art
Design documentation
Storyboards
Title updates
E3 campaign demo
E3 multiplayer demo
To check out cut content for other Halo games, see here!
During the development of Halo 2, a number of vehicles were cut from the final game release.
UNSC vehicles[edit]
Falcon[edit]
While discussing the "strike fighter" (see below), the developers at Bungie also mentioned the need for a "Black Hawk-type vehicle", which was later cut from the game. This seems to correspond with the prototype Falcon aircraft seen in very early beta builds of Halo 2, which had been prototyped in 3D shortly after the release of Halo: Combat Evolved.[1] The vehicle in these builds is untextured and un-animated, simply appearing as a low-poly blockout model. The vehicle has a single pilot with a nose-mounted machine gun at the front of the aircraft and two side-mounted seats for passengers.[2] The Falcon is additionally included in a rough state in map files for the Halo 2 build seen in Halo: The Master Chief Collection, and can be spawned in via modding.[3]
Notably, a vehicle of the same name was concepted for, and cut from, the real-time strategy game Halo Wars, though in that game was to appear more akin to a UNSC jet fighter and appears to have little resemblance to the Halo 2 vehicle. The Halo 2 Falcon was intended by Marcus Lehto to be a smaller cousin to the Pelican dropship, for small-unit deployment.[4][5] Following the cutting of the Halo 2 Falcon, Marcus Lehto continued to work on the idea, producing sketches between the production of Halo 2 and Halo 3 that later became Halo 3's aerial craft the Hornet.[6][5] However, Lehto wasn't satisfied with the Hornet and eventually the Falcon would finally be realised in 2010's Halo: Reach as the UH-144 Falcon, a tiltrotor helicopter bearing little visual resemblance to the original Halo 2 design but filling the same "Black Hawk" gameplay role.[5]
A passenger firing the cut M247 general purpose machine gun weapon.
An external view of the driver in the cockpit (note the cut suppressed SMG.
Mongoose[edit]
- Main article: Mongoose
The Mongoose was originally intended to be a vehicle useable in Halo 2. The vehicle was fully built and animated, with gameplay of the ATV shown by Bungie in the Halo 2 Limited Collector's Edition documentary. In the build shown, the Mongoose uses the same driving sounds as the Warthog and has the aiming reticule of the Magnum. During development, the Mongoose was difficult to integrate into gameplay, with the designers trying out front-mounted guns and no weapons. Ultimately, the vehicle was cut as it interfered too much with the Warthog and Ghost.[7]
Notably, the Mongoose was brought back almost wholly unchanged in Halo 3 and has since remained a series staple; in Halo 3 and subsequent titles, the Mongoose is a two-person vehicle with no armaments. A second player can mount the back of the vehicle and fire their handheld weapons in third-person or carry objectives (such as a flag). The idea of the Mongoose with weapons was later revisited in Halo 2: Anniversary, with the game's multiplayer introducing the Gungoose - exactly the same as the regular Mongoose but with two front-mounted and driver-fired M67 LMGs.
As part of a Digsite tie-in with Canon Fodder, the cut Halo 2 Mongoose was also given grounding in the Halo universe, and canonized as the M270 Mongoose, a precursor to the M274 Mongoose.[8]
A Mongoose on Coagulation.
Concept art for the map Burial Mounds depicting the Mongoose.
Scorpion variants[edit]
An anti-air equipped variant of the Scorpion tank was included in the early Halo 2 design documentation. This variant was later canonised as the M808B2 Sun Devil vehicle included in the Halo Encyclopedia.[9][10]
The Sun Devil was modelled to some extent by the Halo 2 development team using the Combat Evolved iteration of the Scorpion tank as a base, though no known in-game implementation was ever done. The vehicle has been restored to functionality by the Digsite project, though with totally original tags and statistics. Due to its use of the Combat Evolved Scorpion model as a base, the vehicle has been restored into that game rather than Halo 2 for consistency reasons.[10]
Another model recovered by the Digsite project depicts the M808B3 Tarantula Scorpion variant equipped with missile launchers.[11] The Tarantula was first canonised in the 2009 Halo Encyclopedia alongside the Sun Devil. In-lore, the Tarantula is equipped with twin Scimitar rocket pods.
Shield ship[edit]
- Main article: UNSC Antaeus
The "shield ship" was a large, non-drivable vehicle implemented into Halo 2 in the Milestone 1 Defensive mission - one of several testbed missions in early production to test out new gameplay features. In the mission, the player is tasked with clearing a landing site so the vessel can land, before then defending it against waves of enemy attack.
The ship was eventually canonised and given ground in a 2024 issue of Canon Fodder and given ground in the Halo universe, as the UNSC Antaeus, a refit heavy-lift dropfreighter with four salvaged Covenant energy shield generators.[12]
Concept art for the ship by Eddie Smith.
Strike fighter[edit]
- Marcus Lehto: "I think it was the Strike Fighter, right? It was like a defensive fighter for the... the... uh..."
- Robert McLees: "Earth Space."
- Marcus Lehto: "Well, it just didn't fit into our game play, either. We didn't have any kind of purpose for this thing"
- Shi Kai Wang: "Unless it's cinematics."
- Robert McLees: "Yeah it'd be a cinematic-only thing, and there wasn't enough time to add it in."
- — Staff at Bungie discussing the strike fighter.[7]
The strike fighter was intended as a defensive space fighter for use by the UNSC during the Battle for Earth. The vehicle would have little place in actual gameplay, and instead be a cinematic-only vehicle, similar to the Longsword seen in the final game. For gameplay, the designers needed more of a "Black Hawk-type vehicle", likely referring to the cut Falcon UNSC aircraft detailed above.[7] Early storyboards for the levels Cairo Station and the cut level covenantship show some more usage of the strike fighter; in the cut sections of Halo 2's early story, the strike fighters would have filled the role shown by the Longsword in the final game - performing an attack run on a Covenant carrier.[7]
The strike fighter notably bears a strong resemblance space fighters designed by Bungie in their later titles; specifically the FSS-1000 Sabre in Halo: Reach and the jumpships of the later Destiny.
Storyboard for The Armory, showcasing a strike fighter in the foreground.
Orca[edit]
The Orca is a vehicle mentioned in Halo 2 design documentation. It was intended to be a troop-carrying watercraft. The documentation additionally details a variant known as the Mortar Orca, appropriately equipped with mortars as weapons.[9]
Piglet[edit]
Found in the files for Halo 2, the Piglet is seemingly a static prop object intended to populate the level and visually resembles a scaled-down version of the Warthog. The model has no collision, animations and other info markers required to be useable as a vehicle in-game. The Piglet was notably featured in a breakdown by Kenneth Peters in an MCC Flighting Update on the Halo Waypoint forums, where he made the vehicle driveable in Halo 2 via modding.[13]
Warthog variants[edit]
These Warthogs were created by artist Marcus Lehto shortly after the release of Halo: Combat Evolved.[14] An image of them was later released on Bungie.net as part of their Halo 2 project page.[15] A model was also created for a unique rocket launcher-equipped Warthog turret. This model was later released by the Digsite project via their github tag releases, and is set up to be fully-playable once spawned in. When used, the rocket launcher fires two rockets in quick succession with every trigger pull, with a lengthy cooldown time inbetween.
In later media such as Bungie.net news, the Halo Encyclopedia and the Halo Waypoint universe section, several vehicles have been described with very similar traits to these cut vehicles, namely being the (from left to right, as per the image and not including the standard Warthog) M868 Tropic Warthog, M862 Arctic Warthog and M914 Recovery Vehicle. This was later confirmed by Jeff Easterling,[16] with the note that it can change later if 343 Industries needed.[17] While the Rocket Warthog was not canonised directly, a similar vehicle was later introduced in Halo: Reach as the M12R Rocket Warthog.
Halo 2 design documentation also references a number of other Warthog variants including a desert camo Warthog and a "night mission" camo Warthog.[18]
A view of the Rocket Warthog modded onto Forerunner Sample, a cut map.
Covenant vehicles[edit]
Anti-air Wraith[edit]
An anti-air equipped variant of the Wraith tank was also developed for Halo 2, similarly to the Scorpion variant above. The AA Wraith bears an almost identical design to the Ogab'd-pattern anti-aircraft Wraith later introduced properly in Halo 3, albeit with minor aesthetic changes resulting from it using the Combat Evolved Wraith model as a base. As with the Sun Devil Scorpion, this vehicle has been restored into Combat Evolved's engine by Digsite.[10]
Brute Chopper[edit]
Referred to in documentation as the "Brute cycle", early Halo 2 intended to feature the vehicle introduced in subsequent games as the Chopper for the Brutes.[9] The vehicle was concepted by Eddie Smith, and ultimately later fairly faithfully realised in Halo 3 as the Barukaza Workshop Chopper.
Brute mounts[edit]
Early Halo 2 design documentation references the desire to have Brutes able to ride animal mounts into battle.[9]
Covenant artillery[edit]
- Main article: Zo'op-pattern Weevil
In the Halo 2 E3 demo, the city of New Mombasa is depicted as under siege by a massive Covenant artillery cannon. During the demo, a flight of Longswords is called in to bomb the gun. While this massive artillery piece does not appear in the final game, a smaller version of it known as the Type-48 Weevil does appear in the beach section of the level Outskirts - though inactive. Through modding, the guns are found to have turning and firing animations[19], indicating they may have been intended to be seen firing on the city of New Mombasa in-game.
Covenant fuel truck[edit]
Early Halo 2 design documentation references a vehicle called the "Covenant fuel truck". No further details are known.[9] A similar vehicle exists in Halo canon, though is likely unrelated to this concept.
Command shuttle[edit]
The command shuttle was a vehicle designed and modelled for inclusion in the Milestone 1 Assault test level, with a redesign later concepted for inclusion in the final game. The initial design was based on the visual design for the Spirit from Combat Evolved, serving as a larger cousin. The model for this early command shuttle recovered by the Digsite project is designed to fly with the cockpit facing forward unlike the Spirit, and reuses the Combat Evolved Spirit texture.[12] The Spirit-derived command shuttle design was later canonised in a 2022 Canon Fodder article as the R'ea'kuk-pattern command shuttle.[20]
In M1 Alpha, the landed command shuttle is situated at the base of a Forerunner tower, and is the central objective of the mission. The player would be tasked with assaulting the shuttle and destroying it through a number of means including a marine assault, airstrikes, or using a Wraith. The level of damage the ship has sustained would help to determine the alert level for Covenant forces in the region.[12]
The redesigned command shuttle is more resemblant of the Phantom dropshop, and was re-concepted by Eddie Smith.[12] This design is seen only in early storyboards for the level The Arbiter, in which the command shuttle appears to be a large Covenant dropship similar in scale to the Lich. The vehicle would have been used to transport the Elite strike team to the Threshold gas mine, before being replaced by three Phantoms in the final game. The command shuttle reappears in storyboards for the game's epilogue cutscene, having been taken over by the Flood. The redesigned command shuttle is fitted with Covenant drop pod launchers on its sides and a few weapons, and was given a very early model blockout for Halo 2.
A command shuttle can be seen in storyboards for the game's original ending.
Ghost variants[edit]
Early Halo 2 design documentation references a vehicle called an "Excavation Ghost", alongside "VTOL" and "Special Forces" Ghost variants. No further details are known.[9]
It is likely that the "Exacavation" variant would be intended for use by the heretics on the Alphamoon level, while the "Special Forces" Ghost would be for use by the SpecOps troops who deploy alongside the Arbiter in that level.
Lightbridge ship[edit]
The "lightbridge ship", "bridge ship", or "airbus", is a vehicle concepted by Shi Kai Wang for use in the Milestone 1 Assault level. Visually resembling the Shadow, the ship is intended for use for allowing Covenant ground forces to cross chasms in the earth. The vehicle is capable of flying and hovering in place, and sits in the middle of a chasm, projecting a light bridge from both sides. The lightbridge spans the chasm in its entirety, and to cross it requires walking through the lightbridge ship.[12]
In M1 Assault, the player would be tasked with assaulting a Covenant-occupied Forerunner structure with a command shuttle docked at its base. To access the site, the player would need to cross a chasm, with the bridge ship as the only method of crossing. While exploring the terrain, Covenant troops may spot the player and retreat to the bridge ship to use it as a defensive chokepoint. A section of M1 Assault's design document reads:[12]
“ | Installation: Bridge Ship[12]
|
” |
In Halo canon, a similar combat bridging vehicle is depicted in the novel Halo: Oblivion.
Shadow variants[edit]
- Main article: Ruwaa-pattern Shadow
The Shadow troop carrier is an infantry-carrying variant of the Shadow. In-game, the vehicle is only featured in the level Outskirts, driving along the Mombasa highways. These vehicles carry Ghosts in their underbelly compartments; however, a troop carrier variant exists in the files unused, and is shown in the Halo 2 Manual. This vehicle is found in the shared map content in the Halo 2 component of The Master Chief Collection[3], and despite being unused the troop transport variant was even retextured for the visually updated campaign of Halo 2: Anniversary.[21]
Early Halo 2 design documentation also references another vehicle called an "Excavation Shadow" - presumably a variant of the existing Shadow vehicle. No further details are known.[9] As with the Ghosts mentioned above, it is likely that the "Excavation" Shadow was intended for use by the heretics on Alphamoon.
Phantom door gunner variant[edit]
Finalised storyboards for the level The Arbiter showcase a Kez'katu-pattern Phantom with door-mounted gunners. This Phantom design ultimately was discarded for the final game, instead preferring to use three larger plasma cannons. This design for the Phantom was later employed for Halo 3 and subsequent Halo games.
The model for this variant of the Phantom can be seen in the Halo 2 E3 demo, and was restored into Halo 2 by the Digsite project. It features landing gear and Shepsu-pattern plasma cannon door gunners.[10]
Sources[edit]
- ^ Twitter, Marcus Lehto (@game_fabricator): "Yes! I was playing around with 3D concepts of it right after HaloCE" (Retrieved on Dec 17, 2020) [archive]
- ^ YouTube - Gamecheat13, Halo 2 Beta - Falcon Prototype
- ^ a b YouTube - Lord Zedd, Halo: MCC - Flying The Falcon in Halo 2 And More!
- ^ Twitter, Marcus Lehto (@game_fabricator): "Here's a sketch of the proto-Falcon dating back to Halo2. I always wanted a smaller cousin to the Pelican." (Retrieved on Jan 7, 2021) [archive]
- ^ a b c Twitter, Marcus Lehto (@game_fabricator) (Retrieved on Jan 7, 2021) [archive]
- ^ Twitter, Marcus Lehto (@game_fabricator): "Just found this old sketch idea from one of my books between Halo2 and Halo3. Falcon design brainstorm I believe. Trying to cram the Warhog in there somehow." (Retrieved on Dec 17, 2020) [archive]
- ^ a b c d YouTube - Bungie, Cutting Room Floor Weapons Vehicles and Characters: Official Bungie upload of the BTS video from the Halo 2 Collector's Edition (Retrieved on Dec 17, 2020)
- ^ Halo Waypoint, Canon Fodder - Cutting Room Lore (Retrieved on Jul 26, 2022) [archive]
- ^ a b c d e f g Halo 2: Artifacts, Episode 4 - The Cutting Room Floor: 13:25
- ^ a b c d Halo Waypoint, Digsite Discoveries (Retrieved on Jul 17, 2023) [archive]
- ^ Halo Waypoint, Canon Fodder - Digsite Dissection (Retrieved on Jul 28, 2023) [archive]
- ^ a b c d e f g Halo Waypoint, Digsite Deep-Dive (Retrieved on Jun 21, 2024) [archive]
- ^ Halo Waypoint Forums, MCC Development & Flighting Update (Retrieved on Feb 20, 2022) [archive]
- ^ Twitter, Marcus Lehto (@game_fabricator): "Right after Halo CE, I was inspired to build some variants of the Warthog. Different tires, camo netting, troop carrier, and my fav wa the SnowHog." (Retrieved on Dec 17, 2020) [archive]
- ^ Bungie.net, Halo 2 project page (Retrieved on Feb 28, 2021) [archive]
- ^ Twitter, Jeff Easterling (@GrimBrotherOne): "Seems about right." (Retrieved on Dec 17, 2020) [archive]
- ^ Twitter, Jeff Easterling (@GrimBrotherOne): "Seems to all fit, and we can always change it if we need." (Retrieved on Dec 17, 2020) [archive]
- ^ Halo 2: Artifacts, Episode 4 - The Cutting Room Floor: 9:44
- ^ YouTube - Generalkidd, Halo 2 - The Secret AA Turrets That Were Never Used
- ^ Halo Waypoint, Canon Fodder - Cutting Room Lore (Retrieved on Jul 26, 2022) [archive]
- ^ YouTube - Generalkidd, Halo 2 - The Secret Troop Transport Variant Of The Shadow