Campaign scoring
From Halopedia, the Halo wiki
Campaign Scoring, also known as Meta-game, is an optional game feature for the campaign mode of Halo 3.
When playing with Campaign Scoring turned on, the player plays a normal campaign mission (single player or cooperative), but progress is scored with points for notable activities. Having skulls activated increases the amount of points gained, as well as accuracy and kill count. Different enemies give different points as do headshots (and assumably any other kill that would be worth a medal). Betrayals will cause negative points so cooperative work will be necessary. To find out more about campaign scoring, listen to mission Design Lead Paul Bertone on the Bungie podcast [1].
Free-for-all vs. Team Scoring
In Free for All scoring, points are awarded to individual players based on their kills. Points earned in this mode can be used to unlock the meta-game achievements.
In Team Scoring, points are shared among the team, culminating in a cumulative team score.
Point Values
Points are earned by killing enemies, with the player shooting the killing shot (or throwing the killing grenade) earning the points. Following is a list of base points earned for killing enemies (i.e. without any multipliers).
Covenant | |
---|---|
Heroes | |
Brute Chieftain (Weapon/Armor Variants) | 150 |
Leaders | |
Brute Captain | 50 |
Brute Captain Major | 50 |
Brute Captain Ultra | 50 |
Specialists | |
Brute Stalker | 30 |
Brute Jump-pack | 30 |
Brute Bodyguard | 30 |
Jackal Sniper | 20 |
Grunt Heavy | 10 |
Grunt Spec-Ops | 10 |
Hunter | 150 |
Infantry | |
Brute Minor | 20 |
Brute Major | 20 |
Brute Ultra | 20 |
Grunt Minor | 10 |
Grunt Major | 10 |
Jackal Minor | 15 |
Drone Minor | 10 |
Drone Major | 10 |
Flood | |
Specialists | |
Pure Form Stalker | 20 |
Pure Form Ranged | 30 |
Pure Form Tank | 50 |
Infantry | |
Flood Carrier Form | 10 |
Combat Form (Human,Brute,Elite) | 10 |
Forerunner | |
Infantry | |
Sentinel Aggressor Minor | 5 |
Vehicles | |
Light | |
Shade | 50 |
Ghost | 100 |
Chopper | 100 |
Standard | |
Prowler | 150 |
Banshee | 100 |
Heavy | |
Wraith (Both Variants) | 200 |
Phantom | 250 |
Giants | |
Scarab | 500 |
Multipliers
Difficulty Multipliers
Overall
Difficulty | Multiplier |
Easy | 0.25x |
Normal | 1x |
Heroic | 2x |
Legendary | 4x |
Skull Multipliers
Overall
Skull | Multiplier |
Iron (Start from beginning) | 3x |
Black Eye (Melee for shields) | 1.5x |
Tough Luck (Enemy saving throws) | 1.5x |
Catch (Enemy grenades) | 1.5x |
Fog (No motion sensors) | 1.5x |
Famine (Half ammo dropped) | 2x |
Thunderstorm (Enemy promotions) | 1.5x |
Tilt (Stronger enemies) | 2x |
Mythic (Double enemy health) | 2x |
Time Multipliers
Overall
From 3.0x to 1.0x, decreasing by 0.5x as time passes.
Style Multipliers
Per-kill
Style | Multiplier |
Grenade Stick | 1.25x |
Headshot | 1.25x |
Assassination (Stealth kill) | 1.25x |
Road Kill (Run over enemy) | 1.25x |
Multi-kill (at least 3 enemies within 1.5 seconds) | 1.25x |
Needler Detonation | 1.25x |
EMP (noob combo) | 1.25x |
Scoring Formula
The formula for Campaign Scoring is:
Points Earned = Unit's base point value X (Style Multiplier + Occasional 2nd Style Multiplier) X (Difficulty Multiplier + Skull Multipliers) X Time Multiplier
Achievements
Achievement | Points Needed | Level |
---|---|---|
Guerilla | 15,000 | Sierra 117 |
Demon | 15,000 | Crow's Nest |
Cavalier | 15,000 | Tsavo Highway |
Askar | 15,000 | The Storm |
Exterminator | 15,000 | Floodgate |
Ranger | 50,000 | The Ark |
Vanguard | 50,000 | The Covenant |
Orpheus | 15,000 | Cortana |
Reclaimer | 15,000 | Halo |