Auto-aim

From Halopedia, the Halo wiki

Template:Ratings Auto-Aim is a feature found in the Halo first-person shooters. It makes it easier for a player to target an opponent, shifting their focus from aiming to movement and strategy. Unlike other FPS games, Halo's Auto-Aim simply makes it easier to hit a target, rather than completely locking on to a target.

Assisted aiming

There are two types of assisted aiming in Halo games: Auto-Aim and Magnetism.

Auto-Aim defines and outlines how far a bullet will "bend" in order to hit an enemy. Bullets and projectiles do not necessarily travel in a straight path; they will curve very slightly in order to hit a target. Different projectiles will experience different curvatures.

Magnetism assists aiming and face painting by creating a "sticky" effect between a player's reticule and their target, when in range. When the player moves their reticule near a target within range, the reticule will seem to gravitate toward the target. The effect only happens when the reticule is moving; the moment the player stops aiming, the reticule will stop being pulled toward the target.

Statistics

Note that range calculations are rough, and are based on the fact that Spartans and Elites are seven feet tall.

Attribute Sentinel Beam M6C Needler Plasma Pistol Battle Rifle Beam Rifle Covenant Carbine Plasma Rifle Shotgun SMG Sniper Rifle Rocket Launcher Brute Shot
Auto-Aim
Magnetism 16° 12° 10°
Auto-Aim Range 109.2 feet 109.2 feet 182 feet 109.2 feet 154.7 feet 91 feet 154.7 feet 109.2 feet 54.6 feet 109.2 feet 273 feet 409.5 feet 136.5 feet
Magnetism Range 163.8 feet 145.6 feet 182 feet 145.6 feet 191.1 feet 127.4 feet 191.1 feet 163.8 feet 54.6 feet 163.8 feet 127.4 feet 227.5 feet 227.5 feet

Aimbots

Halo PC users were able to hack the game's auto-aiming feature to create "aimbots". A typical aimbot, once activated, will automatically lock on to the nearest target whenever Shift is pressed. Usage of an aimbot ("aimbotting") is considered cheating, and usually results in a server ban.

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