Scenario Three: Evacuate
From Halopedia, the Halo wiki
Prev: |
|
Next: |
|
Scenario Three: Evacuate | |
---|---|
The scenario map for this mission. | |
Game: |
|
Location: |
|
Objective(s): |
|
|
Halopedia doesn't currently have a walkthrough for this level; could you write one? |
“ | Teller Station's crew was exhausted. For years they had carefully stripped away layers of strange metals and bypassed deadly defences to uncover secrets laying hidden beneath this planetoid, and now the scientists were ordered to condense an extensive and long-planned retrieval operation into barely a fortnight. | ” |
Scenario Three: Evacuate is the third mission in the campaign of Halo: Fleet Battles.
Scenario
“ | The Office of Naval Intelligence was involved in the unearthing and study of several Forerunner artefact sites in the Epsilon Eridanus system. One of the most promising locations was Site 17, located inside a nondescript planetesimal in the system's Oort cloud. Atop it was Teller Station, a research laboratory dedicated to unearthing its lost secrets. With the declaration of Winter Contingency on Reach, the facilities' defences prepared to withdraw and abandon the station after one last dig. Unfortunately, their frantic efforts awoke senescent Forerunner systems, betraying the site's location to the Fleet of Valiant Prudence. | ” |
- The Battlefield: 4' x 4'
- Covenant Deployment Zone: 48" x 6" as per the Scenario Map.
- UNSC Deployment: 48" x 12" as per the Scenario Map.
TERRAIN
Terrain is placed as shown on the Scenario Map.
DEPLOYMENT
Both players roll their 5 Order Dice, the player with the higher number of Command Icons can choose to deploy first or second. Elements Deployed must be placed inside the designated Deployment Zones. In the event of a draw, re-roll until a winner is determined. Players with alternate deployment, and any Wings created by a Battle Group are deployed within 8" of any Element from its parent Battle Group.
MAXIMUM TURN LIMIT
The Maximum Turn Limit of this Scenario is 6 Turns with the player scoring highest being the winner.
VICTORY CONDITIONS
- The Covenant will score 1 Victory Point for every BR of UNSC Elements Destroyed.
- The Covenant will score 1 Victory Point for every Battle Group with an Element with 6" of the Asteroid Field in the UNSC Deployment Zone - this is scored in the End Phase of EVERY turn.
- The UNSC will score 1 Victory Point for every BR of Covenant Elements Destroyed.
- The UNSC will score 1 Victory Point in the End Phase of EVERY Turn when there is NO Covenant Element within 6" of the Asteroid Field in the UNSC Deployment Zone.
OPTIONAL RULES
We suggest players use the following Reach Campaign Optional Rule: Dominance.
THE FORCES
- Covenant Fleet: 500 Pts
- Fleet Commander: Rho 'Barutamee 100 Pts
- Covenant Battle Group 1: 210 Pts
- 1x CCS Supported Battlecruiser Element
- 1x SDV Heavy Corvette Element (Line Formation)
- Covenant Battle Group 2: 190 Pts
- 1x Ket Battlecruiser Element
- 1x SDV Heavy Corvette Element - Line Formation
- UNSC Fleet: 485 Pts
- Fleet Commander: Michael Stanforth 100 Pts
- Battle Group 1: 240 Pts
- 2x Marathon Class Heavy Cruiser Elements
- 2x Paris Class Heavy Frigate (Arrowhead Formation)
- Battle Group 2: 145 Pts
- 1x Marathon Class Heavy Cruiser Element
- 2x Paris Class Frigate Elements (Arrowhead Formation)
Preceded by Scenario Two: Contact |
Halo: Fleet Battles Campaign Scenarios Scenario Three: Evacuate |
Succeeded by Scenario Four: Run! |
|