Real World

Halo 2: Anniversary cut content

From Halopedia, the Halo wiki

Revision as of 18:58, July 8, 2022 by BaconShelf (talk | contribs) (Won't be able to properly update this until Sunday but this article needs a lot of sourcing, rewording and layout improvements +images adding)
Help.png
This article does not meet the wiki's general standards and/or standards on layouts. You can help by cleaning this article.
Help.png
This article does not have enough inline citations and/or does not adhere to the proper citation format. You can help Halopedia by adding citations.
This page discusses elements of deleted material and cut content. Some information on the page is sourced from game files and may not be verifiable through external sources. Where possible, such information should be clearly-marked and replaced with a proper external source as soon as one is available.

the release of Halo 2: Anniversary Multiplayer has seen a fair number of cut, unused, and carried over content from the title hidden away in its files, many of which have never seen a release to any capacity. Below is all available information on that content.

Power Ups

Damage Boost

files exist for the Halo 4 power up of the same name, however picking it up automatically applies the Speed Boost effect.

Vehicles

Wraith Gunner

Functions near identical to it's Halo 4 usage, albeit lacking an overheat indicator. it still uses it's lower detail textures from Halo 4

Rocket Hog

while almost completely functional, the textures for the Missle Pod Turret appear to still be a lower resolution carry over from Halo 4.

Weapons

Halo 4 Energy Sword

Visually Identical to the Halo 4 Energy Sword, appears completely functional using original Halo 4 Animations and SFX.

Halo 4 Assault Rifle

Uses the same animations as the Halo 4 MA5D, causing the weapon to become misaligned to Elite animations. it has a broken audio loop causing the weapon firing SFX to stack indefinitely.

Armor Abilities

Active Camo

Visually identical to it's Halo 4 Counterpart. Set up much like the Armor ability from the campaign component of H2A while also sharing the radar jammer effect from Halo 4, it lacks the needed stats to reset the charge to 0 when canceled.

Hologram

an assorted number of left over elements exist in the files, though none of it appears completely functional

Armor

Chief (Halo 4)

3 untextured versions exist, the other two being internally named "keep_for_sp" and "strip_for_mp" respectively. possibly intended for early testing and development purposes.

Warrior

Both Male and Female variants exist with their associated techsuits. oddly the Male techsuit is the only textured asset, still using it's original Halo 4 textures.

Flood Elite

Files exist alluding to a Flood variant of Elite being planned much like the Spartans, although the concept was ultimately dropped as the biped remains unchanged.

Sources

[1] [2] [3]