Canon

M70 Gauss cannon

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Revision as of 12:44, May 15, 2022 by BaconShelf (talk | contribs) (BaconShelf moved page M69 Gauss cannon to M70 Gauss cannon: The Encyclopedia is inconsistent in this manner. Given the M69 designation is only an offhand reference on the Gauss Warthog, while the M70 is used for the weapon spotlight, we'll prefer the latter)
This article is about the model introduced in Halo 5: Guardians. For the model introduced in Halo 2, see M68 Gauss cannon.
M70 Electromagnetic Launcher
H5G-Gauss.png
Production overview

Manufacturer:

Misriah Armory[1]

Specifications

Ammunition type:

25×130mm M485 HV/FTHPP[1]

Feed system:

9 rounds (detached)
Unlimited (mounted)

Rate of fire:

Semi-automatic

Service history

In service:

Post-Covenant War conflicts

 

The M70 Electromagnetic Launcher (M70 EL),[1] known simply as the Gauss cannon is a portable turret in use by the UNSC Armed Forces, specialized ONI units, and private corporations such as Liang-Dortmund after the Human-Covenant War.[2]

Overview

The M70 Electromagnetic Launcher (then known as the X555 Electromagnetic Launcher Advanced Technologies Testbed) was first tested in classified operations during the Requiem Campaign, utilizing a hybrid of existing technologies and Covenant-derived pulsed power systems. The implementation of the new asynchronous linear-induction motor and rail channels has proven itself in testing, and development costs has stayed within budget,[1] though its precise mechanisms remain highly classified.[3] Even with the new additions, the coilgun has seen little improvement in armor penetration from its predecessor, the M68 Gauss cannon. Misriah Armory promises that up-scaled versions of the new coilguns suitable for installation on armored vehicles and aerospace vehicles will conclusively prove the value of moving to a new architecture.[1]

Variants

  • ONI Gauss Turret: Produces lingering area-of-effect damage.

REQ Card - Gauss Turret ONI.png

Gameplay

When detached, the M70 is loaded with 9 slugs. Carrying the turret decreases the player's speed and maneuverability to the point where they are invisible on the motion tracker unless the weapon is fired. Look speed is also drastically increased in comparison to other weapons.

Gallery

List of appearances

Sources