Archer missile
From Halopedia, the Halo wiki
The Archer missile is a ship-to-ship missile used by the UNSC Navy.
Overview
Warships usually carry large numbers of Archer missiles to complement their Magnetic Accelerator Cannons. Archer pods usually carry around two dozen missiles each; frigates and destroyers carry thirty pods, though larger ships carry more pods, sometimes hundreds. While individual Archers are vulnerable to point-defense weapons and have limited destructive potential, their sheer numbers make up for their lack of individual effectiveness. Covenant shield technology can withstand large numbers of Archers, though unprotected ships can be destroyed by Archer missile strikes to the hull and superstructure.
Models
M42 Archer
The UNSC Infinity is armed with 350 pods of twenty-four M42 Archers for a total of 8,400 Archers. These are supplemented by 250 pods of thirty M75 Rapier missiles for a total 7,500 missiles and 500 pods of twenty M96 Howlers for a total of 10,000 Howlers.[1]
M58 Archer
The Template:UNSCship was armed with 300 pods of twenty-six M58 Archers after being refit for Operation: RED FLAG.[2] The post-war Autumn-class heavy cruiser, partially based on the design architecture of the Pillar of Autumn, is likewise armed with an M58 Archer delivery system.[3]
Service history
Prior to the Human-Covenant War, the UNSC found the missiles to be effective against Insurrectionist combatant ships.[4] Against the Covenant, however, they realized that the defensive measures employed by the enemy ships such as energy shields and point defense lasers suddenly rendered Archer missiles near-obsolete - lasers were able to pick off up to half of the missiles launched, and those that hit were rarely enough to penetrate the shields.[5][6] At least one Covenant ship class, the DAV-class light corvette, possesses jamming measures that interfere with the guidance systems. Tactics were developed to counter this, using the more devastating but slower-firing Magnetic Accelerator Cannons to break through the shields, rendering the hulls vulnerable, but on the whole Archers proved to be ineffective weapons against the Covenant. Smaller ships, such as boarding craft or fighters, are much easier targets,[7] and Archers may be used in support of ground forces, launched from orbit to strike a ground-based target.[8]
Gallery
The Template:UNSCship firing Archer missiles during the Battle of Chi Ceti.
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Archer missile pods on a Charon-class light frigate.
List of appearances
- Halo: The Fall of Reach (First appearance)
- Halo: The Flood (Mentioned only)
- Halo: First Strike
- Halo 2 (Mentioned only)
- Halo: Ghosts of Onyx
- Halo 3 (Pods only)
- Halo: Contact Harvest (Mentioned only)
- Halo: Evolutions - Essential Tales of the Halo Universe
- Halo: Reach (Pods only)
- Halo: Fall of Reach
- Halo 4
Sources
- ^ Halo Waypoint: The Halo Bulletin: 10.10.12
- ^ Halo Waypoint - Data Drop 5
- ^ Halo 4: The Essential Visual Guide, page 191
- ^ Halo: Contact Harvest
- ^ Halo: The Fall of Reach
- ^ Halo Wars: Genesis
- ^ Halo: The Fall of Reach
- ^ Halo: Ghosts of Onyx, page ???