Campaign scoring
From Halopedia, the Halo wiki
Template:Ratings Campaign Scoring, also referred to as Meta-game, is an optional game feature for the campaign mode of Halo 3.
When playing with Campaign Scoring turned on, the player plays a normal campaign mission (single player-or cooperative), but progress is scored with points for notable activities. Using the Save and Quit feature allows you to re access the game, however, Campaign scoring only works playing from the beginning of the level. Having skulls activated increases the amount of points gained, as well as accuracy and kill count. Different enemies give different points as do headshots (and assuming any other kill that would be worth a medal). Betrayals will cause negative points so cooperative work will be necessary. To find out more about campaign scoring, listen to mission Design Lead Paul Bertone on the Bungie podcast.
Free-for-all vs. Team Scoring
In Free for All scoring, points are awarded to individual players based on their kills. This can also be used to unlock the meta-game achievements. To activate, go to Edit Campaign Options by pressing X in Campaign Lobby and go to campaign scoring and switch either to "Team" or "Free For All."
In Team Scoring, points are shared among the team, culminating in a cumulative team score.
Note: You cannot get any of the Meta-scoring Achievements for the level simply by using team scoring; both players' individual scores are presented when the level is finished. Individual scores determine whether an achievement is unlocked. For example, two players could get 15,000 total score on the mission Sierra 117, but neither would receive an achievement due to the fact that their total is based on a combination of player 1 & player 2's scores (unless one player got 15,000 points by him/herself, in which case he/she would get the achievement).
Point Values
- Points are earned by killing enemies, with the player shooting the killing shot (or throwing the killing grenade) earning the points. Following is a list of base points earned for killing enemies (without any multipliers). A player can also be deducted points if they betray an ally, dying or reverting to the last checkpoint. The base penalty for dying is -25 points, this value will get multiplied based on your difficulty setting though. So, every time you die while playing Legendary will actually cost you 100 points. If you betray one of your teammates you will also incur a point penalty. The baseline value on Normal difficulty for a betrayal is -50 points.
Covenant Heroes Brute Chieftain (Weapon/Armor Variants) 150 Leaders Brute Captain 50 Brute Captain Major 50 Brute Captain Ultra 50 Specialists Brute Stalker 30 Brute Jump-pack 30 Brute Bodyguard 30 Jackal Sniper 20 Grunt Heavy 10 Grunt Spec-Ops 10 Hunter 150 Infantry Brute Minor 20 Brute Major 20 Brute Ultra 20 Grunt Minor 10 Grunt Major 10 Jackal Minor 15 Drone Minor 10 Drone Major 10 Flood Specialists Pure Form Stalker 20 Pure Form Ranged 30 Pure Form Tank 50 Infantry Flood Carrier Form 10 Combat Form (Human,Brute,Elite) 10 Forerunner Infantry Sentinel Aggressor Minor 5 Vehicles Light Shade 50 Ghost 100 Chopper 100 Standard Prowler 150 Banshee 100 Heavy Wraith (Both Variants) 200 Giants Scarab 500 Phantom 250[1] Point Deduction Dying 25 Betrayal 50 Arbiter 50 Elite 50 Marine/Civilian: 50 OSDT 100 Marine Sergeant 100 Sentinel 5 Hornet 150 Mongoose 50 Pelican/Scorpion 200 Warthog 150 Gauss Warthog 100
Multipliers
Difficulty Multipliers
- Overall
Difficulty Multiplier Easy 0.25x Normal 1x Heroic 2x Legendary 4x
Skull Multipliers
- Overall
Skull Multiplier Iron (Teammate dead? Reload checkpoint. Everyone dead? Restart level) 3x Black Eye (Melee for shields to recharge) 1.5x Tough Luck (Enemy saving throws) 1.5x Catch (AI throws more grenades) 1.5x Fog (No motion sensors) 1.5x Famine (Half ammo dropped) 2x Thunderstorm (Enemy promotions) 1.5x Tilt (Resistances increased) 2x Mythic (Double enemy health) 2x
Time Multipliers
- Overall
- From 3.0x down to 1.0x, depending on which level, and the difficulty players play on.
- Easy and Normal difficulties:
- Sierra 117, Crow's Nest, Tsavo Highway, The Storm, Cortana and Halo: 3.0x till 15 minutes into the game, and by 1.0x 30 minutes into the game. (The multiplier on these levels decreases by 0.5x every 5 minutes between 15-30 minutes into the game)
- Floodgate: 3.0x till 10 minutes into the game, and by 1.0x 30 minutes into the game.(The multiplier on this level only decreases by 0.5x every 5 minutes between 15-30 minutes into the game)
- The Ark and The Covenant: 3.0x till 20 minutes into the game, and by 1.0x 40 minutes into the game. (The multiplier on these levels only decreases by 0.5x every 5 or 10 minutes between 20-40 minutes into the game)
- Heroic and Legendary difficulties:
- Sierra 117, Crow's Nest, Tsavo Highway, The Storm, Cortana and Halo: 3.0x till 20 minutes into the game, and by 1.0x till 35 minutes into the game.
- Floodgate: 3.0x till 15 minutes of the game, and by 1.0x 35 minutes into the game.
- The Ark and The Covenant: 3.0x till 25 minutes into the game, and by 1.0x 50 minutes into the game.
Style Multipliers
- Per-kill
Style Multiplier Grenade Stick (plasma or spike grenade) 1.25x Headshot 1.25x Assassination (melee from behind) 1.25x Road Kill (run over enemy) 1.25x Multi-Kill (at least 3 enemies within 1.5 seconds) 1.25x Needler Detonation 1.25x EMP (plasma, bullet)[2] 1.25x
Scoring Formula
The Formula for Campaign Scoring is:
Points Earned = Unit's base point value X (Style Multiplier + Occasional Secondary Style Multiplier) X (Difficulty Multiplier + Sum of Skull Multipliers) X Time Multiplier
*Note* - The time multiplier is added not to every score but at the very end (i.e. total score =15,000 X 2.0 for time bonus = Grand Total of 30,000)
Achievements
Achievement Name Points Required Level Guerilla 15,000 Sierra 117 Demon 15,000 Crow's Nest Cavalier 15,000 Tsavo Highway Askar 15,000 The Storm Exterminator 15,000 Floodgate Ranger 50,000 The Ark Vanguard 50,000 The Covenant Orpheus 15,000 Cortana Reclaimer 15,000 Halo
Trivia
- Meta in ancient Greek means 'after', so meta-game means after-game
- The very first mission (Arrival) has not been made an achievement to get a certain score because it is unplayable and therefore a player would have no chance of getting any score.
- A good way to get points without dying so much is to play on Normal, and the Iron Skull (because it has a 3x multiplier).
External Links
References
- ^ Bungie.net
- ^ Halo 3 How-to: Campaign Scoring 101. EMP or Noob Combo: using a plasma pistol overcharge blast to drop target’s shield and then following up with a BR headshot within 3 seconds.