Eklon'Dal Workshop Phantom
From Halopedia, the Halo wiki
Eklon'Dal Workshop Warrior Transport | |
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Two different variants of Eklon'Dal's Phantom. | |
Production information | |
Manufacturer: |
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Technical specifications | |
Length: |
32.7 meters (107.2 ft)[1] |
Width: |
22.4 meters (73.5 ft)[1] |
Height: |
11.6 meters (38.1 ft)[1] |
Mass: |
188.6 metric tons (185.6 LT; 207.9 ST)[1] |
Engine(s): |
Twin impulse drive system[2][1][3] |
Armament: |
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Crew: |
1 pilot[1] |
Complement: |
24 Passengers[1] |
Usage | |
In service: |
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- "Phantom awaiting commands."
- — A Phantom pilot during the Banished occupation of Installation 00.[4]
The Eklon'Dal Workshop Warrior Transport is a craft in the Phantom line of armed dropships. While the Phantom was originally introduced as a design for the Covenant empire, the variants produced by the Eklon War Forges are instead employed by the Banished.[1]
Overview
Design details
The Eklon'Dal Phantom is based on the iconic Ru'swum-pattern and Kez'katu-pattern Phantoms pioneered during the era of the Covenant empire. Thanks to the empire's collapse into civil war, restrictions on the use of Forerunner technology allowed the Banished and its war-forges to begin making home-grown improvements to their fleet of vehicles - with their dropships being some of the most prolific examples. Accordingly, the Eklon'Dal Phantom features noticeably increased armour plating and a more pronounced empennage, though otherwise mostly bears resemblance to its imperial forebears.[1]
Most of the changes introduced by Eklon'Dal's engineers were functionally negligible to the vehicle's overall performance, though the changes of significance were a cause of argument among the members of the clan.[1]
They are fitted with a twin impulse drive system, this makes the Phantom capable of long-range subluminal travel. It is also equipped with a gravity lift that can be used to pick up and drop off individuals.[2][3]
Armaments
These Phantoms are fitted with a heavy plasma cannon and two Shea'p-pattern plasma cannons.[1]
Variants
- Standard variant: The standard Eklon'Dal Workshop Phantom, bearing a plasma cannon and twin She'ap-pattern light plasma turrets.[1]
- Gunship variant: A variant of the Phantom predominantly carried aboard Enduring Conviction and used in the Second Ark Conflict. This variant retains the classic Covenant Phantom's twin forward engines, and is aggressively modified to serve as a gunship and firing platform. It boasts a larger cannon on the nose, bearing resemblance to the Grenflekt Workshop Spiker, though appears to have lost the side turrets in favour of portholes for onboard troops to contribute their firepower to the vehicle's defence. This configuration would have been used by Ripa 'Moramee, were he to have joined the Banished.[2][3]
Operational history
Several gunship Phantoms were kept aboard Enduring Conviction to augment her existing stocks of Spirits and Eklon'Dal Workshop Liches during the Banished's operations on Installation 00 in 2559.[2][3] In 2560, the Banished used the Banished Phantom during the conflict on Installation 07.[5]
Gameplay
Halo Wars 2
- Info: Mobile Garrison, Aerial transport for infantry, Provides armed support
- Tier: 1
- Cost: 3, 225, 90
Phantom Upgrade: Gunboat Capacity
In Halo Wars 2, Banished Phantoms are exclusive units for Arbiter Ripa 'Moramee and can be made at Banished outposts once the leader power has unlocked them. Similar to the M650 Mastodon, the Phantom can be used as a mobile garrison. Phantoms perform okay against aircraft, but poorly against infantry, vehicles, and structures. Due to their low offensive power Phantoms benefit greatly from a complement of infantry. If the Phantom is destroyed, the survival of the passenger depends on their remaining health when aboard. If the Phantom was destroyed with passengers in full health, they will survive but will take damage. If the Phantom was destroyed with heavily wounded passengers, the entire passengers will be killed. In Blitz the Phantom costs 80 energy.
Phoenix log
Assault dropship. The Phantom is a fast, heavily armed aerial transport available to the Arbiter. It is armed with heavy plasma cannons for engaging enemy air and ground targets, and can embark up to two infantry squads using its integral grav lift. These squads can fire from the Phantom, or be deployed at any time with the Eject ability. The Phantom's speed can be increased with the Swift Wings upgrade. The Enduring Conviction carried a number of Phantom dropships to augment its existing stocks of Spirit troop carriers and Lich deployment platforms when it deployed to the Ark. The Banished Phantoms that would have been used by the Arbiter are heavily modified to serve as gunships and firing platforms, and are capable of long-range subluminal travel. |
Halo Infinite
Banished Phantoms in Halo Infinite have more health than its predecessor but has less resistance with other weaponry. The Banished Phantom can be destroyed by explosive weapons, Sentinel Beams, and Sniper_Rifle#Halo_Infinites. If players are caught inside a fifteen-meter radius when the Phantom is destroyed, the player will suffer an effect similar to receiving a flashbang.
Gallery
Browse more images in this article's gallery page. |
Halo Wars 2
Concept art of the Banished Phantom for Halo Wars 2.
Phantoms near a Banished Banished outpost.
A Phantom with Sangheili Enforcer passengers attack a Klavbrig Workshop Shroud.
Halo Infinite
The backside of the Phantom in Halo Infinite.
An M808C Scorpion piloted by John-117 aiming at a Phantom.
List of appearances
- Halo Wars 2 (First appearance)
- Halo: Shadows of Reach[6]
- Halo: Divine Wind
- Halo Infinite
- Halo: The Rubicon Protocol
Sources
- ^ a b c d e f g h i j k l m n o Halo Encyclopedia (2022 edition), page 474
- ^ a b c d e f Halo Waypoint, Canon Fodder - Know-Scope (Retrieved on Jul 1, 2017) [archive]
- ^ a b c d Halo Wars 2, Phoenix Logs: Phantom
- ^ Halo Wars 2, Phantom in-game unit
- ^ Halo Infinite, campaign level The Command Spire
- ^ Halo: Shadows of Reach, chapter 5
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