Canon

Eklon'Dal Workshop Phantom

From Halopedia, the Halo wiki

This article is about the Phantom used by the Banished in Halo Wars 2. For other Phantom models, see Phantom.
Eklon'Dal Workshop Warrior Transport
A render of the Eklon'Dal Workshop Phantom.
A render of the Eklon'Dal Workshop Phantom from Halo Infinite, as used in the Encyclopedia.
Two different variants of Eklon'Dal's Phantom.
Production information

Manufacturer:

Eklon War-Forges[1]

Product line:

Phantom[2]

Technical specifications

Length:

32.7 meters (107.2 ft)[1]

Width:

22.4 meters (73.5 ft)[1]

Height:

11.6 meters (38.1 ft)[1]

Mass:

188.6 metric tons (185.6 LT; 207.9 ST)[1]

Engine(s):

Twin impulse drive system[2][1][3]

Armament:

Crew:

1 pilot[1]

Complement:

24 Passengers[1]

Usage

In service:

Role(s):

Dropship[2]

Affiliation:

Banished

 

"Phantom awaiting commands."
— A Phantom pilot during the Banished occupation of Installation 00.[4]

The Eklon'Dal Workshop Warrior Transport is a craft in the Phantom line of armed dropships. While the Phantom was originally introduced as a design for the Covenant empire, the variants produced by the Eklon War Forges are instead employed by the Banished.[1]

Overview

Design details

The Eklon'Dal Phantom is based on the iconic Ru'swum-pattern and Kez'katu-pattern Phantoms pioneered during the era of the Covenant empire. Thanks to the empire's collapse into civil war, restrictions on the use of Forerunner technology allowed the Banished and its war-forges to begin making home-grown improvements to their fleet of vehicles - with their dropships being some of the most prolific examples. Accordingly, the Eklon'Dal Phantom features noticeably increased armour plating and a more pronounced empennage, though otherwise mostly bears resemblance to its imperial forebears.[1]

Most of the changes introduced by Eklon'Dal's engineers were functionally negligible to the vehicle's overall performance, though the changes of significance were a cause of argument among the members of the clan.[1]

They are fitted with a twin impulse drive system, this makes the Phantom capable of long-range subluminal travel. It is also equipped with a gravity lift that can be used to pick up and drop off individuals.[2][3]

Armaments

These Phantoms are fitted with a heavy plasma cannon and two Shea'p-pattern plasma cannons.[1]

Variants

  • Standard variant: The standard Eklon'Dal Workshop Phantom, bearing a plasma cannon and twin She'ap-pattern light plasma turrets.[1]
  • Gunship variant: A variant of the Phantom predominantly carried aboard Enduring Conviction and used in the Second Ark Conflict. This variant retains the classic Covenant Phantom's twin forward engines, and is aggressively modified to serve as a gunship and firing platform. It boasts a larger cannon on the nose, bearing resemblance to the Grenflekt Workshop Spiker, though appears to have lost the side turrets in favour of portholes for onboard troops to contribute their firepower to the vehicle's defence. This configuration would have been used by Ripa 'Moramee, were he to have joined the Banished.[2][3]

Operational history

Several gunship Phantoms were kept aboard Enduring Conviction to augment her existing stocks of Spirits and Eklon'Dal Workshop Liches during the Banished's operations on Installation 00 in 2559.[2][3] In 2560, the Banished used the Banished Phantom during the conflict on Installation 07.[5]

Gameplay

Halo Wars 2

  • Info: Mobile Garrison, Aerial transport for infantry, Provides armed support
  • Tier: 1
  • Cost: Population 3, Supplies 225, Power 90

Phantom Upgrade: Gunboat Capacity

  • Info: Increases unit capacity from 2 infantry squads to 3.
  • Tier: 3
  • Cost: Supplies 0, Power 800

In Halo Wars 2, Banished Phantoms are exclusive units for Arbiter Ripa 'Moramee and can be made at Banished outposts once the leader power has unlocked them. Similar to the M650 Mastodon, the Phantom can be used as a mobile garrison. Phantoms perform okay against aircraft, but poorly against infantry, vehicles, and structures. Due to their low offensive power Phantoms benefit greatly from a complement of infantry. If the Phantom is destroyed, the survival of the passenger depends on their remaining health when aboard. If the Phantom was destroyed with passengers in full health, they will survive but will take damage. If the Phantom was destroyed with heavily wounded passengers, the entire passengers will be killed. In Blitz the Phantom costs Blitz Energy 80 energy.

Phoenix log

Phoenix Log - Phantom
Phoenix log artwork

Assault dropship.

The Phantom is a fast, heavily armed aerial transport available to the Arbiter. It is armed with heavy plasma cannons for engaging enemy air and ground targets, and can embark up to two infantry squads using its integral grav lift. These squads can fire from the Phantom, or be deployed at any time with the Eject ability. The Phantom's speed can be increased with the Swift Wings upgrade.

The Enduring Conviction carried a number of Phantom dropships to augment its existing stocks of Spirit troop carriers and Lich deployment platforms when it deployed to the Ark. The Banished Phantoms that would have been used by the Arbiter are heavily modified to serve as gunships and firing platforms, and are capable of long-range subluminal travel.

Halo Infinite

Banished Phantoms in Halo Infinite have more health than its predecessor but has less resistance with other weaponry. The Banished Phantom can be destroyed by explosive weapons, Sentinel Beams, and Sniper_Rifle#Halo_Infinites. If players are caught inside a fifteen-meter radius when the Phantom is destroyed, the player will suffer an effect similar to receiving a flashbang.

Gallery

Halo Wars 2

Halo Infinite

List of appearances

Sources

  1. ^ a b c d e f g h i j k l m n o Halo Encyclopedia (2022 edition), page 474
  2. ^ a b c d e f Halo Waypoint, Canon Fodder - Know-Scope (Retrieved on Jul 1, 2017) [archive]
  3. ^ a b c d Halo Wars 2, Phoenix Logs: Phantom
  4. ^ Halo Wars 2, Phantom in-game unit
  5. ^ Halo Infinite, campaign level The Command Spire
  6. ^ Halo: Shadows of Reach, chapter 5