Erudo'ma'keth-pattern pulse carbine
From Halopedia, the Halo wiki
Erudo'ma'keth-pattern pulse carbine | |
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Production overview | |
Manufacturer: |
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Specifications | |
Length: |
92.1 centimeters (36.3 in)[1] |
Ammunition type: |
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Feed system: |
100 bolt capacity |
Automatic | |
Service history | |
In service: |
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The Erudo'ma'keth-pattern Carbine[1] or pulse carbine is a weapon originally used by the Covenant,[3] and later by the Banished.[2]
Overview
Design details
The pulse carbine is a directed-energy weapon hailing from the same line as other plasma weapons like the Okarda'phaa-pattern plasma rifle and Kelos'vaarda-pattern storm rifle.[1] Unlike the more traditional plasma rifle, the pulse carbine shares more of a visual similarity with the storm rifle or the Nakata'vho-pattern plasma repeater, consisting of a fully-elongated rifle with a full stock and barrel. The pulse carbine is capable of fully-automatic[1] or five-round burst fire, and is designed to quickly overwhelm targets with a barrage of superheated plasma bolts. The weapon does not have the sheer accuracy of the Vostu-pattern carbine, but makes up for it with range, power and sheer fire rate.[4]
The pulse carbine's projectiles are additionally capable of tracking an enemy target.
Development history
The Erudo'ma'keth was first designed by Covenant-era weapon-smiths aboard High Charity as a relatively obscure design pattern, though it was later put into full production in the post-war era by Lodam Armory alongside its cousin, the Kelos'vaarda-pattern storm rifle.[1]
Operational history
The pulse carbine was utilized by some Covenant troops during the Battle for Earth.[3] After the Human-Covenant War, the pulse carbine was put into full production at Lodam Armory alongside the Kelos'vaarda-pattern rifle.[1] It was later used by Banished forces on Reach during Operation: WOLFE[5], including the Keepers of the One Freedom force which ended up fighting on Installation 00 alongside the Covenant loyalists.[6]
The Banished continued to use the pulse carbine during the Battle for Zeta Halo.[2]. It is particularly favored by Banished scouts and marksmen on Zeta Halo.[1]
Gameplay
Halo Infinite
The Pulse Carbine serves as the hybrid between the Plasma Repeater and the Battle Rifle. The Pulse Carbine fires in four-bolt bursts with each bolt consuming 1% charge. The bolts can track enemies, and easily strip enemy shields. The projectiles from the Pulse Carbine will travel slowly at first, so the wielder must aim very carefully, especially in close quarters. If fired continuously, the pulse carbine will overheat, however, the player can vent the weapon before it overheats completely. Overall, it is most effective when one keeps their distance from their targets. [2] In the campaign, the Pulse Carbine is wielded by Sangheili and Jiralhanae.
Variants
- Rapidfire Pulse Carbine: An improved version of the Pulse Carbine with a higher rate of fire and has been painted white. Used by Inka 'Saham during the Battle for Zeta Halo.
Gallery
Browse more images in this article's gallery page. |
Concept art
Early concept art exploration for Halo Infinite of a "Covenant rifle" that would eventually become the pulse carbine.
Screenshots
A Spartan holding a pulse carbine in the A New Generation trailer.
Three Covenant Jiralhanae, including a Chieftain, wielding pulse carbines during the Battle for Earth in Halo Infinite.
A Spartan holding the pulse carbine on Live Fire.
List of appearances
- Halo: Shadows of Reach (First appearance)
- Halo: Divine Wind
- Halo Infinite
- Halo: The Rubicon Protocol
Sources
- ^ a b c d e f g h Halo Encyclopedia (2022 edition), page 478
- ^ a b c d e f Halo Infinite, trailer, Campaign Gameplay Premiere
- ^ a b c Halo Infinite Multiplayer Season 1 Cinematic Intro
- ^ Halo Infinite, Pulse rifle in-game weapon
- ^ Halo: Shadows of Reach, chapter 7
- ^ Halo: Divine Wind, chapter 5
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