Eklon'Dal Workshop Phantom
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Phantom | |
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Technical specifications | |
Engine(s): |
Twin impulse drive system[1][2] |
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Complement: |
At least 18 |
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- "Phantom awaiting commands."
- — A Phantom pilot during the Banished occupation of Installation 00.[3]
The Phantoms utilized by the Banished are heavily modified Ru'swum-pattern Phantom dropships.[4]
Design Details
Chassis
These Phantoms are heavily modified Ru'swum-pattern Phantom dropships,[4] designed to serve as gunships and firing platforms for the Banished.[1] They are fitted with a twin impulse drive system, this makes the Phantom capable of long-range subluminal travel.[1][2]It is also equipped with a gravity lift that can be used to pick up and drop off individuals.[1] Banished Phantoms were manufactured by Eklon War-Forges and developed by the Eklon'dal workshop.[5]
Armaments
These Phantoms are fitted with a heavy plasma cannon.[1]
Operational History
Several of these Phantoms were kept aboard Enduring Conviction to augment her existing stocks of Spirits and Eklon'Dal Workshop Liches during the Banished's operations on Installation 00 in 2559.[1] In 2560, the Banished used another chassis variant of the Banished Phantom during the conflict on Installation 07.[6]
Gameplay
Halo Wars 2
- Info: Mobile Garrison, Aerial transport for infantry, Provides armed support
- Tier: 1
- Cost: Population 3, Supplies 225, Power 90
Phantom Upgrade: Gunboat Capacity
- Info: Increases unit capacity from 2 infantry squads to 3.
- Tier: 3
- Cost: Supplies 0, Power 800
In Halo Wars 2, Banished Phantoms are exclusive units for Arbiter Ripa 'Moramee and can be made at Banished outposts once the leader power has unlocked them. Similar to the M650 Mastodon, the Phantom can be used as a mobile garrison. Phantoms perform okay against aircraft, but poorly against infantry, vehicles, and structures. Due to their low offensive power Phantoms benefit greatly from a complement of infantry. If the Phantom is destroyed, the survival of the passenger depends on their remaining health when aboard. If the Phantom was destroyed with passengers in full health, they will survive but will take damage. If the Phantom was destroyed with heavily wounded passengers, the entire passengers will be killed. In Blitz the Phantom costs 80 energy.
Halo Infinite
Banished Phantoms in Halo Infinite have more health than its predecessor but has less resistance with other weaponry. The Banished Phantom can be destroyed by explosive weapons, Sentinel Beams, and Sniper Rifles. If players are caught inside a fifteen-meter radius when the Phantom is destroyed, the player will suffer an effect similar to receiving a flashbang.
Gallery
Concept art of the Banished Phantom for Halo Wars 2.
Phantoms near a Banished Banished outpost.
A Phantom with Sangheili Enforcer passengers attack a Klavbrig Workshop Shroud.
Alternate chassis of the Banished Phantom used during Battle for Zeta Halo.
An M808 Scorpion piloted by John-117 aiming at a Phantom in Halo Infinite.
Browse more images in this article's gallery page. |
List of appearances
- Halo Wars 2 (First appearance)
- Halo: Shadows of Reach[7]
- Halo: Divine Wind
- Halo Infinite
- Halo: The Rubicon Protocol
Sources
- ^ a b c d e f g h i j k l Halo Waypoint: Canon Fodder - Know-Scope
- ^ a b c d Halo Waypoint: Phantom
- ^ Halo Wars 2
- ^ a b Twitter: Jeff Easterling
- ^ Halo Encyclopedia (2022 edition)
- ^ Halo Infinite, campaign level The Command Spire
- ^ Halo: Shadows of Reach, chapter 5
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