Scenario Six: Left Jab
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Scenario Six: Left Jab | |
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The scenario map for this mission. | |
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“ | Supreme Commander Rho 'Barutamee unconsciously clenched his fist as he reviewed the intelligence report. Human forces were probing his defences from every side, intent on finding some vulnerability to exploit. Under normal circumstances he would ignore their taunts, but it was clear this world was far more important to the humans than he had originally realized. In addition, a massive Ministry of Resolution fleet was on its way, and his artefact teams were bogged down on the surface. For the first time in decades, Rho tasted fear. If the fleet couldn't locate something of value soon, he would be forced to either evacuate and abandon many of his Zealots, or face interrogation by the Hierarchs for his impudence and apparent ineptitude. | ” |
Scenario Six: Left Jab is the sixth mission in the campaign of Halo: Fleet Battles.
Scenario
“ | The UNSC has concocted an audacious plan - Operation: UPPER CUT - to destroy the Long Night of Solace by seizing a Covenant Corvette, the Ardent Prayer, and using it to carry a sabotaged slipspace drive core near the supercarrier - detonating it close enough that the resulting rupture would cripple or destroy the massive vessel. Operation: LEFT JAB is a supporting mission to distract the Covenant, coordinated with the UNSC Savannah while it supported Noble Team's seizure of the Ardent Prayer. | ” |
- The Battlefield: 4' x 4'
- Covenant Deployment Zone: 48" x 8" as per the Scenario Map.
- UNSC Deployment Zone: 48" x 8" as per the Scenario Map.
TERRAIN
Terrain is placed on the Scenario Map.
DEPLOYMENT
Both players roll their 5 Order Dice, the player with the higher number of Command Icons can choose to deploy first or second. Elements deployed must be placed inside the designated Deployment Zones. Players will alternate deployment, and any Wings created by a Battle Group are deployed within 8" of any Element from its parent Battle Group.
MAXIMUM TURN LIMIT
The Maximum Turn Limit of this Scenario is 8 Turns with the player scoring the highest being the winner.
VICTORY CONDITIONS
- The Covenant will score 1 Victroy Point for every BR of UNSC Elements Destroyed.
- The Covenant will score 3 Victory Points for Destroying the UNSC FLAGSHIP.
- The UNSC will score 1 Victory Point for every BR of Covenant Elements Destroyed.
- The UNSC will score 3 Victory Points for Destroying the Covenant FLAGSHIP.
VICTORY POINTS TARGET
Both sides need to score 10 Victory Points.
OPTIONAL RULES
We suggest players use the following Reach Campaign Optional Rules: Battle Damage, Dominance and Reinforcements.
THE FORCES
- Covenant Fleet: 550 Pts
- Fleet Commander: Rho 'Barutamee 100 Pts
- Covenant Battle Group 1: 260 Pts
- 1x Supported ORS Class Heavy Cruiser (acting as the FLAGSHIP)
- 1x SDV Heavy Corvette Element - Line Formation
- 1x Wing of 3 Seraph Interceptors
- 1x Wing of 4 Tarasque Bombers
- Covenant Battle Group 2: 190 Pts
- 1x CCS Battlecruiser Element
- 1x SDV Heavy Corvette Element (Oblique Formation)
- 1x Wing of 3 Tarasque Bombers
- UNSC Fleet: 560 Pts
- Fleet Commander: Michael Stanforth 100 Pts
- Battle Group 1: 220 Pts
- 1x Supported Epoch Class Heavy Carrier - acting as the FLAGSHIP
- 2x Paris Class Frigate Elements - Trident Formation
- 1x Wing of 3 Broadsword Interceptors
- 1x Wing of 3 Longsword Bombers
- Battle Group 2: 240 Pts
- 2x Marathon Heavy Cruiser Elements
- 2x Paris Class Frigate Elements - Arrowhead Formation
- 1x Wing of 4 Broadsword Interceptors
Preceded by Scenario Five: Into the fire |
Halo: Fleet Battles Campaign Scenarios Scenario Six: Left Jab |
Succeeded by Scenario Seven: Finishing Blow |
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