Eklon'Dal Workshop Phantom
From Halopedia, the Halo wiki
Phantom | |
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Production information | |
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Technical specifications | |
Engine(s): |
Twin impulse drive system[1][2] |
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Complement: |
At least 18 |
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- "Phantom awaiting commands."
- — A Phantom pilot during the Banished occupation of Installation 00.[3]
The Phantoms utilized by the Banished are heavily modified Type-44 and Type-52 Phantom dropships.[4]
Design Details
Chassis
These Phantoms are heavily modified Type-44 and Type-52 Phantom dropships,[4] designed to serve as gunships and firing platforms for the Banished.[1]
They are fitted with a twin impulse drive system, this makes the Phantom capable of long-range subluminal travel.[1][2]
It is also equipped with a gravity lift that can be used to pick up and drop off individuals.[1]
Armaments
These Phantoms are fitted with one heavy plasma cannon.[1]
Operational History
Several of these Phantoms were kept aboard Enduring Conviction to augment her existing stocks of Spirits and Liches during the Banished's operations on Installation 00 in 2559.[1] In 2560, the Banished used another chassis variant of the Banished Phantom during the conflicts on Installation 07.[5][6] While stopping the Reformation, the Master Chief shoots down three of them at the Command Spire so that the Weapon can deactivate the Spire network.[7]
Gameplay
Halo Wars 2
- Info: Mobile Garrison, Aerial transport for infantry, Provides armed support
- Tier: 1
- Cost: Population 3, Supplies 225, Power 90
Phantom Upgrade: Gunboat Capacity
- Info: Increases unit capacity from 2 infantry squads to 3.
- Tier: 3
- Cost: Supplies 0, Power 800
In Halo Wars 2, Banished Phantoms are exclusive units for Arbiter Ripa 'Moramee and can be made at Banished outposts once the leader power has unlocked them. Similar to the M650 Mastodon, the Phantom can be used as a mobile garrison. Phantoms perform okay against aircraft, but poorly against infantry, vehicles, and structures. Due to their low offensive power Phantoms benefit greatly from a complement of infantry. If the Phantom is destroyed, the survival of the passenger depends on their remaining health when aboard. If the Phantom was destroyed with passengers in full health, they will survive but will take damage. If the Phantom was destroyed with heavily wounded passengers, the entire passengers will be killed. In Blitz the Phantom costs 80 energy.
Halo Infinite
Banished Phantoms in Halo Infinite have more health than its predecessor but has less resistance with other weaponry. The Banished Phantom can be destroyed by explosive weapons, Sentinel Beams, and Sniper Rifles. If players were caught inside a fifteen-meter radius when the Phantom was destroyed, the player will suffer an effect similar to receiving a flashbang.
Gallery
Concept art of the Banished Phantom for Halo Wars 2.
Phantoms near a Banished Banished outpost.
A Phantom with Sangheili Enforcer passengers attack a Shroud.
Alternate chassis of the Banished Phantom used during Installation 07 conflict.
An M808 Scorpion piloted by John-117 aiming a Phantom in Halo Infinite.
Browse more images in this article's gallery page. |
List of appearances
- Halo Wars 2 (First appearance)
- Halo: Shadows of Reach[8]
- Halo: Divine Wind
- Halo Infinite
Sources
- ^ a b c d e f g h i j k l Halo Waypoint: Canon Fodder - Know-Scope
- ^ a b c d Halo Waypoint: Phantom
- ^ Halo Wars 2
- ^ a b Twitter: Jeff Easterling
- ^ Halo Infinite Campaign Gameplay Premiere
- ^ Halo Infinite Campaign Gameplay Overview
- ^ Halo Infinite, campaign level The Command Spire
- ^ Halo: Shadows of Reach, chapter 5
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