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The Art of Halo 3

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The Art of Halo 3
Art of Halo 3.png

Author(s):

Fernando Bueno[1]

Publisher:

Prima Games[1]

Publication date:

November 25, 2008[1]

Media type:

Print (hardcover)[1]

Pages:

168 pages[1]

Dimensions:

10.3 x 0.6 x 10.3 inches[1]

Weight:

1.8 pounds (0.82 kg)[1]

ISBN:

 

The Art of Halo 3 is a collection of concept art used for the production of Halo 3. It also includes a collection of commentary by numerous Bungie staff, and is written by Fernando Bueno. The book also includes a foreword by Marcus R. Lehto.

Official summary

Stunning layouts of hundreds of pieces of concept art from Halo 3. Enter the creative world behind the smash hit video game. Commentary from Bungie artists on their vision of the world of Halo. Hardcover, square trim book to showcase the art in a classic, lasting format.[1]

Content review

Like the previous art book, The Art of Halo 3 focuses on the artistic development aspects of Halo 3.[2] The Art of Halo 3 provides an inside look behind ideas that changed over time. Ideas are shown as they evolved, from a series of sketches to storyboards, to their eventual final look. The book includes a wide variety of art seen during the Halo 3 marketing campaign, along with an inside look at vehicles, characters, environments concepts and items cut from the final game. For example:

  • The very first piece of art shown is a colored sketch of a redux MJOLNIR Mark V. However, comparing certain elements from the sketch to the final cover art of Halo: The Cole Protocol, it can be assumed that, for the most part, the sketch seen at the beginning is the general look of the MJOLNIR Mark IV.
  • The book reveals how a Halo is built and terraformed.
  • The ordnance for each UNSC weapon is shown.
  • It is stated, likely inaccurately, that the D77-TC Pelican troop bay is large enough to fit a modern-day Abrams M1A1 Tank in it.
  • Several other Flood Pure Forms were designed, including a Stealth form, and a concept of a Flood transport vehicle/creature was also created.
  • The Guardians are revealed and have a strong resemblance to the Compilers from Marathon.
  • The Strato-Sentinel is revealed and explained.
  • A seaborne UNSC Navy is revealed as well, including a concept of a 26th-century aircraft carrier.
  • Along with the cover art for Halo: Ghosts of Onyx, a full sketch of the SPI armor is included.
  • The book reveals seven armor permutations that didn't make it past the conceptual art stage. This includes a desert camo version, what appears to be an Orbital Drop version, and a variation of the Scout, Rogue, and Hayabusa armors.
  • The book also includes a collection of environment concepts for the campaign and multiplayer levels of Halo 3.

Gallery

Sources

  1. ^ a b c d e f g h Amazon: The Art of Halo 3: Prima Official Art Book
  2. ^ Comic-Con 2008 - Halo universe panel

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