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Dual wielding: Difference between revisions

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{{SeeWikipedia}}
{{SeeWikipedia}}
[[File:SMGSMG.png|thumb|250px|[[John-117]] dual-wielding [[M7/Caseless Submachine Gun]]s.]]
[[File:SMGSMG.png|thumb|250px|[[John-117]] dual-wielding [[M7/Caseless Submachine Gun]]s.]]
'''Dual-wielding''' is a special combat style in which a gunman wields two [[weapons]] at once, one in each hand. This feature was first introduced into the ''[[Halo universe|Halo]]'' video game series in ''[[Halo 2]]'', where only [[SPARTAN-II Program|SPARTAN-IIs]] and [[Sangheili|Elites]] had the superhuman level of strength and accuracy required to successfully pull off the feat (although Miranda Keyes could duel-wield SMGs as well). Dual-wielding was also present in ''[[Halo 3]]''. However, it does not feature in ''[[Halo 3: ODST]]'' or ''[[Halo: Reach]]'' due to gameplay considerations.
'''Dual wielding''' is gameplay feature in which a gunman wields two [[weapons]] at once, one in each hand. This feature was first introduced into the ''[[Halo universe|Halo]]'' video game series in ''[[Halo 2]]'' and later in ''[[Halo 3]]''. It was removed as a feature in ''[[Halo 3: ODST]]'' and ''[[Halo: Reach]]'' due to gameplay considerations.


== General information ==
== Gameplay ==
=== Overview ===
Dual wielding allows a player to use two weapons at any time. This allows players to experiment with weapon combinations to achieve the most effective outcome in combat. The feature is restricted only to small firearms such as [[pistol]]s and the [[SMG]] ([[#List_of_dual_wieldable_weapons|See list of dual-wieldable weapons]]). The [[Type-33 Guided Munitions Launcher|Needler]] was previously made available as a dual wieldable weapon in ''Halo 2'' but no longer in ''Halo 3'' to balance the unexpected ease of killing a target with two Needlers


Dual wielding allows a player to use two weapons at any one time. The saying is that "two heads are better than one," and dual wielding is no different. Players often develop a liking or disliking to certain dual wielding combination. If the dual wielded weapons are different, the game will simply combine the reticules. ''Halo 2'' and ''Halo: Reach'' are the only games where enemies are seen dual wielding, and all those enemies are [[Sangheili|Elites]]. The Elites are most often seen dual wielding a pair of [[Type-25 Directed Energy Rifle|Plasma Rifles]] or [[Type-25 Directed Energy Pistol|Plasma Pistols]]. Elites have been seen dual wielding combination of a [[Type-33 Guided Munitions Launcher|Needler]] and a Plasma Rifle as well. Most [[Ranger]] Elites dual wield Plasma Rifles. In ''Halo 3'' the [[Jiralhanae|Brutes]] never dual wield, but ally Elites are occasionally seen dual wielding. No [[UNSC Marine Corps|Marines]] are ever seen dual wielding because their HUDs don't support this function. The exception of [[Miranda Keyes]] was only during cutscenes at the end of the levels [[Quarantine Zone]] and the beginning of [[The Covenant (level)|The Covenant]], from Halo 2 and Halo 3 respectively. None of the dual-wieldable weapons have a scope function.
The feature is also made available to the [[Sangheili|Elites]] AI units in both ''Halo 2'' and ''Halo: Reach''. They are typically seen dual wielding a pair of [[Type-25 Directed Energy Rifle|Plasma Rifles]] on [[normal]] or higher difficulty.


A weapon can't be dual wielded just because it can be operated by only one hand. The enormously strong Elites can be given Rocket Launchers or Fuel Rod Cannons which they will wield with only one hand. Neither weapon can be dual wielded by an Elite in the campaign or multiplayer. Similarly, the Needler (which was dual-wieldable in ''Halo 2'') is no longer dual-wieldable in ''Halo 3'', to balance the unexpected ease of killing a target with two Needlers. Marines and ODSTs are capable of holding two pistols at once, but their HUDs don't support it and they are never seen dual-wielding. In [[Lone Wolf|dire circumstanes]], however, even non-dual-wieldable weapons such as the Assault Rifle can be dual-wielded.
=== Advantages ===
 
Before the release of ''Halo 3'', the ''[[Halo: Graphic Novel]]'' had Elites dual-wielding Energy Swords. There were elements of the community who believed this could be balanced, with others believing that it would be impossible without making it more of a "noob" weapon than it is already considered, and others believing it wouldn't matter since the sword is usually a one-hit kill weapon anyhow. Another possibility was that players may choose to dual-wield the sword with a ranged weapon, greatly mitigating the drawbacks of using a sword (this is seen years later, in the [[Deliver Hope]] trailer for ''[[Halo: Reach]]''). Ultimately, it is not known if it was ever actually considered as a feature in the actual game; nonetheless, in the finished game, the Energy Sword was treated as a two-handed weapon. [[Ripa 'Moramee]], the [[Arbiter]] seen in ''[[Halo Wars]]'', dual-wields a pair of Energy Swords with a unique design; while attacking, he generally swings both simultaneously, in an X pattern.
 
== Advantages/Disadvantages ==
 
[[File:Needler-1.jpg|thumb|right|250px|Dual wielding two [[Type-33 Guided Munitions Launcher|Needlers]].]]
 
===Advantages===
#'''Enhanced firepower''': When a player is dual-wielding, the two weapons in conjunction are more powerful than a single weapon of the same type. This allows for enhanced firepower, with double the ammo capacity and firing rate.  
#'''Enhanced firepower''': When a player is dual-wielding, the two weapons in conjunction are more powerful than a single weapon of the same type. This allows for enhanced firepower, with double the ammo capacity and firing rate.  
#'''Greater versatility''': Two weapons wielded in conjunction can perform multiple roles at the same time. For example, a player could wield an [[M6G Personal Defense Weapon System|M6G Magnum]] in one hand, allowing him/her to shoot accurately over longer range, and a [[Type-52 Pistol|Mauler]] in the other for close range firepower.  
#'''Greater versatility''': Two weapons wielded in conjunction can perform multiple roles at the same time. For example, a player could wield an [[M6G Personal Defense Weapon System|M6G Magnum]] in one hand, allowing him/her to shoot accurately over longer range, and a [[Type-52 Pistol|Mauler]] in the other for close range firepower.  
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=== Disadvantages ===
=== Disadvantages ===
[[File:Spikers.jpg |thumb|right|250px|A [[SPARTAN-II Program|SPARTAN-II]] dual-wielding two [[Type-25 Carbine|Brute Spikers]].]]
#'''Inability to Melee Attack, Throw Grenades, or Use Equipment''': When a player is dual-wielding, the player must drop the left weapon in order to free a hand to throw [[M9 High-Explosive Dual-Purpose Grenade|grenades]], and deploy [[equipment]]. This action of dropping a weapon takes time and is disadvantageous. However, if you [[Melee]] while dual-wielding, the left weapon will automatically drop by itself and the Melee will come out straight away.  
#'''Inability to Melee Attack, Throw Grenades, or Use Equipment''': When a player is dual-wielding, the player must drop the left weapon in order to free a hand to throw [[M9 High-Explosive Dual-Purpose Grenade|grenades]], and deploy [[equipment]]. This action of dropping a weapon takes time and is disadvantageous. However, if you [[Melee]] while dual-wielding, the left weapon will automatically drop by itself and the Melee will come out straight away.  
#'''Reload/Overheat Window''': When a player must reload their weapons, or if the weapons overheat, the player is vulnerable because they can't melee attack or throw grenades without dropping their weapon. Reloading a weapon also takes longer time when dual-wielding than while single-wielding the same weapon; however, for Covenant weapons, the "cool down" time remains the same, as does the [[Type-33 Guided Munitions Launcher|Needler]]'s reload time.  
#'''Reload/Overheat Window''': When a player must reload their weapons, or if the weapons overheat, the player is vulnerable because they can't melee attack or throw grenades without dropping their weapon. Reloading a weapon also takes longer time when dual-wielding than while single-wielding the same weapon; however, for Covenant weapons, the "cool down" time remains the same, as does the [[Type-33 Guided Munitions Launcher|Needler]]'s reload time.  
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#'''Consumes Twice the Amount of Ammo''': If the player is carrying two of the same weapon, then they can carry twice the amount of ammunition. However, the weapons also reload from the same pool, thus using up twice the amount of ammunition per reload.
#'''Consumes Twice the Amount of Ammo''': If the player is carrying two of the same weapon, then they can carry twice the amount of ammunition. However, the weapons also reload from the same pool, thus using up twice the amount of ammunition per reload.


== Changes in ''Halo 3'' ==
=== Changes in ''Halo 3'' ===
 
The primary difference between ''Halo 2'' and ''Halo 3''<nowiki />'s dual wield is that the player can now fully control the reloading process. In ''Halo 2'', the player is forced and strained to reload the two weapons simultaneously. In ''Halo 3'', players could reload the left weapon first while keeping the right weapon ready, vice versa, or both at once, independent of each other.  
[[File:1179041764.jpg|thumb|right|250px|Dual Wielding and firing [[Type-25 Carbines]] in the ''[[Halo 3 Beta|Halo 3'' Beta]].]]
 
The primary difference between ''Halo 2'' and ''Halo 3'''s dual wield is that the player can now fully control the reloading process. In ''Halo 2'', the player was forced and strained to reload the two weapons simultaneously. In ''Halo 3'', players could reload the left weapon first while keeping the right weapon ready, vice versa, or both at once, independent of each other.  


Another difference between ''Halo 2'' and ''Halo 3'' dual-wield is the alteration in the amount of damage dealt per weapon. In ''Halo 2'', there is no change in the amount of shots needed to kill if you are single or dual wielding. In ''Halo 3'', every weapon (with the exception of the Plasma Pistol) becomes imperceptibly weaker by varying degrees when it is dual-wielded. This becomes especially noticeable when [[Overshield]]s are in use.
Another difference between ''Halo 2'' and ''Halo 3'' dual-wield is the alteration in the amount of damage dealt per weapon. In ''Halo 2'', there is no change in the amount of shots needed to kill if you are single or dual wielding. In ''Halo 3'', every weapon (with the exception of the Plasma Pistol) becomes imperceptibly weaker by varying degrees when it is dual-wielded. This becomes especially noticeable when [[Overshield]]s are in use.


== List of dual wieldable weapons ==
=== List of dual wieldable weapons ===
Dual wieldable weapons must be able to be used single-handed, and therefore are mostly those of closer range and less accuracy. Most long-range weapons, such as the [[BR55 Battle Rifle]], are two-handed. "Power" weapons such as the [[M6 Grindell/Galilean Nonlinear Rifle|Spartan Laser]] and [[Sniper rifle|Sniper Rifle]] are also two-handed weapons. Power weapons are generally those that are non-standard.  
Dual wieldable weapons must be able to be used single-handed, and therefore are mostly those of closer range and less accuracy. Most long-range weapons, such as the [[BR55 Battle Rifle]], are two-handed. "Power" weapons such as the [[M6 Grindell/Galilean Nonlinear Rifle|Spartan Laser]] and [[Sniper rifle|Sniper Rifle]] are also two-handed weapons. Power weapons are generally those that are non-standard.  


[[File:Gretchen fight.png|thumb|right|[[Gretchen]], one of the few non-Spartans seen dual wielding.|250px]]
;''[[Halo 2]]''  
 
''[[Halo 2]]''  
 
*[[M7/Caseless Submachine Gun|SMG]]  
*[[M7/Caseless Submachine Gun|SMG]]  
*[[M6C Personal Defense Weapon System|Magnum]] (Exclusive to ''[[Halo 2]].'')  
*[[M6C Personal Defense Weapon System|Magnum]] (Exclusive to ''[[Halo 2]].'')  
*[[Type-25 Directed Energy Pistol|Plasma Pistol]]  
*[[Type-25 Directed Energy Pistol|Plasma Pistol]]  
*[[Type-25 Directed Energy Rifle|Plasma Rifle]]  
*[[Type-25 Directed Energy Rifle|Plasma Rifle]]  
*[[Type-25 Directed Energy Rifle/Jiralhanae variant|Brute Plasma Rifle]] (Appeared in ''[[Halo 2]]'' and ''[[Halo 3: ODST|Halo 3:ODST]].)  
*[[Type-25 Directed Energy Rifle/Jiralhanae variant|Brute Plasma Rifle]] (Appeared in ''[[Halo 2]]'' and ''[[Halo 3: ODST|Halo 3:ODST]].)  
*[[Type-33 Guided Munitions Launcher|Needler]] (No longer dual-wieldable in ''[[Halo 3]].'')  
*[[Type-33 Guided Munitions Launcher|Needler]] (No longer dual-wieldable in ''[[Halo 3]].'')  
''[[Halo 3]]''


;''[[Halo 3]]''
*[[M7/Caseless Submachine Gun|SMG]]  
*[[M7/Caseless Submachine Gun|SMG]]  
*[[M6G Personal Defense Weapon System|Magnum]]  
*[[M6G Personal Defense Weapon System|Magnum]]  
*[[Type-25 Directed Energy Pistol|Plasma Pistol]]  
*[[Type-25 Directed Energy Pistol|Plasma Pistol]]  
*[[Type-25 Directed Energy Rifle|Plasma Rifle]]  
*[[Type-25 Directed Energy Rifle|Plasma Rifle]]  
*[[Type-25 Carbine|Spiker]]  
*[[Type-25 Carbine|Spiker]]  
*[[Type-52 Pistol|Mauler]]


*[[Type-52 Pistol|Mauler]]
;''[[Halo 4]]''
''[[Halo 4]]''
*[[Flag|Flag]]/[[M6H Personal Defense Weapon System|Magnum]] (automatically switches to dual wield when the Magnum is present)


*[[M6H Personal Defense Weapon System|Magnum]] (Can only be dual-wielded with the Flag)
== In the Halo universe ==
{{Wikipedia|Dual wield}}
The act of [[wikipedia:Dual wield|dual wielding]] is an ineffective practice with gameplay put aside. A regular shooter would not achieve the same accuracy as he would normally would if he dual wields two weapons. There have been several occasions where regular individuals have successfully pull off this feat; [[Miranda Keyes]] dual wields a pair of [[SMG]]s, and a combination of [[M6G|pistol]] and a [[M90 Close Assault Weapon System|shotgun]] to fend off Covenant forces in ''Halo 2'' and ''Halo 3'' respectively,<ref name="quarantine">'''[[Halo 2]]''', ''[[Quarantine Zone (level)|Quarantine Zone]]''</ref><ref name="thecovenant">'''[[Halo 3]]''', ''[[The Covenant (level)|The Covenant]]''</ref> [[Gretchen Ketola]] dual wields a pair of [[SMG]]s in an engagement with [[Kojo Agu|Kojo "Romeo" Agu]].


*[[Flag|Flag]] (Can only be dual-wielded with the Magnum)
On the other hand, augmented humans such as the [[SPARTAN-II]]s and [[SPARTAN-III]]s and species with superior physiology such as the [[Sangheili|Elites]] and [[Jiralhanae|Brutes]] are able to put this practice to a considerable success.<ref group="note">In '''[[Halo 3: ODST]]'''<nowiki />'s [[Keep It Clean (trailer)|Keep It Clean trailer]], several [[Jiralhanae|Brutes]] are seen dual wielding a pair of [[Spiker]]s. As such, this article assumes that the Brutes are capable of dual wielding weapons like the Elites since they are of the same, if not superior physiology.</ref><ref name="clean">'''[[Halo 3: ODST]]''', ''[[Keep It Clean (trailer)|Keep It Clean]]''</ref> SPARTAN-IIs and SPARTAN-IIIs saw no reduced performance when they dual wield a range of weapons. For example, [[Raid on the Third Fleet of Glorious Consequence|in an ONI-led operation]], [[Kelly-087]] was still able to keep up with [[Fred-104]] and [[John-117]] whilst firing both of her Plasma Rifles.<ref name="thepackage">'''[[Halo Legends]]''', ''[[The Package]]''</ref> In another example, [[Douglas-042]] and [[Alice-130]] were able to perform acrobatic feats over and around the Elites while dual wielding their SMGs as they tried to unload the ''[[UNSC Spirit of Fire|Spirit of Fire]]''<nowiki />'s [[Shaw-Fujikawa Translight Engine|slipspace engine]].<ref name="monsters">'''Halo Wars''', ''[[Reactor]]''</ref> Even [[SPARTAN-B312|Noble Six]] was still able to fend off several Elites while dual wielding a pistol and an [[MA37|assault rifle]] before he was taken down.<ref name="lonewolf">'''[[Halo: Reach]]''', ''[[Lone Wolf]]''</ref> Aside from dual wielding Plasma Rifles and Plasma Pistols, the Elites are also seen dual wielding [[Energy Sword]]s.<ref name="fiveyears">'''[[Halo Wars]]'''</ref><ref name="succor">'''[[Halo: Graphic Novel]]''', ''[[The Last Voyage of the Infinite Succor]]''</ref>


==Trivia==
==Trivia==
*Miranda Keyes is seen dual-wielding a Shotgun and a Magnum in the third to last cinematic on The Covenant in ''[[Halo 3]]''. This is not possible during any of the games and would be rather cumbersome, as after the first shot the Shotgun would need to be pumped, which would need the other hand. However, she never actually fired it, and given the current situation may have simply been meaning it for intimidation.
*Miranda Keyes is seen dual-wielding a shotgun and a magnum in the third to last cinematic on The Covenant in ''[[Halo 3]]''. This is not possible during any of the games and would be rather cumbersome, as after the first shot the shotgun would need to be pumped, which would need the other hand. However, she never actually fired it, and given the current situation may have simply been meaning it for intimidation. Miranda is also seen dual-wielding and firing SMGs in ''Halo 2''. Additionally she doesn't seem to be affected by the recoil.
*Miranda is also seen dual-wielding and firing SMGs in ''Halo 2'', a feat Marines cannot accomplish (though it has been done on occasion by individuals such as Gretchen). Additionally she doesn't seem to be affected by the recoil.
*Even though the Elites dual wielded their weapons in ''Halo 2'', ''Halo 3'', and ''Halo: Reach'', Brutes are never seen wielding two weapons at once.
*Even though the Elites dual-wielded their weapons in ''Halo 2'', ''Halo 3'', and ''Halo: Reach'', Brutes are never seen wielding two weapons at once.
*Even though the ability to dual-wield is removed in ''Halo: Reach'', enemy Elites, especially [[BOB]]s, will occasionally spawn dual-wielding Plasma rifles. Like [[Jiralhanae Chieftain|Brute Chieftains]], they cannot be [[Assassination|assassinated]] once they are aware of your presence.
*[[SPARTAN-B312|Noble Six]] dual-wielded an Assault Rifle and a Pistol during his/her [[Lone Wolf|final stand]].
*[[SPARTAN-B312|Noble Six]] dual-wielded an Assault Rifle and a Pistol during his/her [[Lone Wolf|final stand]].


==Gallery==
==Gallery==
<gallery widths="150">
<gallery>
File:Sesa Firing.png|[[Sesa 'Refumee]] firing a pair of [[Type-25 Directed Energy Rifle|Plasma Rifles]] in ''[[Halo 2]]''.
File:Needler-1.jpg|Dual wielding two [[Type-33 Guided Munitions Launcher|Needlers]] in ''Halo 2''.
File:Reach 1641379 Medium.jpg|An [[Sangheili Ultra|Ultra Elite]] dual wielding a pair of Plasma Rifle in ''[[Halo: Reach]]''.
File:1179041764.jpg|thumb|right|250px|Dual Wielding a pair of [[Type-25 Carbines|Spiker]]s in the ''[[Halo 3 Beta]]''.
File:Spikers.jpg|Dual-wielding a pair of [[Type-25 Carbine|Spikers]]s in ''Halo 3''.
File:Reach 1641379 Medium.jpg|An [[Sangheili Ultra|Ultra Elite]] dual wielding a pair of Plasma Rifle in ''Halo: Reach''.
File:Gretchen fight.png|[[Gretchen]], one of the few regular humans seen dual wielding.
File:Linda 058.jpg|[[Linda-058]] dual wielding in the comic book adaptation of Halo: The Fall of Reach
File:Linda 058.jpg|[[Linda-058]] dual wielding in the comic book adaptation of Halo: The Fall of Reach
</gallery>
</gallery>
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**''[[Halo 4]]''
**''[[Halo 4]]''


==Sources==
== Note ==
<references group="note"/>
 
== Sources ==
<references/>
<references/>


==Related links==
== See also ==
*[[Triple wielding|Triple Wielding]]
*[[Triple wielding|Triple Wielding]]
[[Category:Real world terms and phrases]]
[[Category:Real world terms and phrases]]
[[Category:Multiplayer Lexicon]]
[[Category:Multiplayer Lexicon]]

Revision as of 07:08, September 1, 2012

Template:SeeWikipedia

Dual wielding is gameplay feature in which a gunman wields two weapons at once, one in each hand. This feature was first introduced into the Halo video game series in Halo 2 and later in Halo 3. It was removed as a feature in Halo 3: ODST and Halo: Reach due to gameplay considerations.

Gameplay

Overview

Dual wielding allows a player to use two weapons at any time. This allows players to experiment with weapon combinations to achieve the most effective outcome in combat. The feature is restricted only to small firearms such as pistols and the SMG (See list of dual-wieldable weapons). The Needler was previously made available as a dual wieldable weapon in Halo 2 but no longer in Halo 3 to balance the unexpected ease of killing a target with two Needlers

The feature is also made available to the Elites AI units in both Halo 2 and Halo: Reach. They are typically seen dual wielding a pair of Plasma Rifles on normal or higher difficulty.

Advantages

  1. Enhanced firepower: When a player is dual-wielding, the two weapons in conjunction are more powerful than a single weapon of the same type. This allows for enhanced firepower, with double the ammo capacity and firing rate.
  2. Greater versatility: Two weapons wielded in conjunction can perform multiple roles at the same time. For example, a player could wield an M6G Magnum in one hand, allowing him/her to shoot accurately over longer range, and a Mauler in the other for close range firepower.
  3. More effective combos: Likewise, dual-wielding a plasma weapon and a ballistic weapon can confer a unique advantage: Plasma weapons are stronger against shields, and ballistic weapons are stronger against armor as well as other unshielded targets. For example, a player may choose to dual-wield a Plasma Rifle and an SMG at the same time. The Plasma Rifle can take down the shields of an opponent and the SMG can shred through the opponent's armor, allowing for a very fast and efficient kill. At longer ranges, a charged Plasma Pistol shot followed by a quick Magnum headshot will also kill an opponent.
  4. Doubled ammo reserve: When you dual-wield certain weapons of the same type, such as two SMGs or two Needlers, the player character can carry double the amount of reserve ammunition for the weapons. This is a trick also exploited when Triple wielding.
  5. Constant firepower: While dual-wielding, it is possible to reload or cool-off one weapon and fire the second one at the same time. This allows for a constant barrage; it generally takes longer to empty a magazine than to reload one. The only disadvantage is when reloading your automatic or long-range weapon, you may be stuck with your alternate weapon in a life threatening situation. Constant fire is helpful when you are in a place with enemies out in the open, or in point blank range where a rapid firing will result in a deadly strike.

Disadvantages

  1. Inability to Melee Attack, Throw Grenades, or Use Equipment: When a player is dual-wielding, the player must drop the left weapon in order to free a hand to throw grenades, and deploy equipment. This action of dropping a weapon takes time and is disadvantageous. However, if you Melee while dual-wielding, the left weapon will automatically drop by itself and the Melee will come out straight away.
  2. Reload/Overheat Window: When a player must reload their weapons, or if the weapons overheat, the player is vulnerable because they can't melee attack or throw grenades without dropping their weapon. Reloading a weapon also takes longer time when dual-wielding than while single-wielding the same weapon; however, for Covenant weapons, the "cool down" time remains the same, as does the Needler's reload time.
  3. Accuracy Decrease: Most weapons are slightly more accurate when single-wielded than when dual-wielded, such as the Plasma Rifle and the SMG.
  4. Consumes Twice the Amount of Ammo: If the player is carrying two of the same weapon, then they can carry twice the amount of ammunition. However, the weapons also reload from the same pool, thus using up twice the amount of ammunition per reload.

Changes in Halo 3

The primary difference between Halo 2 and Halo 3's dual wield is that the player can now fully control the reloading process. In Halo 2, the player is forced and strained to reload the two weapons simultaneously. In Halo 3, players could reload the left weapon first while keeping the right weapon ready, vice versa, or both at once, independent of each other.

Another difference between Halo 2 and Halo 3 dual-wield is the alteration in the amount of damage dealt per weapon. In Halo 2, there is no change in the amount of shots needed to kill if you are single or dual wielding. In Halo 3, every weapon (with the exception of the Plasma Pistol) becomes imperceptibly weaker by varying degrees when it is dual-wielded. This becomes especially noticeable when Overshields are in use.

List of dual wieldable weapons

Dual wieldable weapons must be able to be used single-handed, and therefore are mostly those of closer range and less accuracy. Most long-range weapons, such as the BR55 Battle Rifle, are two-handed. "Power" weapons such as the Spartan Laser and Sniper Rifle are also two-handed weapons. Power weapons are generally those that are non-standard.

Halo 2
Halo 3
Halo 4
  • Flag/Magnum (automatically switches to dual wield when the Magnum is present)

In the Halo universe

Wikipedia.png
There is more information available on this subject at Dual wielding on the English Wikipedia.

The act of dual wielding is an ineffective practice with gameplay put aside. A regular shooter would not achieve the same accuracy as he would normally would if he dual wields two weapons. There have been several occasions where regular individuals have successfully pull off this feat; Miranda Keyes dual wields a pair of SMGs, and a combination of pistol and a shotgun to fend off Covenant forces in Halo 2 and Halo 3 respectively,[1][2] Gretchen Ketola dual wields a pair of SMGs in an engagement with Kojo "Romeo" Agu.

On the other hand, augmented humans such as the SPARTAN-IIs and SPARTAN-IIIs and species with superior physiology such as the Elites and Brutes are able to put this practice to a considerable success.[note 1][3] SPARTAN-IIs and SPARTAN-IIIs saw no reduced performance when they dual wield a range of weapons. For example, in an ONI-led operation, Kelly-087 was still able to keep up with Fred-104 and John-117 whilst firing both of her Plasma Rifles.[4] In another example, Douglas-042 and Alice-130 were able to perform acrobatic feats over and around the Elites while dual wielding their SMGs as they tried to unload the Spirit of Fire's slipspace engine.[5] Even Noble Six was still able to fend off several Elites while dual wielding a pistol and an assault rifle before he was taken down.[6] Aside from dual wielding Plasma Rifles and Plasma Pistols, the Elites are also seen dual wielding Energy Swords.[7][8]

Trivia

  • Miranda Keyes is seen dual-wielding a shotgun and a magnum in the third to last cinematic on The Covenant in Halo 3. This is not possible during any of the games and would be rather cumbersome, as after the first shot the shotgun would need to be pumped, which would need the other hand. However, she never actually fired it, and given the current situation may have simply been meaning it for intimidation. Miranda is also seen dual-wielding and firing SMGs in Halo 2. Additionally she doesn't seem to be affected by the recoil.
  • Even though the Elites dual wielded their weapons in Halo 2, Halo 3, and Halo: Reach, Brutes are never seen wielding two weapons at once.
  • Noble Six dual-wielded an Assault Rifle and a Pistol during his/her final stand.

Gallery

List of appearances

Note

  1. ^ In Halo 3: ODST's Keep It Clean trailer, several Brutes are seen dual wielding a pair of Spikers. As such, this article assumes that the Brutes are capable of dual wielding weapons like the Elites since they are of the same, if not superior physiology.

Sources

See also