Proselytization network: Difference between revisions
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{{quote|I've hacked into the Covenant battlenet. They're actually broadcasting tactical data on unencrypted channels. We should show them who they're dealing with.|[[Cortana]] to [[John-117]] on [[Installation 04]].}} | {{quote|I've hacked into the Covenant battlenet. They're actually broadcasting tactical data on unencrypted channels. We should show them who they're dealing with.|[[Cortana]] to [[John-117]] on [[Installation 04]].}} | ||
The '''Covenant battle network''',<ref>'''Halo: The Flood''', ''page 38'' | The '''Covenant battle network''',<ref>'''Halo: The Flood''', ''page 38''</ref> often referred to as the '''battlenet''',<ref name="halo">'''Halo: Combat Evolved''', campaign level ''[[Halo (Halo: Combat Evolved level)|Halo]]''</ref><ref>'''Halo: First Strike''', ''page 55''</ref> is the term for [[Covenant Empire|Covenant]] communication systems maintained to allow instantaneous contact between units, vessels and planets. It is the equivalent to the [[human]] [[COM]] systems and the [[United Nations Space Command|UNSC]] [[UNSC battle network|battle network]]. | ||
==Overview== | ==Overview== | ||
Covenant battle network channels are sometimes broadcast on the same frequencies as the [[UNSC]] [[COM]], but to date, there is no explanation why; given the fact that this would broadcast the communications of both sides and potentially give up plenty of battle plans for the enemy. The Covenant have been known to broadcast their tactical data through unencrypted battlenet channels.<ref name="halo"/> The battlenet can be isolated for deep space broadcast, as well as inter-ship and between units. The battlenet is standard equipment aboard all Covenant vessels which have both intra- and inter-ship battlenets.<ref>'''Halo: First Strike''', ''page 63'' | Covenant battle network channels are sometimes broadcast on the same frequencies as the [[UNSC]] [[COM]], but to date, there is no explanation why; given the fact that this would broadcast the communications of both sides and potentially give up plenty of battle plans for the enemy. The Covenant have been known to broadcast their tactical data through unencrypted battlenet channels.<ref name="halo"/> The battlenet can be isolated for deep space broadcast, as well as inter-ship and between units. The battlenet is standard equipment aboard all Covenant vessels which have both intra- and inter-ship battlenets.<ref>'''Halo: First Strike''', ''page 63''</ref> It can also be accessed through ground communication equipment such as [[Covenant communication node|communication nodes]]. | ||
The Covenant inter-ship battlenet has a curious feature: a system of communicating orders throughout the Covenant fleet. Transmissions carry embedded sub communiques containing orders for ships to various jumps, rendezvouses and tasks. The efficient system allows orders to circulate more quickly throughout the Covenant. However, it seems to have poor counter-intrusion security as AIs like Cortana seem to have no problem in hacking it. | The Covenant inter-ship battlenet has a curious feature: a system of communicating orders throughout the Covenant fleet. Transmissions carry embedded sub communiques containing orders for ships to various jumps, rendezvouses and tasks. The efficient system allows orders to circulate more quickly throughout the Covenant. However, it seems to have poor counter-intrusion security as AIs like Cortana seem to have no problem in hacking it. | ||
Through | Through John-117's in-suit communications array, Cortana accessed the Covenant battlenet several times over the [[Battle of Installation 04|Battle]] of [[Installation 04]] in order to gain intelligence. The battlenet was broadcast over all of Installation 04 and by monitoring it, Cortana was able to discern Covenant activity over the ring.<ref name="halo"/> Some of the things she was able to find out provide needed answers about the Covenant activity and the nature of the installation.<ref>'''Halo: Combat Evolved''', campaign level ''[[The Truth and Reconciliation]]''</ref> Cortana also used it to find the crashed {{UNSCship|Pillar of Autumn}} in order to destroy Installation 04. At this point, Cortana mentioned that she was going to search "what's left" of it, indicating that all of the chaos threw the battlenet into serious disarray.<ref>'''Halo: Combat Evolved''', campaign level ''[[Two Betrayals]]''</ref> | ||
== Covenant battle network frequencies == | == Covenant battle network frequencies == | ||
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==List of appearances== | ==List of appearances== | ||
*''[[Halo: Combat Evolved]]'' {{ | *''[[Halo: Combat Evolved]]'' {{First mentioned}} | ||
*''[[Halo: The Flood]]'' | *''[[Halo: The Flood]]'' {{mo}} | ||
*''[[Halo: First Strike]]'' | *''[[Halo: First Strike]]'' | ||
*''[[Halo 2]]'' {{mo}} | |||
*''[[Halo: The Cole Protocol]]'' | *''[[Halo: The Cole Protocol]]'' | ||
Revision as of 21:05, April 22, 2012
- "I've hacked into the Covenant battlenet. They're actually broadcasting tactical data on unencrypted channels. We should show them who they're dealing with."
- — Cortana to John-117 on Installation 04.
The Covenant battle network,[1] often referred to as the battlenet,[2][3] is the term for Covenant communication systems maintained to allow instantaneous contact between units, vessels and planets. It is the equivalent to the human COM systems and the UNSC battle network.
Overview
Covenant battle network channels are sometimes broadcast on the same frequencies as the UNSC COM, but to date, there is no explanation why; given the fact that this would broadcast the communications of both sides and potentially give up plenty of battle plans for the enemy. The Covenant have been known to broadcast their tactical data through unencrypted battlenet channels.[2] The battlenet can be isolated for deep space broadcast, as well as inter-ship and between units. The battlenet is standard equipment aboard all Covenant vessels which have both intra- and inter-ship battlenets.[4] It can also be accessed through ground communication equipment such as communication nodes.
The Covenant inter-ship battlenet has a curious feature: a system of communicating orders throughout the Covenant fleet. Transmissions carry embedded sub communiques containing orders for ships to various jumps, rendezvouses and tasks. The efficient system allows orders to circulate more quickly throughout the Covenant. However, it seems to have poor counter-intrusion security as AIs like Cortana seem to have no problem in hacking it.
Through John-117's in-suit communications array, Cortana accessed the Covenant battlenet several times over the Battle of Installation 04 in order to gain intelligence. The battlenet was broadcast over all of Installation 04 and by monitoring it, Cortana was able to discern Covenant activity over the ring.[2] Some of the things she was able to find out provide needed answers about the Covenant activity and the nature of the installation.[5] Cortana also used it to find the crashed Template:UNSCship in order to destroy Installation 04. At this point, Cortana mentioned that she was going to search "what's left" of it, indicating that all of the chaos threw the battlenet into serious disarray.[6]
Covenant battle network frequencies
These frequencies are most commonly used by the Covenant, but it seems that they occasionally utilize the UNSC D- and E- Bands.
- Covenant F-Band[7]
- Covenant G-Band[7]
- Covenant H-Band[7]
- Covenant I-Band[7]
- Covenant J-Band[7]
- Covenant K-Band[7]
List of appearances
- Halo: Combat Evolved Template:First mentioned
- Halo: The Flood (Mentioned only)
- Halo: First Strike
- Halo 2 (Mentioned only)
- Halo: The Cole Protocol
Sources
- ^ Halo: The Flood, page 38
- ^ a b c Halo: Combat Evolved, campaign level Halo
- ^ Halo: First Strike, page 55
- ^ Halo: First Strike, page 63
- ^ Halo: Combat Evolved, campaign level The Truth and Reconciliation
- ^ Halo: Combat Evolved, campaign level Two Betrayals
- ^ a b c d e f Halo: First Strike, page 297