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High Noon: Difference between revisions

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{{Multiplayer Map Infobox
{{Multiplayer Map Infobox
|name=High Noon
|name=High Noon
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|game=''[[Halo: Combat Evolved Anniversary]]/[[Halo: Reach]]''
|game=''[[Halo: Combat Evolved Anniversary]]/[[Halo: Reach]]''
|playernumber=4-12
|playernumber=4-12
|location=Forerunner [[slipspace portal]] generator facility<ref name="bulletin">[https://halo.xbox.com/en-us/news/headline/the-halo-bulletin-101911-/290604 '''Halo Waypoint''': ''The Halo Bulletin: 10/19/11'']</ref>
|location=Forerunner [[slipspace portal]] generator facility<ref name="bulletin">[http://halo.xbox.com/blogs/Headlines/post/2011/10/19/The-Halo-Bulletin-101911-.aspx '''Halo Waypoint''': ''The Halo Bulletin: 10/19/11'']</ref>
|terrain=Multi-leveled building
|terrain=Multi-leveled building
|gametypes=*[[Team Slayer]]
|gametypes=*[[Team Slayer]]
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{{Article Quote|Despite millennia of abandonment, transportation facilities like this one continue to function flawlessly.}}
{{Article Quote|Despite millennia of abandonment, transportation facilities like this one continue to function flawlessly.}}


'''High Noon''' is a [[multiplayer]] map included in ''[[Halo: Combat Evolved Anniversary]]'' for ''[[Halo: Reach]]''. It is the remake of ''[[Hang 'Em High]]'' from ''[[Halo: Combat Evolved]]''.<ref>[http://uk.xbox360.ign.com/articles/120/1200543p1.html '''IGN Interview''' - ''Hang 'Em High coming to Halo: Anniversary'']</ref>  
'''High Noon''' is a [[multiplayer]] map included in ''[[Halo: Combat Evolved Anniversary]]'' for ''[[Halo: Reach]]''.<ref name="bulletin"/> It is the remake of ''[[Hang 'Em High]]'' from ''[[Halo: Combat Evolved]]''.<ref name="bulletin"/>


==Setting==
==Setting==
The map is set in a massive [[Forerunner]] generator complex which powers an enormous [[slipspace portal]], connected with an unknown number of locations across the galaxy. Passage through this system requires a Forerunner [[keyship]].<ref>[https://halo.xbox.com/en-us/news/headline/the-halo-bulletin-11911-/290676 '''Halo Waypoint''': ''The Halo Bulletin: 11/9/11'']</ref> The playable area itself is an observation platform, barely sheltered from a [[Portal storm|storm]] raging just outside, creating a whirlwind of dust and debris around the center of the portal. Part of the structures in the playable space is also partially covered in sand.<ref name="bulletin"/>
The map is set in a massive [[Forerunner]] generator complex which powers an enormous [[slipspace portal]], connected with an unknown number of locations across the galaxy. Passage through this system requires a Forerunner [[keyship]].<ref name="info">[http://halo.xbox.com/blogs/Headlines/post/2011/11/10/The-Halo-Bulletin-11911-.aspx '''Halo Waypoint''': ''The Halo Bulletin: 11/9/11'']</ref>
 
The playable area itself is an observation platform, barely sheltered from a [[Portal storm|storm]] raging just outside, creating a whirlwind of dust and debris around the center of the portal. Part of the structures in the playable space is also partially covered in sand.<ref name="bulletin"/>


==Locations==
==Locations==

Revision as of 17:24, December 10, 2011

Template:Multiplayer Map Infobox Template:Article Quote

High Noon is a multiplayer map included in Halo: Combat Evolved Anniversary for Halo: Reach.[1] It is the remake of Hang 'Em High from Halo: Combat Evolved.[1]

Setting

The map is set in a massive Forerunner generator complex which powers an enormous slipspace portal, connected with an unknown number of locations across the galaxy. Passage through this system requires a Forerunner keyship.[2]

The playable area itself is an observation platform, barely sheltered from a storm raging just outside, creating a whirlwind of dust and debris around the center of the portal. Part of the structures in the playable space is also partially covered in sand.[1]

Locations

The following are locations on the map that are so named on the player's heads-up display during gameplay:

  • Red Base
  • Red Bunker
  • Red Tunnels
  • Blue Base
  • Blue Bunker
  • Blue Tunnels
  • Overlook
  • Overlook Room
  • Portal Overlook
  • Portal Footbridge
  • Central Area
  • Covered Ramp
  • Lower Catwalk
  • Upper Catwalk
  • Outer Catwalk
  • Trench

Trivia

  • The map's name references the 1952 western film High Noon. Hang 'em High itself also references to another western film called Hang 'em High which was released in 1968.
  • According to 343 Industries, the map's setting and aesthetic went through a number of iterations before the decision to use a Forerunner theme. For the map, Certain Affinity and 343 Industries' Franchise team did a significant amount of exploration on the architecture and mechanics of Forerunner technology.[1]
  • According to gameplay footage found on YouTube and 343's website, it appears that the red base and blue base have been switched.

Gallery

Sources

  1. ^ a b c d Cite error: Invalid <ref> tag; no text was provided for refs named bulletin
  2. ^ Halo Waypoint: The Halo Bulletin: 11/9/11

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