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High Noon: Difference between revisions

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{{Quote|Despite millennia of abandonment, transportation facilities like this one continue to function flawlessly.|Map description}}
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'''High Noon''' is a multiplayer map included in ''[[Halo: Combat Evolved Anniversary]]'' for ''[[Halo: Reach]]''. It is the remake of ''[[Hang 'Em High]]'' from ''[[Halo: Combat Evolved]]''.<ref>[http://uk.xbox360.ign.com/articles/120/1200543p1.html '''IGN Interview''' - ''Hang 'Em High coming to Halo: Anniversary'']</ref>  
'''High Noon''' is a [[multiplayer]] map included in ''[[Halo: Combat Evolved Anniversary]]'' for ''[[Halo: Reach]]''. It is the remake of ''[[Hang 'Em High]]'' from ''[[Halo: Combat Evolved]]''.<ref>[http://uk.xbox360.ign.com/articles/120/1200543p1.html '''IGN Interview''' - ''Hang 'Em High coming to Halo: Anniversary'']</ref>  


==Setting==
==Setting==
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==Trivia==
==Trivia==
*The map's name references the 1952 western film ''[[Wikipedia:High Noon|High Noon]]''. [[Hang 'em High]] itself also references to another western film called ''[[Wikipedia:Hang 'Em High|Hang 'em High]]'' which was released in 1968.
*The map's name references the 1952 western film ''[[Wikipedia:High Noon|High Noon]]''. ''Hang 'em High'' itself also references to another western film called ''[[Wikipedia:Hang 'Em High|Hang 'em High]]'' which was released in 1968.
*According to [[343 Industries]], the map's setting and aesthetic went through a number of iterations before the decision to use a Forerunner theme. For the map, [[Certain Affinity]] and 343 Industries' Franchise team did a significant amount of exploration on the architecture and mechanics of Forerunner technology.<ref name="bulletin"/>
*According to [[343 Industries]], the map's setting and aesthetic went through a number of iterations before the decision to use a Forerunner theme. For the map, [[Certain Affinity]] and 343 Industries' Franchise team did a significant amount of exploration on the architecture and mechanics of Forerunner technology.<ref name="bulletin"/>
*According to gameplay footage found on youtube and 343's website, it appears that the red base and blue base have been switched.
*According to gameplay footage found on YouTube and 343's website, it appears that the red base and blue base have been switched.


==Gallery==
==Gallery==

Revision as of 08:40, November 11, 2011

Template:New Content Template:Multiplayer Map Infobox Template:Article Quote

High Noon is a multiplayer map included in Halo: Combat Evolved Anniversary for Halo: Reach. It is the remake of Hang 'Em High from Halo: Combat Evolved.[1]

Setting

The map is set in a massive Forerunner generator complex which powers an enormous slipspace portal, connected with an unknown number of locations across the galaxy. Passage through this system requires a Forerunner keyship.[2] The playable area itself is an observation platform, barely sheltered from a storm raging just outside, creating a whirlwind of dust and debris around the center of the portal. Part of the structures in the playable space is also partially covered in sand.[3]

Locations

The following are locations on the map that are so named on the player's heads-up display during gameplay:

  • Red Base
  • Red Bunker
  • Red Tunnels
  • Blue Base
  • Blue Bunker
  • Blue Tunnels
  • Overlook
  • Overlook Room
  • Portal Overlook
  • Portal Footbridge
  • Central Area
  • Covered Ramp
  • Lower Catwalk
  • Upper Catwalk
  • Outer Catwalk
  • Trench

Trivia

  • The map's name references the 1952 western film High Noon. Hang 'em High itself also references to another western film called Hang 'em High which was released in 1968.
  • According to 343 Industries, the map's setting and aesthetic went through a number of iterations before the decision to use a Forerunner theme. For the map, Certain Affinity and 343 Industries' Franchise team did a significant amount of exploration on the architecture and mechanics of Forerunner technology.[3]
  • According to gameplay footage found on YouTube and 343's website, it appears that the red base and blue base have been switched.

Gallery

Sources

  1. ^ IGN Interview - Hang 'Em High coming to Halo: Anniversary
  2. ^ Halo Waypoint: The Halo Bulletin: 11/9/11
  3. ^ a b Cite error: Invalid <ref> tag; no text was provided for refs named bulletin

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