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High Noon: Difference between revisions

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'''High Noon''' is a multiplayer map included in ''[[Halo: Combat Evolved Anniversary]]'' for ''[[Halo: Reach]]''. It is the remake of ''[[Hang 'Em High]]'' from ''[[Halo: Combat Evolved]]''.<ref>[http://uk.xbox360.ign.com/articles/120/1200543p1.html '''IGN Interview''' - ''Hang 'Em High coming to Halo: Anniversary'']</ref>  
'''High Noon''' is a multiplayer map included in ''[[Halo: Combat Evolved Anniversary]]'' for ''[[Halo: Reach]]''. It is the remake of ''[[Hang 'Em High]]'' from ''[[Halo: Combat Evolved]]''.<ref>[http://uk.xbox360.ign.com/articles/120/1200543p1.html '''IGN Interview''' - ''Hang 'Em High coming to Halo: Anniversary'']</ref>  


==Setting==
==Setting==
The map is set in a massive [[Forerunner]] facility used to create [[Slipstream space|slipspace]] [[Slipspace portal|portals]]. The playable area itself is an observation platform, barely sheltered from a [[Portal storm|storm]] raging just outside, creating a whirlwind of dust and debris around the center of the portal. Part of the structures in the playable space is also partially covered in sand.<ref name="bulletin"/>
The map is set in a massive [[Forerunner]] generator complex which powers this enormous portal, it allows the portal to be connected with an unknown number of locations across the galaxy, passage through this system requires a Forerunner keyship.The playable area itself is an observation platform, barely sheltered from a [[Portal storm|storm]] raging just outside, creating a whirlwind of dust and debris around the center of the portal. Part of the structures in the playable space is also partially covered in sand.<ref name="bulletin"/>


==Locations==
==Locations==

Revision as of 07:42, November 11, 2011

Template:New Content Template:Multiplayer Map Infobox

"Despite millennia of abandonment, transportation facilities like this one continue to function flawlessly."
— Map Description

High Noon is a multiplayer map included in Halo: Combat Evolved Anniversary for Halo: Reach. It is the remake of Hang 'Em High from Halo: Combat Evolved.[1]

Setting

The map is set in a massive Forerunner generator complex which powers this enormous portal, it allows the portal to be connected with an unknown number of locations across the galaxy, passage through this system requires a Forerunner keyship.The playable area itself is an observation platform, barely sheltered from a storm raging just outside, creating a whirlwind of dust and debris around the center of the portal. Part of the structures in the playable space is also partially covered in sand.[2]

Locations

The following are locations on the map that are so named on the player's heads-up display during gameplay:

  • Red Base
  • Red Bunker
  • Red Tunnels
  • Blue Base
  • Blue Bunker
  • Blue Tunnels
  • Overlook
  • Overlook Room
  • Portal Overlook
  • Portal Footbridge
  • Central Area
  • Covered Ramp
  • Lower Catwalk
  • Upper Catwalk
  • Outer Catwalk
  • Trench

Trivia

  • The map's name references the 1952 western film High Noon. Hang 'em High itself also references to another western film called Hang 'em High which was released in 1968.
  • According to 343 Industries, the map's setting and aesthetic went through a number of iterations before the decision to use a Forerunner theme. For the map, Certain Affinity and 343 Industries' Franchise team did a significant amount of exploration on the architecture and mechanics of Forerunner technology.[2]
  • According to gameplay footage found on youtube and 343's website, it appears that the red base and blue base have been switched.

Gallery

Sources

  1. ^ IGN Interview - Hang 'Em High coming to Halo: Anniversary
  2. ^ a b Cite error: Invalid <ref> tag; no text was provided for refs named bulletin

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