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Slipspace portal: Difference between revisions

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{{Era|Forerunner|HCW|Post}}
{{Era|Forerunner|HCW|Post}}
[[File:Nomis78 opened gateway.jpg|thumb|250px|An open portal.]]
[[File:Nomis78 opened gateway.jpg|thumb|250px|An open portal.]]
'''Slipspace portals''' are a method of [[slipstream space]] transit developed by the [[Forerunner]]s. Essentially a large-scale application of [[slipspace translocation]], slipspace portals are designed to transport enormous amounts of mass between two fixed points on a continuing basis.<ref>'''Halo: Cryptum''', ''page 200''</ref><ref>'''Halo: Cryptum''', ''page 274''</ref> Portals are similar in appearance to a slipspace rupture generated by a [[slipspace drive]], appearing as holes into the pitch-black void of slipspace and surrounded by blue-violet energy and supported by a web of [[hard light]].<ref name="h3">'''Halo 3''', campaign levels, ''[[The Storm]]'' and ''[[Floodgate]]''</ref><ref name="c312">'''Halo: Cryptum''', ''page 312''</ref> Some portals, however, allow visibility to the destination on the other side.<ref>'''Halo: Combat Evolved Anniversary''', ''Terminal 2''</ref><ref name="noon">'''Halo: Combat Evolved Anniversary''', multiplayer map ''[[High Noon]]''</ref> Portals may be generated by groundside facilities which vary in design but are typically enormous,<ref name="noon"/> or generator systems in space.<ref name="c312"/>
'''Slipspace portals''' are a method of [[slipstream space]] transit developed by the [[Forerunner]]s. Essentially a large-scale application of [[slipspace translocation]], slipspace portals are designed to transport enormous amounts of mass between two fixed points on a continuing basis.<ref>'''Halo: Cryptum''', ''page 200''</ref><ref>'''Halo: Cryptum''', ''page 274''</ref>


==Description==
===Mechanics===
Large constructs, such as the [[Halo Array|Halo installations]], could be transported across interstellar distances through the use of portals. The transition of such a large object would slow down other slipspace traffic in the entire [[Milky Way|galaxy]].<ref>'''Halo: Cryptum''', ''page 104''</ref> While designed for large-scale transit, portals have a limited transit capacity and can be strained or even destroyed if this capacity is exceeded.<ref>'''Halo: Cryptum''', ''pages 313-314''</ref> Portals also have a system that filters unnecessary objects such as debris, discarding them into the volume of slipspace.<ref>'''Halo: Cryptum''', ''page 323''</ref> While passage through a portal is remarkably faster than an ordinary slipspace jump, portal transit is not instantaneous; for example, the passage from the Earth portal to [[Installation 00|the Ark]] took over three weeks.<ref>[http://halo.xbox.com/en-us/intel/featured/video/herofortitude/bfe5038b-314a-4f17-a6be-f7613e0e3788 '''Halo Waypoint''', ''Hero-Fortitude'']</ref>
Large constructs, such as the [[Halo Array|Halo installations]], could be transported across interstellar distances through the use of portals. The transition of such a large object would slow down other slipspace traffic in the entire [[Milky Way|galaxy]].<ref>'''Halo: Cryptum''', ''page 104''</ref> While designed for large-scale transit, portals have a limited transit capacity and can be strained or even destroyed if this capacity is exceeded.<ref>'''Halo: Cryptum''', ''pages 313-314''</ref> Portals also have a system that filters unnecessary objects such as debris, discarding them into the volume of slipspace.<ref>'''Halo: Cryptum''', ''page 323''</ref> While passage through a portal is remarkably faster than an ordinary slipspace jump, portal transit is not instantaneous; for example, the passage from the Earth portal to [[Installation 00|the Ark]] took over three weeks.<ref>[http://halo.xbox.com/en-us/intel/featured/video/herofortitude/bfe5038b-314a-4f17-a6be-f7613e0e3788 '''Halo Waypoint''', ''Hero-Fortitude'']</ref>


Portals may be generated by groundside facilities which vary in overall architecture but are typically enormous,<ref name="noon"/> or generator systems situated in space.<ref name="c312"/>
===Appearance===
Portals are similar in appearance to a slipspace rupture generated by a [[slipspace drive]], appearing as holes into the pitch-black void of slipspace and surrounded by blue-violet energy and supported by a web of [[hard light]].<ref name="h3">'''Halo 3''', campaign levels, ''[[The Storm]]'' and ''[[Floodgate]]''</ref><ref name="c312">'''Halo: Cryptum''', ''page 312''</ref> Some portals, however, allow visibility to the destination on the other side.<ref>'''Halo: Combat Evolved Anniversary''', ''Terminal 2''</ref><ref name="noon">'''Halo: Combat Evolved Anniversary''', multiplayer map ''[[High Noon]]''</ref>
==Usage==
The Forerunners had a network of portals that allowed fast passage throughout their [[ecumene]]. Some systems, including that of the [[capital]], had portal installations that connected to multiple worlds.<ref name="c312"/> [[The Librarian]] used an array of portals to travel to the worlds where she collected the various species of the galaxy for indexing at [[Installation 00|the Ark]]. The same network was used to transport the Halo rings.<ref>'''Halo: Cryptum''', ''page 310''</ref> The [[The Portal|generator device]] for one such portal was buried near the town of [[Voi]] on [[Earth]].<ref name="h3"/>
The Forerunners had a network of portals that allowed fast passage throughout their [[ecumene]]. Some systems, including that of the [[capital]], had portal installations that connected to multiple worlds.<ref name="c312"/> [[The Librarian]] used an array of portals to travel to the worlds where she collected the various species of the galaxy for indexing at [[Installation 00|the Ark]]. The same network was used to transport the Halo rings.<ref>'''Halo: Cryptum''', ''page 310''</ref> The [[The Portal|generator device]] for one such portal was buried near the town of [[Voi]] on [[Earth]].<ref name="h3"/>


==Trivia==
==Trivia==
The ''Halo: Reach'' multiplayer map ''[[High Noon]]'' is set in and around a portal generator.
The ''Halo: Reach'' multiplayer map ''[[High Noon]]'' is set in and around a portal generator. This portal facility is noticeably different from the Earth portal; in addition to a different structural design, the area of space beyond the portal is visible, as opposed to complete blackness. This particular generator also appears to nullify gravity in the immediate area around the portal, as floating rocks and clouds of dust can be seen swirling around the portal beyond the map's borders.


==Gallery==
==Gallery==

Revision as of 09:50, October 19, 2011

Slipspace portals are a method of slipstream space transit developed by the Forerunners. Essentially a large-scale application of slipspace translocation, slipspace portals are designed to transport enormous amounts of mass between two fixed points on a continuing basis.[1][2]

Description

Mechanics

Large constructs, such as the Halo installations, could be transported across interstellar distances through the use of portals. The transition of such a large object would slow down other slipspace traffic in the entire galaxy.[3] While designed for large-scale transit, portals have a limited transit capacity and can be strained or even destroyed if this capacity is exceeded.[4] Portals also have a system that filters unnecessary objects such as debris, discarding them into the volume of slipspace.[5] While passage through a portal is remarkably faster than an ordinary slipspace jump, portal transit is not instantaneous; for example, the passage from the Earth portal to the Ark took over three weeks.[6]

Portals may be generated by groundside facilities which vary in overall architecture but are typically enormous,[7] or generator systems situated in space.[8]

Appearance

Portals are similar in appearance to a slipspace rupture generated by a slipspace drive, appearing as holes into the pitch-black void of slipspace and surrounded by blue-violet energy and supported by a web of hard light.[9][8] Some portals, however, allow visibility to the destination on the other side.[10][7]

Usage

The Forerunners had a network of portals that allowed fast passage throughout their ecumene. Some systems, including that of the capital, had portal installations that connected to multiple worlds.[8] The Librarian used an array of portals to travel to the worlds where she collected the various species of the galaxy for indexing at the Ark. The same network was used to transport the Halo rings.[11] The generator device for one such portal was buried near the town of Voi on Earth.[9]

Trivia

The Halo: Reach multiplayer map High Noon is set in and around a portal generator. This portal facility is noticeably different from the Earth portal; in addition to a different structural design, the area of space beyond the portal is visible, as opposed to complete blackness. This particular generator also appears to nullify gravity in the immediate area around the portal, as floating rocks and clouds of dust can be seen swirling around the portal beyond the map's borders.

Gallery

List of appearances

Sources

  1. ^ Halo: Cryptum, page 200
  2. ^ Halo: Cryptum, page 274
  3. ^ Halo: Cryptum, page 104
  4. ^ Halo: Cryptum, pages 313-314
  5. ^ Halo: Cryptum, page 323
  6. ^ Halo Waypoint, Hero-Fortitude
  7. ^ a b Halo: Combat Evolved Anniversary, multiplayer map High Noon
  8. ^ a b c Halo: Cryptum, page 312
  9. ^ a b Halo 3, campaign levels, The Storm and Floodgate
  10. ^ Halo: Combat Evolved Anniversary, Terminal 2
  11. ^ Halo: Cryptum, page 310