Halo: Combat Evolved Anniversary: Difference between revisions
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The game will feature a graphics layer running on top of the exact ''Halo: Combat Evolved'' physics and gameplay engine.<ref>[http://www.gametrailers.com/video/e3-2011-halo-4/714845| '''GameTrailers''': ''E3 2011: Halo Returns Interview (Stream)'']</ref> As such, gameplay mechanics from the original game, such as the [[M6D Personal Defense Weapon System|M6D pistol's]] three-shot kill, will all be present. The game also features an online campaign cooperative mode over Xbox LIVE. Pressing the ''Back'' button allows the player to switch seamlessly between the graphics of the original 2001 title and the 2011 remake. | The game will feature a graphics layer running on top of the exact ''Halo: Combat Evolved'' physics and gameplay engine.<ref>[http://www.gametrailers.com/video/e3-2011-halo-4/714845| '''GameTrailers''': ''E3 2011: Halo Returns Interview (Stream)'']</ref> As such, gameplay mechanics from the original game, such as the [[M6D Personal Defense Weapon System|M6D pistol's]] three-shot kill, will all be present. The game also features an online campaign cooperative mode over Xbox LIVE. Pressing the ''Back'' button allows the player to switch seamlessly between the graphics of the original 2001 title and the 2011 remake. | ||
The game will integrate the [[Wikipedia:Kinect|Kinect]] to further enhance the gameplay experience for the single-player component.<ref name="kinect">[http://uk.xbox360.ign.com/articles/120/1200549p1.html '''IGN''': ''First Halo Kinect Details Revealed'']</ref> For example, players can reload their weapon, throw grenades, and switch between "legacy" and "remastered" graphics via voice commands.<ref name="kinect"/> Two new features to this integration are [[Analyze]] and [[Library (Anniversary feature)|Library]]. Analyze allows players to scan characters, vehicles and certain objects in the Campaign, and Library is essentially an index for | The game will integrate the [[Wikipedia:Kinect|Kinect]] to further enhance the gameplay experience for the single-player component.<ref name="kinect">[http://uk.xbox360.ign.com/articles/120/1200549p1.html '''IGN''': ''First Halo Kinect Details Revealed'']</ref> For example, players can reload their weapon, throw grenades, and switch between "legacy" and "remastered" graphics via voice commands.<ref name="kinect"/> Two new features to this integration are [[Analyze]] and [[Library (Anniversary feature)|Library]]. Analyze allows players to scan characters,vehicles and certain objects in the Campaign, and the Library is essentially an index for the scanned information.<ref name="kinect"/> The remastered graphics is also available in 3D, provided that the player has a 3D television.<ref>[http://halo.xbox.com/en-us/intel/featured/video/343-guilty-spark-level-demo/ed041717-3134-463a-9fdd-5187e7349448 '''Halo Waypoint''': ''"343 Guilty Spark" Level Demo'']</ref> | ||
The game will feature [[Halo: Combat Evolved Anniversary Skulls|skulls]], including at least five that never appeared in previous Halo games. [[List of Achievements for Halo: Combat Evolved Anniversary|Achievements]] will also be available. | The game will feature [[Halo: Combat Evolved Anniversary Skulls|skulls]], including at least five that never appeared in previous Halo games. [[List of Achievements for Halo: Combat Evolved Anniversary|Achievements]] will also be available. |
Revision as of 14:53, October 17, 2011
This article is about an upcoming work. Editors must cite sources for all contributions to this article. Edits that do not follow this standard will be reverted without notice. For more information, see the citation policy. |
Halo: Combat Evolved Anniversary, commonly referred to as Halo: Anniversary, is a first-person shooter video game and a graphical remake of 2001's Halo: Combat Evolved.[3] It was developed by 343 Industries in collaboration with Saber Interactive and Certain Affinity as part of 343 Industries' celebration of the original game's tenth anniversary. The game features remastered graphics and audio, using assets from Halo: Reach.[3][4] Available with the game are six multiplayer maps from Halo: Combat Evolved, Halo PC and Halo 2, along with a Firefight map based on the level Halo for Halo: Reach multiplayer.[3]
Features
The game will feature a graphics layer running on top of the exact Halo: Combat Evolved physics and gameplay engine.[5] As such, gameplay mechanics from the original game, such as the M6D pistol's three-shot kill, will all be present. The game also features an online campaign cooperative mode over Xbox LIVE. Pressing the Back button allows the player to switch seamlessly between the graphics of the original 2001 title and the 2011 remake.
The game will integrate the Kinect to further enhance the gameplay experience for the single-player component.[6] For example, players can reload their weapon, throw grenades, and switch between "legacy" and "remastered" graphics via voice commands.[6] Two new features to this integration are Analyze and Library. Analyze allows players to scan characters,vehicles and certain objects in the Campaign, and the Library is essentially an index for the scanned information.[6] The remastered graphics is also available in 3D, provided that the player has a 3D television.[7]
The game will feature skulls, including at least five that never appeared in previous Halo games. Achievements will also be available.
Terminals will be found throughout the game, which, unlike the text-based terminals of Halo 3, contain full-motion video narrated by monitor 343 Guilty Spark. These terminals will link the game's story to that of Halo 4.[3][8] Anniversary will also have subtitles available for in-game and combat dialogue.[9]
Theater mode will be available for multiplayer, but not for the remastered single-player.[10]
Multiplayer
Anniversary will include Halo Reach's multiplayer component, (similar to the Halo 3: Mythic disc that accompanies Halo 3: ODST), and will include six competitive maps and one Firefight map. These competitive maps are remakes of maps from earlier games; each has both an exact remake and a modified version that utilizes the new features of Halo: Reach. These maps will feature Forge support.[11] The M6G magnum can be modified to function like the M6D magnum from the campaign.[12]
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Development
Audio
- Main article: Halo: Combat Evolved Anniversary: Original Soundtrack
All non-vocal audio for the game will be re-recorded by Skywalker Sound,[20] while the original voice-acting will remain untouched.[3] The soundtrack will have both a normal CD release and a 5,000-edition vinyl limited release.[21] Both editions will be released on November 15, 2011.[22][23]
Design
The game's ability to alternate between legacy and remastered graphics in the Campaign was made possible thanks to a rendering engine developed by Saber Interative.[24] The technology allowed the developers to both update the Halo: Combat Evolved's visuals while preserving the original gameplay at the same time.[24]
Because of their previous contributions to the series - the Blastacular and Defiant map packs - Certain Affinity was approached once more by 343 Industries to streamline the multiplayer maps to take Reach's gameplay options into account.
Marketing promotions
Announcement trailer
- Main article: Halo: Combat Evolved Anniversary announcement trailer
The Halo: Combat Evolved Anniversary announcement trailer was released on June 6, 2011. It showcases the differences between the original Halo: Combat Evolved and Anniversary.
Waypoint Exclusive
- Main article: Halo: Combat Evolved Anniversary Exclusive
Halo: Combat Evolved Anniversary Exclusive is a video documentary, in which various 343 Industries employees comment on the development and features of the game.[3]
Pre-order bonuses
Customers who pre-order the game will receive a code to download John-117's Mark V MJOLNIR armor for their Avatars. Pre-ordering the game also gives access to the "Grunt Funeral Skull", which causes Unggoy to explode like plasma grenades when killed.[25]
- Main article: Halo: Combat Evolved Anniversary terminals teaser
A short trailer which originally debuted during the Halo Universe panel at San Diego Comic-Con 2011. It showcases the animation used in the terminals with a narration by 04-343 Guilty Spark.[26]
Trivia
- The game was internally referred to as "Spark" during development.[27]
- The Marathon logo is removed from the original Halo: Combat Evolved logo and is replaced by the outline of a Forerunner monitor. This is because the Marathon intellectual property is owned by Bungie, not by Microsoft Studios or 343 Industries.
- According to Frank O'Connor, John-117's abnormally proportioned helmet from the announcement trailer was being fixed prior to the trailer's release, though it was not completed in time to appear in the final E3 trailer.[28]
Gallery
Logos
Promotional images
Concept art
- Halo anniversary ost concept cover.jpg
Concept art featuring John-117.
- Halo anniversary menu concept 1.jpg
Concept art of Installation 04 in Halo: Combat Evolved Anniversary's menu.
- Halo anniversary menu concept 2.jpg
Another concept of the menu.
- Halo anniversary pillar of autumn concept 1.jpg
Concept art of the level The Pillar of Autumn.
- Halo anniversary pillar of autumn concept 2.jpg
Concept art of a corridor on the Pillar of Autumn.
- Halo anniversary assault on the Croom concept.jpg
Concept art of the level Assault on the Control Room.
- Halo anniversary two betrayals concept 1.jpg
Concept art of the level Two Betrayals.
- Halo anniversary two betrayals concept 2.jpg
Concepts of Two Betrayals.
- Halo anniversary the maw concept.jpg
Concept art of the level The Maw.
Screenshots
Marines storm the beach on the level The Silent Cartographer.
An image from the redesigned level 343 Guilty Spark.
An image of the multiplayer map Penance.
An image of the multiplayer map Battle Canyon.
- CE AR.PNG
The MA5B as it appears in Halo: Combat Evolved Anniversary.
- Halo CE T&R.PNG
A screenshot of the redesigned level The Truth and Reconciliation.
Captain Keyes and John-117 standing on the Pillar of Autumn's bridge in the redesigned level The Pillar of Autumn.
- 2817470-gallery.png.jpg
Two Grunts near a set of blast doors on the Pillar of Autumn.
The Master Chief and a Marine engaging Elite Minors onboard the Pillar of Autumn.
Sources
- ^ Halo Waypoint: Halo: Anniversary
- ^ Xbox.com, Halo: Combat Evolved Anniversary
- ^ a b c d e f Cite error: Invalid
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- ^ VideoGamer: Halo remake does not feature original audio
- ^ GameTrailers: E3 2011: Halo Returns Interview (Stream)
- ^ a b c IGN: First Halo Kinect Details Revealed
- ^ Halo Waypoint: "343 Guilty Spark" Level Demo
- ^ IGN.com: E3 2011: Halo CE Anniversary - New Secrets for an Old Friend
- ^ YouTube: SDCC 2011: Halo Universe Panel Part 3
- ^ OXM Special Edition - Halo: The Game That Changed The World, page 116
- ^ Halo Waypoint: 343 Sparkcast #5
- ^ Halo Waypoint: BTS: Anniversary Multiplayer
- ^ a b c d Halo Waypoint: The Halo Bulletin: 8/17/11
- ^ HBO forums: "Map... never been seen on console before."
- ^ a b IGN.com: Halo - Ridgeline Flythrough
- ^ HBO forums: "Map... never been seen on console before."
- ^ a b IGN.com: Halo - Solitary Flythrough
- ^ Halo Waypoint: The Halo Bulletin: 9/14/11
- ^ IGN.com: Halo - Installation 04 Flythrough
- ^ IGN.com: Halo Fest: Halo Anniversary Campaign Discussion
- ^ Xbox360Achievements.org - Frank O'Connor Interview
- ^ Gamestop.com - Halo: Anniversary soundtrack
- ^ Gamestop.com - Halo: Anniversary soundtrack, limited Vinyl Edition
- ^ a b Computer and Video Games: The man who's rebuilding Halo: Combat Evolved
- ^ Halo Waypoint: Special Halo: Combat Evolved Anniversary Pre-order Bonuses
- ^ Halo Waypoint: Anniversary Terminals Teaser
- ^ Halo Waypoint: 343 Sparkcast #4
- ^ Halo.Bungie.Org: Frankie's Back. With an update ;-)