Rizvum-pattern Revenant: Difference between revisions
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File:Revenant - Plasma Mortar.png|A Revenant firing its [[Light Plasma Mortar]]. | File:Revenant - Plasma Mortar.png|A Revenant firing its [[Light Plasma Mortar]]. | ||
File:Revenant - Gameplay01.png|Revenant in action. | File:Revenant - Gameplay01.png|Revenant in action. | ||
File:Revenant - Gameplay02.png | File:Revenant - Gameplay02.png|A Revenant taking out a Wraith. | ||
</gallery> | </gallery> | ||
Revision as of 12:27, August 16, 2010
Template:Ratings Template:New Content
Template:Ship The Revenant is a Covenant vehicle that was utilized during the Fall of Reach.[1]
Design details
The Revenant is an infantry support vehicle with driving mechanics similar to those of the Type-32 Rapid Assault Vehicle. It is armed with a single light plasma mortar, which is essentially a downscaled version of the plasma mortar mounted on the Covenant Type-25 Assault Gun Carriage. The weapon can be fired approximately every two to three seconds by the vehicle's driver. The Revenant is more agile than most vehicles and has the ability to boost, but provides little protection for its occupants. It can carry one passenger in a side seat.[1][2]
Trivia
- In folklore, a revenant was a visible ghost or animated corpse that terrorized the living.
- It appears similar to the Spectre from pre-release builds of Halo: Combat Evolved which was ultimately cut from the final game. However, it lacks the overhead defenses of the pre-release Spectre.
- The Revenant's targeting reticule is almost identical to that of the Type-52 Directed Energy Support Weapon, while its projectile is similar to those of the concussion rifle and the Type-52 Troop Carrier's plasma cannon.
Sources
- ^ a b IGN - SDCC 10: Halo: Reach's Huge Forge World
- ^ Cite error: Invalid
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Gallery
- Revenant - Plasma Mortar.png
A Revenant firing its Light Plasma Mortar.