Armor customization: Difference between revisions

From Halopedia, the Halo wiki

No edit summary
No edit summary
Line 138: Line 138:
''Halo: Reach'' offers a new and more an abundant amount of armor customizations that allows players to add several parts on their general armor. By winning or finishing [[Matchmaking]] games, getting [[Commendations]], completing [[Achievements]], or by completing daily and weekly challenges, players will be able to earn "[[credit]]s" (cR) which will allow them to purchase new armor.
''Halo: Reach'' offers a new and more an abundant amount of armor customizations that allows players to add several parts on their general armor. By winning or finishing [[Matchmaking]] games, getting [[Commendations]], completing [[Achievements]], or by completing daily and weekly challenges, players will be able to earn "[[credit]]s" (cR) which will allow them to purchase new armor.


Additionally, the [[Halo: Reach Limited Edition|Limited]] and [[Halo: Reach Legendary Edition|Legendary Edition]]  of ''Reach'' includes exclusive armor permutations/effects for your player character. The Limited Edition comes with the "Sangheili Officer" Elite permutation, while the Legendary Edition includes the aforementioned permutation, along with a SPARTAN "Flaming Head" effect. A redeemable token that gives the player access to the Recon Helmet will be bundled with the game to all sales made on the release date, and with all pre-orders outside of the United States.  
Additionally, the [[Halo: Reach Limited Edition|Limited]] and [[Halo: Reach Legendary Edition|Legendary Edition]]  of ''Reach'' includes exclusive armor permutations/effects for your player character. The Limited Edition comes with the "Sangheili Officer" Elite permutation, while the Legendary Edition includes the aforementioned permutation, along with a SPARTAN "Flaming Head" effect. A redeemable token that gives the player access to the Recon Helmet will be bundled with the game to all sales made on the release date, and with all pre-orders outside of the United States.


According to the Bungie Weekly Update (6/4/2010), there are ten available slots for armor customization in accordance with the attached picture for the section. Also, Elite armor customization does not cost additional cR, but requires the player to reach a certain rank; for example, to obtain the armor of an Ultra Elite, the player must reach the rank of Warrant Officer.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_061110 '''Bungie.net''': ''Bungie Weekly Update: 6/11/10'']</ref>
''Halo: Reach'' also features a new armor permutation system that has a player's multiplayer armor layout and colors be used on [[Noble Six]] in the Campaign mode, which will be seen in both gameplay ''and'' cinematics. However, if the player is equipped with the Legendary exclusive flaming helmet, the flames will be visible during gameplay, but will not be shown in cinematics.<ref name="update">[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_060410 '''Bungie.net''': ''Bungie Weekly Update: 6/4/2010'']</ref>


The ten available slots customizable to SPARTANS feature the ordinary Helmet, Right and Left Shoulders, and Chest Pieces, returning from Halo 3. Another slot has been seen in a recent Weekly Update (6/4/2010), an exclusive in Halo: Reach, is the customizeation your knee pads. The remaining five armor customizing slots are currently unknown.
There are ten available slots for armor customization in accordance with the attached picture for the section. The ten available slots customizable to SPARTANS feature the ordinary Helmet, Right and Left Shoulders, and Chest Pieces, returning from ''Halo 3''. The only known new slot is the customization of the player's knee guards. The remaining five armor customizing slots are currently unknown.<ref name="update"/> ''Halo: Reach'' also grants players the ability to add various accessories to their armor, such as flashlights and bandoliers, which affect aesthetics only.
 
Elite armor customization does not cost additional cR, but requires the player to reach a certain rank; for example, to obtain the armor of an Ultra Elite, the player must reach the rank of Warrant Officer.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_061110 '''Bungie.net''': ''Bungie Weekly Update: 6/11/10'']</ref>


===SPARTAN===
===SPARTAN===
Line 220: Line 222:
*The neck of an Elite (regardless what armor permutation used) is completely immune to any form of damage except for a charged [[Type-25 Directed Energy Pistol]]. In addition, the projectile will simply pass through the neck, as though the neck wasn't there, without a blood spatter. This is because both Elites and Spartans share the same hitbox (where you can hit the character), but have different models.
*The neck of an Elite (regardless what armor permutation used) is completely immune to any form of damage except for a charged [[Type-25 Directed Energy Pistol]]. In addition, the projectile will simply pass through the neck, as though the neck wasn't there, without a blood spatter. This is because both Elites and Spartans share the same hitbox (where you can hit the character), but have different models.
*Each Elite also has a modified neck, whether sleek black, or a different model such as scale-like plating at the back.
*Each Elite also has a modified neck, whether sleek black, or a different model such as scale-like plating at the back.
*''Halo: Reach'' features a new armor permutation system that has a player's multiplayer armor layout and colors be used on [[Noble Six]] in the Campaign mode, which will be seen in both gameplay ''and'' cinematics. However, if the player is equipped with the Legendary exclusive flaming helmet, the flames will be visible during gameplay, but will not be shown in cinematics.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_060410 '''Bungie.net''': ''Bungie Weekly Update: 6/4/2010'']</ref>
*''Halo: Reach'' also grants players the ability to add various accessories to their armor, such as flashlights and bandoliers, which affect aesthetics only.


==Gallery==
==Gallery==

Revision as of 08:51, June 13, 2010

Template:Ratings

Help.png
This article does not have enough inline citations and/or does not adhere to the proper citation format. You can help Halopedia by adding citations.

Armor Permutations are a feature in Halo 3, Halo 3: ODST, and Halo: Reach which let players customize their multiplayer character's armor to their liking. In Halo 3 and Halo: Reach, this feature allows players to change the helmet, shoulders, and chest armor pieces worn by their multiplayer character. Players also have the option of choosing between being a Spartan or Elite in multiplayer.

SPARTAN Armor Permutations

There is a wide variety of SPARTAN II armor permutations in Halo 3. Eleven helmets, eight shoulder pieces and eight chest pieces for a total of 5,632 different SPARTAN II armor permutation possibilities: One helmet, two shoulder pieces and one chest piece per permutation, not including the Bungie Armor Chest piece. It should be noted the Rogue, Mark V, and ODST armor only have helmet pieces and Security armor has both helmet and shoulder pieces but is in the absence of a chest permutation. The HAYABUSA Project includes the HAYABUSA and Katana permutations.

Template:MJOLNIR Variations

Elite Armor Permutations

There is a wide variety of Elite armor permutations with five helmets, five shoulder pieces and five chest pieces for a total of 625 different Sangheili armor permutations, with one helmet, two shoulder pieces, and a chest piece per permutation.

Template:Elite Variations

Unlocking Permutations

Spartan Armor Permutations
Chest Shoulder Helmet
Mark VI (Starter) (Starter) (Starter)
CQB (Starter) (Starter) (Starter)
EVA Beat Template:Levelname (Normal) Beat Template:Levelname (Normal) Campaign Complete: Normal
EOD Beat Template:Levelname (Legendary) Beat Template:Levelname (Legendary) Campaign Complete: Legendary
Hayabusa Collect 5 skulls Collect 9 skulls Collect all 13 skulls
Katana 1000 gamerscore in Halo 3 N/A N/A
Bungie Bungie employees only N/A N/A
Security N/A Get 750 Gamerscore Get 1000 Gamerscore
Recon Complete the Vidmaster Challenges Complete the Vidmaster Challenges. Complete the Vidmaster Challenges.
Scout Get the Achievement Too Close to the Sun Get the Achievement Mongoose Mowdown Get the Achievement Used Car Salesman
ODST N/A N/A Become a Spartan Graduate
Mark V N/A N/A Become a UNSC Spartan
Rogue N/A N/A Become a Spartan Officer
Sangheili Armor Permutations
Combat (Starter) (Starter) (Starter)
Assault (Starter) (Starter) (Starter)
Flight Beat Tsavo Highway (Heroic) Beat The Ark (Heroic) Campaign Complete: Heroic
Ascetic Get the Achievement Up Close and Personal Get the Achievement Overkill Get the Achievement Steppin' Razor
Commando Get the Achievement Triple Kill Halo 3 Auto-Updates/Steppin' Razor[1]

Get Overkill

ODST Permutations

File:Nohelmet.jpg
Choosing not to wear a helmet will not affect gameplay.

Halo 3: ODST features armor customization, though it is not as complex as Halo 3's. One can play as each member of the squad having their own unique aesthetic Bungie-created armor. Players can choose primary and secondary armor colors, but the armor's main color remains the same. Players can also choose not to wear a helmet unless they are using the Rookie character model. Choosing not to wear a helmet does not affect game play. Without a helmet, the player still has the same health and stamina and they can still use VISR mode.

Characters

The Armory (Halo: Reach Permutations)

Template:New Content

File:Reach customization Concepts.jpg
Concepts for various armor permutations in Halo: Reach.

Halo: Reach offers a new and more an abundant amount of armor customizations that allows players to add several parts on their general armor. By winning or finishing Matchmaking games, getting Commendations, completing Achievements, or by completing daily and weekly challenges, players will be able to earn "credits" (cR) which will allow them to purchase new armor.

Additionally, the Limited and Legendary Edition of Reach includes exclusive armor permutations/effects for your player character. The Limited Edition comes with the "Sangheili Officer" Elite permutation, while the Legendary Edition includes the aforementioned permutation, along with a SPARTAN "Flaming Head" effect. A redeemable token that gives the player access to the Recon Helmet will be bundled with the game to all sales made on the release date, and with all pre-orders outside of the United States.

Halo: Reach also features a new armor permutation system that has a player's multiplayer armor layout and colors be used on Noble Six in the Campaign mode, which will be seen in both gameplay and cinematics. However, if the player is equipped with the Legendary exclusive flaming helmet, the flames will be visible during gameplay, but will not be shown in cinematics.[2]

There are ten available slots for armor customization in accordance with the attached picture for the section. The ten available slots customizable to SPARTANS feature the ordinary Helmet, Right and Left Shoulders, and Chest Pieces, returning from Halo 3. The only known new slot is the customization of the player's knee guards. The remaining five armor customizing slots are currently unknown.[2] Halo: Reach also grants players the ability to add various accessories to their armor, such as flashlights and bandoliers, which affect aesthetics only.

Elite armor customization does not cost additional cR, but requires the player to reach a certain rank; for example, to obtain the armor of an Ultra Elite, the player must reach the rank of Warrant Officer.[3]

SPARTAN

Armor Price
Mark V[B]
Helmet Starter

1000 cR
5000 cR

Shoulders 5000 cR
CQC
Helmet
  • UA (Up-armored)
  • HUL
1000 cR

2000 cR
5000 cR

Chest (Assault/CQC) 2000 cR
Military Police
Helmet 2000 cR

5000 cR
20,000 cR

Chest (MP/Base Security) 200 cR
Scout
Shoulders 200 cR
Chest (Assault/Scout) 400 cR
Others
EOD (Shoulders) 1000 cR
FJ/PARA (Shoulders) 3500 cR

Sangheili

Armor Rank
Sangheili Officer
Spec-Ops
Sangheili Ultra Warrant Officer

Trivia

  • There was originally going to be an Arbiter Armor Permutation, but it was taken out before Halo 3's release. Bungie, however, did not explain why. The armor was thought going to be released as a DLC but was scrapped due to coding conflicts.Template:Fact
  • The neck of an Elite (regardless what armor permutation used) is completely immune to any form of damage except for a charged Type-25 Directed Energy Pistol. In addition, the projectile will simply pass through the neck, as though the neck wasn't there, without a blood spatter. This is because both Elites and Spartans share the same hitbox (where you can hit the character), but have different models.
  • Each Elite also has a modified neck, whether sleek black, or a different model such as scale-like plating at the back.

Gallery

Spartans

Sangheili

Sources

  1. ^ Bungie.net: "The longstanding “Elite Commando Shoulders aren’t unlocking with the achievement” bug is being resolved in the auto update. The shoulders weren’t unlocking when the Steppin’ Razor achievement was acquired. In the post-auto update era, the Commando Shoulders will be unlocked for everyone, regardless of the status of the corresponding achievement."
  2. ^ a b Bungie.net: Bungie Weekly Update: 6/4/2010
  3. ^ Bungie.net: Bungie Weekly Update: 6/11/10

External Links