Ghost of Lockout: Difference between revisions
From Halopedia, the Halo wiki
No edit summary |
|||
Line 13: | Line 13: | ||
*Caused by extreme [[lag]] | *Caused by extreme [[lag]] | ||
*Caused by a network problem coupled with a [[mod]] | *Caused by a network problem coupled with a [[mod]] | ||
==Related Links== | |||
*[http://www.thecodexseries.com/forum/lofiversion/index.php/t441.html Edgework Entertainments Forum] | |||
*[http://www.halo2boards.com/showthread.phtml?t=1852 The Unofficial Halo 2 Boards] | |||
[[Category: Glitches]] | [[Category: Glitches]] |
Revision as of 14:40, February 12, 2007
<youtube width="150" height="150">0nza2gdK1ZI</youtube>
The Ghost of Lockout is an unidentified apparition on the Halo 2 multiplayer map Lockout.
Description
It physically manifests as a pure white SPARTAN-II armed with a M6C Magnum Sidearm and plasma grenades. It can move across the map by sliding - it does not "walk" like traditional players, instead simply gliding across the map. It glides up various ramps and jumps off of ledges. It can also teleport instantaneously for transportation, although this is very rare.
Whenever it encounters an enemy player, it will undergo a plasma grenade animation, tossing an automatically-aimed plasma grenade that has a 100% chance of "sticking" the target. Although it mostly uses its auto-stick, it sometimes will use its Magnum. However, it sometimes overlooks a player, gliding beyond him, although other times, it will aggressively pursue a player.
The "Ghost" is indestructible, and is impervious even to an assassination hit from behind.