Vostu-pattern carbine: Difference between revisions
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*In the ''[[Halo 3]]'' Campaign when [[The Arbiter]] or one of the Elites die they re-spawn with a Carbine. | *In the ''[[Halo 3]]'' Campaign when [[The Arbiter]] or one of the Elites die they re-spawn with a Carbine. | ||
*In the ''[[Halo 2]]'' and ''[[Halo 3]]'' instruction booklets, the Carbine is incorrectly labeled as having 36 rounds, instead of the actual 18 rounds. Ironically this is the number of rounds the Carbine's human equivalent, the Battle Rifle, has. | *In the ''[[Halo 2]]'' and ''[[Halo 3]]'' instruction booklets, the Carbine is incorrectly labeled as having 36 rounds, instead of the actual 18 rounds. Ironically this is the number of rounds the Carbine's human equivalent, the Battle Rifle, has. | ||
* The green ring on the end of the cartridge is an ammo indicator and is effective when you need to keep your focus on the actual battle. | |||
*Despite having a 2x zoom scope capability, the Carbine doesn't appear to have a scope mounted on it. A theory speculates that the ammo cartridges are in fact the scope, explaining the symbols in the center of the the ammo count as well as to why there is no other scope on the Carbine or like the Plasma Rifle it relies on the user's HUD. | *Despite having a 2x zoom scope capability, the Carbine doesn't appear to have a scope mounted on it. A theory speculates that the ammo cartridges are in fact the scope, explaining the symbols in the center of the the ammo count as well as to why there is no other scope on the Carbine or like the Plasma Rifle it relies on the user's HUD. | ||
*The Carbine is first encountered in Halo 2 on the level The Arbiter. | *The Carbine is first encountered in Halo 2 on the level The Arbiter. |