Rumble Pit: Difference between revisions
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*[[Construct]] | *[[Construct]] | ||
*[[Guardian]] | *[[Guardian]] | ||
*[[Epitaph]] | |||
*[[Epilogue]] - Epitaph with shield doors removed and weapon layout tweaked. | |||
*[[Isolation]] | *[[Isolation]] | ||
*[[Narrows]] | *[[Narrows]] | ||
*[[Snowbound]] (FFA) - Default layout tweaked for Free For All. | *[[Snowbound]] (FFA) - Default layout tweaked for Free For All. | ||
*[[Boundless]] - Snowbound with shield doors removed. | |||
*[[The Pit]] | *[[The Pit]] | ||
*[[Foundry]] – | *[[Pit Stop]] - The Pit with inaccessible spawn hives. | ||
*[[Blackout]] – | *[[Foundry]] – Required. Part of the Heroic Map Pack. | ||
*[[Rat's Nest]] - Required. Part of the Heroic Map Pack. | |||
*[[Standoff]] - Required. Part of the Heroic Map Pack. | |||
*[[Blackout]] – Required. Part of the Legendary Map Pack. | |||
*[[Ghost Town]] - Required. Part of the Legendary Map Pack. | |||
*[[Cold Storage]] - Required. Download from Xbox Live Marketplace. | |||
*[[Assembly]] - Required. Part of the Mythic Map Pack. | |||
*[[Orbital|Andromeda]] - Custom variant of Orbital. Orbital is part of the Mythic Map Pack. | |||
*[[Sandbox]] - Required. Part of the Mythic Map Pack. | |||
Additional variants of some maps may also appear for specific game types. | |||
===Gametypes played in Rumble Pit=== | ===Gametypes played in Rumble Pit=== | ||
*[[Slayer]] ( | All percentages are rounded. | ||
* | |||
*[[Slayer]] (32% chance of being selected) - 25 kills to win. Assault Rifle starts, no secondary weapons. 12 minute match time limit. | |||
*Slayer BRs (24%) - 25 kills to win. Battle Rifle starts, Magnum secondaries. 10 minute match time limit. | |||
*[[Swords]] (11%) - Slayer, 25 kills to win. Energy Sword spawns, no secondary weapons. Player traits: Cannot pick up weapons, cannot drive vehicles. Map traits: No vehicles or weapons on the map. 12 minute match time limit. | *[[Swords]] (11%) - Slayer, 25 kills to win. Energy Sword spawns, no secondary weapons. Player traits: Cannot pick up weapons, cannot drive vehicles. Map traits: No vehicles or weapons on the map. 12 minute match time limit. | ||
*[[Juggernaut]] ( | *[[Juggernaut]] (4%) - Kill the Juggernaut to become the Juggernaut. Juggernaut earns points for kills (10 points to win). Juggernaut traits: 2x Overshield, 50% Shield Recharge Rate, 125% Damage. 12 minute match time limit. | ||
*[[Oddball]] ( | *[[Oddball]] (11%) - Hold the skull to earn points (50 points to win). 12 minute match time limit. | ||
*[[Crazy King]] ( | *[[Crazy King]] (4%) - Stand in the hill to gain points (100 points to win). Hill traits: Moving Hill (30 second intervals), random moving order. 12 minute match time limit. | ||
*[[Ninjaball]] ( | *[[Ninjaball]] (4%) - Hold the skull to earn points (100 points to win). Ball carrier traits: 90% Damage Resistance, 50% Shield Recharge Rate, 150% Walking Speed, 50% Personal Gravity, Passenger only in vehicles. 12 minute match time limit. | ||
*[[Mosh Pit]] ( | *[[Mosh Pit]] (3%) - Stand in the hill to gain points (100 points to win). Hill traits: Stationary Hill. Player in hill traits: 150% Damage Resistance, 200% Shield Recharge Rate, 25% Shield Vampirism. 12 minute match time limit. | ||
*[[Infection|Braaains]] (8%) - Get points by killing survivors as a zombie, or by killing zombies as a Survivor. Survivors start with Shotguns and Magnums. Zombies have energy swords, are colored black, and have no energy shields. Player with the most points after 4 rounds wins. Three minute round time limit. | |||
*[[Save One Bullet]] (4%) - Get points by killing survivors as a zombie, or by killing zombies as a Survivor. Survivors start with Shotguns and Magnums. Zombies have Energy Swords, and are colored black. Player with the highest score after 4 rounds wins. Three minute round time limit. | |||
[[ | |||
=Tips and Tricks= | =Tips and Tricks= | ||
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Close-combat is ''always'' ill-advised in a Rumble Pit as it can help the leaders get easy points with better [[weaponry]]. | Close-combat is ''always'' ill-advised in a Rumble Pit as it can help the leaders get easy points with better [[weaponry]]. | ||
{{Games}} | |||
[[Category:Playlists]] |
Revision as of 04:51, July 1, 2009
- "A mix of Slayer and other Free For All games. Go it alone, or join as a group and throw down against each other."
- — In-game description for Halo 3's social Rumble Pit playlist
Rumble Pit is a Halo 2 and Halo 3 playlist based around "free-for-all" action. It is one of the trickiest and most prestigious matchmaking playlists. Playing Slayer in many variants (though most often it's regular Slayer).
- This playlist is unranked, meaning you are matched against people whose skill level varies and guests can play.
It allows up to 8 players in Halo 2, 8 players in Halo 3, and rotates through a selection of maps and gametypes, most notably the "slayer", (Including variants like swords, and shotguns) "fiesta" rules.
The Rumble Pit matchmaking playlist was ranked in Halo 2 on Xbox Live from its release (in 2004) until early 2007, and is now unranked in Halo 3. Halo 3's ranked version of Rumble Pit is called Lone Wolves.
Halo 2 Rules and Maps
Bungie changes the exact list of maps and rules periodically; the list as of 5/26/06 is:
Halo 3
Maps played in Rumble Pit
Note: All maps have equal chance of being selected
- Construct
- Guardian
- Epitaph
- Epilogue - Epitaph with shield doors removed and weapon layout tweaked.
- Isolation
- Narrows
- Snowbound (FFA) - Default layout tweaked for Free For All.
- Boundless - Snowbound with shield doors removed.
- The Pit
- Pit Stop - The Pit with inaccessible spawn hives.
- Foundry – Required. Part of the Heroic Map Pack.
- Rat's Nest - Required. Part of the Heroic Map Pack.
- Standoff - Required. Part of the Heroic Map Pack.
- Blackout – Required. Part of the Legendary Map Pack.
- Ghost Town - Required. Part of the Legendary Map Pack.
- Cold Storage - Required. Download from Xbox Live Marketplace.
- Assembly - Required. Part of the Mythic Map Pack.
- Andromeda - Custom variant of Orbital. Orbital is part of the Mythic Map Pack.
- Sandbox - Required. Part of the Mythic Map Pack.
Additional variants of some maps may also appear for specific game types.
Gametypes played in Rumble Pit
All percentages are rounded.
- Slayer (32% chance of being selected) - 25 kills to win. Assault Rifle starts, no secondary weapons. 12 minute match time limit.
- Slayer BRs (24%) - 25 kills to win. Battle Rifle starts, Magnum secondaries. 10 minute match time limit.
- Swords (11%) - Slayer, 25 kills to win. Energy Sword spawns, no secondary weapons. Player traits: Cannot pick up weapons, cannot drive vehicles. Map traits: No vehicles or weapons on the map. 12 minute match time limit.
- Juggernaut (4%) - Kill the Juggernaut to become the Juggernaut. Juggernaut earns points for kills (10 points to win). Juggernaut traits: 2x Overshield, 50% Shield Recharge Rate, 125% Damage. 12 minute match time limit.
- Oddball (11%) - Hold the skull to earn points (50 points to win). 12 minute match time limit.
- Crazy King (4%) - Stand in the hill to gain points (100 points to win). Hill traits: Moving Hill (30 second intervals), random moving order. 12 minute match time limit.
- Ninjaball (4%) - Hold the skull to earn points (100 points to win). Ball carrier traits: 90% Damage Resistance, 50% Shield Recharge Rate, 150% Walking Speed, 50% Personal Gravity, Passenger only in vehicles. 12 minute match time limit.
- Mosh Pit (3%) - Stand in the hill to gain points (100 points to win). Hill traits: Stationary Hill. Player in hill traits: 150% Damage Resistance, 200% Shield Recharge Rate, 25% Shield Vampirism. 12 minute match time limit.
- Braaains (8%) - Get points by killing survivors as a zombie, or by killing zombies as a Survivor. Survivors start with Shotguns and Magnums. Zombies have energy swords, are colored black, and have no energy shields. Player with the most points after 4 rounds wins. Three minute round time limit.
- Save One Bullet (4%) - Get points by killing survivors as a zombie, or by killing zombies as a Survivor. Survivors start with Shotguns and Magnums. Zombies have Energy Swords, and are colored black. Player with the highest score after 4 rounds wins. Three minute round time limit.
Tips and Tricks
A Rumble Pit is evenly comparable to a Lone Wolves match, save that it is not ranked but social. A good stratagem to work with on any given Free-for-All match is to step back, watch, wait, and charge. To bluntly hurtle towards foes is a guaranteed lose. For example if it is a Guardian Slayer match, you can primarily see hordes of Spartans and Elites having at it in the main arena in the center. Grab a Battle Rifle and a handful of grenades, hurl them in the arena and pick off your rivals.
Close-combat is always ill-advised in a Rumble Pit as it can help the leaders get easy points with better weaponry.