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*[[Frank O'Connor]]
*[[Frank O'Connor]]
*[[Martin O'Donnell]]
*[[Martin O'Donnell]] -Music and Soundtrack
*[[Pete Parsons]]
*[[Pete Parsons]]
*[[Alexander Seropian]]
*[[Alexander Seropian]]
*[[Matt Soell]]
*[[Matt Soell]]
*[[Joseph Staten]]
*[[Joseph Staten]]
*[[Shi Kai Wang]]
*[[Shi Kai Wang]] -Designer
*[[Jason Jones]]  
*[[Jason Jones]] -Project Lead
*[[Marcus R. Lehto]]  
*[[Marcus R. Lehto]]  
*[[Robert McLees]]
*[[Robert McLees]] -Weapons Designer and Graphics
*[[Christian Allen]]
*[[Christian Allen]]
*[[Tyson Green]]
*[[Tyson Green]]
*[[John Butkis]]
*[[John Butkis]] - Animator


== Sources ==
== Sources ==

Revision as of 20:09, September 22, 2007

Template:Realworld

"Even through the Microsoft acquisition, Bungie’s purpose is not to make money for Microsoft and support the platform. Bungie’s purpose is to make great stuff."
Chris Butcher[1]
The Bungie team.

Bungie Studios is a video game developer founded in 1991 under the name Bungie Software. For much of the 1990s they developed a series of increasingly technically detailed first-person shooter (FPS) games for the Macintosh, the most famous being the Marathon series, following this with the acclaimed Myth tactical-combat series for both the Mac and Windows. Bungie games were particularly well-loved by players due to their complex backstories which often left more mysteries unexplained than revealed.

In 1999 they announced their next product was a return to the FPS genre, with a world-beating physics and AI system, to be known as Halo and to be released at the same time on both the Mac and Windows. On June 19, 2000, Microsoft announced that they had acquired Bungie Software and that Bungie would become a part of the Microsoft Game Division (subsequently renamed Microsoft Game Studios) under the name Bungie Studios. The original versions were soon delayed and the game was re-purposed for the Xbox, with the Mac and Windows versions only shipping two years later when it was no longer the renowned product it would have been in late 2000. The Xbox version of Halo received the Game of the Year and Console Game of the Year awards for 2002 from the Academy of Interactive Arts & Sciences, is known as a system seller and as of 2004 is still a videogame bestseller. Halo: Combat Evolved has been one of the most critically acclaimed games over the last three years, and its sequel Halo 2 has been called the 'most anticipated game of all time' by IGN Xbox.

Their offices were originally based in Chicago, Illinois. After Microsoft's acquisition, they moved into the Microsoft Campus at Redmond, Washington. They have more recently moved to Kirkland, Washington.

While not directly behind the program, Bungie oversaw and 'signed off' on the I Love Bees puzzle, named after the address of the 'hacked' bee-keeping website around which the game revolves briefly appeared in the Halo 2 theatrical trailer. They provided the I Love Bees designers with the Halo Story Bible, allowing the story to fit to Bungie's specifics.

Bungie Mythos

File:7-step plan.jpg
Bungie's 7-Step Plan for World Domination.

Bungie, like many production companies, puts references to older games in newer games. Unlike others, many of these references hint or imply that a great deal of Bungie's games operate in similar or identical universes. Most well known of this is the connection between the Marathon universe and the Halo universe, which share a great deal of similar names and themes (see List of Marathon references in Halo).

While most believed that Bungie would never add a direct connection between these two games (just as they did not for Marathon and Pathways into Darkness), its interesting to note that the I Love Bees puzzle did add a substantial connection between the Marathon universe and the Halo universe: Rampancy can happen to AIs in both universes.

Another interesting fact about Bungie is their use of the number seven. Many of these are more obvious than others, including 343 Guilty Spark (7 x 7 x 7 = 343), Pfhor Battle Group 7, and their official fan club, the 7th Column, but some of these are amusingly subtle: the Marathon colony ship was a hollowed out Deimos - first discovered in 1877 and first photographed in 1977. See also List of "Seven" references in Halo.

Bungie as a company has developed its own complex and diverse mythology in addition to that in their games. Several of these include:

  • The 7-Step Plan for World Domination.
  • The snack food Tijuana Mama.
  • The decapitated head of a dog named Ling-Ling (Step Five in the World Domination plan).
  • The entity that resides in their server named Disembodied Soul.
  • The chronically drunk and aggressive webmaster of Bungie.net (Known for dressing as a gorilla with a floppy yellow cowboy hat, as well as disappearing for months on "HTML research missions" and answering the E-Mails of grammatically impaired fans).
  • A cheap absorbent toy fish called the Soffish
  • The Cup, the prize at the Bungie Winter Pentathlon (A tradition has emerged that the losing team, out of envy, steals the cup rather than let the winning team touch it. In fact, several Bungie employees doubt the actual existence of The Cup, as it has been stolen and hidden so many times they have never laid eyes on it).
  • Bungie Day, a mock holiday Bungie created to celebrate the number seven.

Bungie Games

The cover art of Oni.

Bungie Employees

Main article: [[:
Category:Bungie Staff|
Category:Bungie Staff]]

Notable Bungie employees include:

Sources

Related Links

Internal

External