Pulse Carbine: Difference between revisions
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Sith Venator (talk | contribs) (Changed redirect target from Pulse carbine to Erudo'ma'keth-pattern pulse carbine) Tag: Redirect target changed |
CleanOpossum (talk | contribs) (This page is now dedicated to Pulse Carbine (gameplay). Sorry there is so little information currently, I will expand upon it later.) Tags: Removed redirect Mobile edit Disambiguation links |
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# | {{Status|Gameplay}} | ||
{{Notice/Gameplay}} | |||
{{Infobox/Weapon/Gameplay | |||
|name=Pulse Carbine | |||
|image= | |||
|factions=[[Covenant]], [[Banished]] | |||
|tier= | |||
|class=[[Weapon class#Assault Rifle|Assault Rifle]] | |||
|type= | |||
|range=Mid | |||
|counterparts= | |||
Human ([[UNSC]]): | |||
*[[Assault Rifle]] | |||
[[Covenant]]: | |||
*[[Plasma Rifle]] | |||
*[[Plasma Repeater]] | |||
*[[Storm Rifle]] | |||
|dmgtype=[[Plasma]] | |||
|mode= | |||
|damage=Low | |||
|rof=Mid | |||
|accuracy=Low | |||
|projspeed=Low | |||
|mag= | |||
|maxammo= | |||
|generalvariants= | |||
|h5reqvariants= | |||
|hinfvariants=[[Rapidfire Pulse Carbine]] | |||
|scopes= | |||
|attachments= | |||
}} | |||
The '''Pulse Carbine''' is a [[Covenant]] [[Weapon class#Assault Rifle|assault rifle]] first introduced in ''[[Halo Infinite]]''. Only effective at close to medium ranges, it fires a burst of 3 projectiles which deal very little [[Damage types#Plasma|plasma]] damage, even if all of the projectiles land. However, the projectiles do have a homing ability, but this is very weak. | |||
==Universe and lore== | |||
==Overview== | |||
The Pulse Carbine is a weak weapon first introduced in ''[[Halo Infinite]]'' as a successor to the [[Plasma Rifle]], [[Plasma Repeater]], and [[Storm Rifle]]. It appears in both [[campaign]] and [[multiplayer]], and is relatively common in both due to it's low power. The Pulse Carbine is more powerful in close quarters, but is almost useless at longer ranges. | |||
===Unlock and acquisition requirements=== | |||
In [[multiplayer]], the Pulse Carbine is a pickup weapon that can be found in certain [[weapon pad]]s. Whether or not the Pulse Carbine spawns is up to chance, as its weapon pads may offer an [[Assault Rifle]] instead, depending on the random weapon pad configuration generated at the start of the match. | |||
===Variants=== | |||
====Rapidfire Pulse Carbine==== | |||
{{Main|Rapidfire Pulse Carbine}} | |||
The Rapidfire Pulse Carbine is an improved version of the Pulse Carbine, featured in the ''Halo Infinite'' campaign and multiplayer. | |||
===Counterparts=== | |||
Throughout the ''Halo'' franchise, there have been several weapons similar in role to the Pulse Carbine. | |||
==Gameplay== | |||
===Stats=== | |||
{{Expand-section}} | |||
The following table summarises the Pulse Carbine's stats in ''Halo Infinite'': | |||
{{/Stats/FPS}} | |||
===Advantages=== | |||
*Homing ability | |||
*Has built in heat dissipation meaning that the user doesn't need to vent as often as some other plasma based weapons | |||
===Disadvantages=== | |||
*Useless at long ranges due to low accuracy | |||
*Fairly slow rate of fire; time between shots is relatively long | |||
===Tactics and strategies=== | |||
*Effective in tight, close-quarter environments | |||
*Can be combined with a [[melee]] to kill enemies quicker | |||
*Almost useless when fired from longer ranges; close the distance first, or use a different weapon | |||
*Sometimes useful for defending zones in [[objective]] modes, as enemies are forced to come into the zone to capture it | |||
==Skins and cosmetics== | |||
{{Main|Weapon customization}} | |||
==Medals== | |||
The following medals are exclusive to the Pulse Carbine, or to the assault rifle weapon class in ''Halo Infinite''. Other, less specific medals, can also be earned with the Pulse Carbine, but the ones listed are only those that are unique to assault rifles or to the Pulse Carbine itself. | |||
{| class="wikitable" | |||
!Icon | |||
!Name | |||
!Game | |||
!Unlock requirements | |||
|- | |||
|} | |||
==Production notes== | |||
==Gallery== | |||
===Concept art=== | |||
===HUD icons=== | |||
===Screenshots=== | |||
==List of appearances== | |||
*''[[Halo Infinite]]'' {{1st}} | |||
==Sources== | |||
{{Ref/Sources}} | |||
{{Navbox/Weapons/Gameplay}} | |||
[[Category:Halo Infinite weapons]] | |||
[[Category: Covenant weapons (gameplay)]] | |||
[[Category:Plasma weapons]] | |||
[[Category:Automatic weapons]] |
Revision as of 10:46, October 20, 2024
Pulse Carbine | |
---|---|
Gameplay role | |
Effective range: |
Mid |
Counterparts: |
Human (UNSC): |
Weapon stats | |
Damage: |
Low |
Projectile speed: |
Low |
Rate of fire: |
Mid |
Accuracy: |
Low |
Variants and attachments | |
Halo Infinite variant(s): |
|
The Pulse Carbine is a Covenant assault rifle first introduced in Halo Infinite. Only effective at close to medium ranges, it fires a burst of 3 projectiles which deal very little plasma damage, even if all of the projectiles land. However, the projectiles do have a homing ability, but this is very weak.
Universe and lore
Overview
The Pulse Carbine is a weak weapon first introduced in Halo Infinite as a successor to the Plasma Rifle, Plasma Repeater, and Storm Rifle. It appears in both campaign and multiplayer, and is relatively common in both due to it's low power. The Pulse Carbine is more powerful in close quarters, but is almost useless at longer ranges.
Unlock and acquisition requirements
In multiplayer, the Pulse Carbine is a pickup weapon that can be found in certain weapon pads. Whether or not the Pulse Carbine spawns is up to chance, as its weapon pads may offer an Assault Rifle instead, depending on the random weapon pad configuration generated at the start of the match.
Variants
Rapidfire Pulse Carbine
- Main article: Rapidfire Pulse Carbine
The Rapidfire Pulse Carbine is an improved version of the Pulse Carbine, featured in the Halo Infinite campaign and multiplayer.
Counterparts
Throughout the Halo franchise, there have been several weapons similar in role to the Pulse Carbine.
Gameplay
Stats
- This section needs expansion. You can help Halopedia by expanding it.
The following table summarises the Pulse Carbine's stats in Halo Infinite: Pulse Carbine/Stats/FPS
Advantages
- Homing ability
- Has built in heat dissipation meaning that the user doesn't need to vent as often as some other plasma based weapons
Disadvantages
- Useless at long ranges due to low accuracy
- Fairly slow rate of fire; time between shots is relatively long
Tactics and strategies
- Effective in tight, close-quarter environments
- Can be combined with a melee to kill enemies quicker
- Almost useless when fired from longer ranges; close the distance first, or use a different weapon
- Sometimes useful for defending zones in objective modes, as enemies are forced to come into the zone to capture it
Skins and cosmetics
- Main article: Weapon customization
Medals
The following medals are exclusive to the Pulse Carbine, or to the assault rifle weapon class in Halo Infinite. Other, less specific medals, can also be earned with the Pulse Carbine, but the ones listed are only those that are unique to assault rifles or to the Pulse Carbine itself.
Icon | Name | Game | Unlock requirements |
---|
Production notes
Gallery
Concept art
HUD icons
Screenshots
List of appearances
- Halo Infinite (First appearance)
Sources
|