Gameplay

Regret (Halo 5: Guardians map): Difference between revisions

From Halopedia, the Halo wiki

No edit summary
mNo edit summary
 
Line 6: Line 6:
|image=[[File:H5 Regret Lost and Found.jpg|350px]]
|image=[[File:H5 Regret Lost and Found.jpg|350px]]
|game=''[[Halo 5: Guardians]]''
|game=''[[Halo 5: Guardians]]''
|devname=<code>ng43r_midship_remix</code>
|location=Crash site of ''[[Undiminished Entelechy]]'', [[Installation 04]]
|location=Crash site of ''[[Undiminished Entelechy]]'', [[Installation 04]]
|date=September [[2552]], during the [[Battle of Installation 04]]
|date=September [[2552]], during the [[Battle of Installation 04]]

Latest revision as of 11:43, October 11, 2024

This article is about the Halo 5: Guardians map. For the High Prophet or other uses, see Prophet of Regret and Regret.
Regret
H5 Regret Lost and Found.jpg
Map overview

Game:

Halo 5: Guardians

Map file name (?):

ng43r_midship_remix

Lore information

Location:

Crash site of Undiminished Entelechy, Installation 04

Date (?):

September 2552, during the Battle of Installation 04

Gameplay overview

Terrain:

Covenant, overgrown

Recommended number of players:

8

Recommended gametype(s):

 
Artifacts collected from across Alpha Halo remain concealed within the Undiminished Entelechy's shattered hull.

Regret is a Halo 5: Guardians multiplayer map.

Overview[edit]

Regret is set on the Undiminished Entelechy, a Covenant ship in the Fleet of Particular Justice that crashed on Halo Installation 04.[1] The map is suited to 4v4 Team Slayer mode and was featured in the Halo 5: Guardians Multiplayer Beta.[2] Regret is a remix of the map Truth. The map features the MLRS-1 Hydra as the main power weapon on Slayer and the M57 Pilum rocket launcher in Strongholds. It, along with Eden, was featured in Week Two of Halo 5's beta.

Trivia[edit]

  • The original design idea of Truth remix was to simply turn the map geometry upside down. The concept of the map taking place aboard a crashed Covenant ship was eventually developed from this.[2]
  • The central structure is crawling with large insects that resemble Japanese beetles.
  • The foliage and time of day was changed since the beta version, going from green foliage with a noon sky to red and blue foliage (to denote sides of the map) and a late afternoon/evening sky.
  • In forge mode, it is possible to escape the map. This can be done by spawning a Phaeton, entering it, and flying as high as possible. When the player exits the Phaeton, they will bypass the invisible barrier at the top of the map. By quickly going into edit mode and flying through one of the holes in the broken dome, the player will have escaped the kill zone and will be free to explore the outside of the map. The player can re-enter the map by flying into the kill zone and dying.

Gallery[edit]

Sources[edit]