Chasm: Difference between revisions
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{{Status|Gameplay}} | {{Status|Gameplay}} | ||
{{Disambig header|the ''Halo Infinite'' multiplayer map|the ''Halo Wars'' multiplayer map|Chasms}} | {{Disambig header|the ''Halo Infinite'' multiplayer map|the ''Halo Wars'' multiplayer map|Chasms}} | ||
{{Multiplayer map infobox | {{Multiplayer map infobox | ||
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|gametypes=*[[Capture the Flag]]{{Ref/Reuse|S3MapModePreview}} | |gametypes=*[[Capture the Flag]]{{Ref/Reuse|S3MapModePreview}} | ||
*[[King of the Hill]]{{Ref/Reuse|S3MapModePreview}} | *[[King of the Hill]]{{Ref/Reuse|S3MapModePreview}} | ||
*[[ | *[[Slayer]]{{Ref/Reuse|S3MapModePreview}} | ||
|terrain=Forerunner interiors, [[hard light]] [[Light bridge|bridges]]{{Ref/Reuse|S3LaunchTrailer}} | |terrain=Forerunner interiors, [[hard light]] [[Light bridge|bridges]]{{Ref/Reuse|S3LaunchTrailer}} | ||
|symmetry=Rotational symmetrical{{Ref/Reuse|S3MapModePreview}} | |symmetry=Rotational symmetrical{{Ref/Reuse|S3MapModePreview}} | ||
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*Chasm is based heavily on a specific segment—also called "Chasm" internally—of the ''[[Halo Infinite]]'' mission [[Foundation (Halo Infinite)|Foundation]].{{Ref/Site|Id=FlathArtstation|URL=https://www.artstation.com/artwork/qQ0DqL|Site=ArtStation|Page=Halo Infinite <nowiki>|</nowiki> Follow the Signal, Chasm & Temple|D=24|M=02|Y=2023}} During the ''Halo Infinite'' network [[Co-op Campaign|co-op]] flight, multiplayer level designer Cliff Schuldt and a friend of his were playing in the aforementioned segment of the mission Foundation when they noticed that it would make for a fun multiplayer map. Schuldt decided to pull the space into a multiplayer level and make it rotationally symmetric so that it would work for [[Capture the Flag]]. After the map was well-received in its early playtests, it was decided that it would get the full treatment as an official map.{{Ref/Reuse|S3MapModePreview}} | *Chasm is based heavily on a specific segment—also called "Chasm" internally—of the ''[[Halo Infinite]]'' mission [[Foundation (Halo Infinite)|Foundation]].{{Ref/Site|Id=FlathArtstation|URL=https://www.artstation.com/artwork/qQ0DqL|Site=ArtStation|Page=Halo Infinite <nowiki>|</nowiki> Follow the Signal, Chasm & Temple|D=24|M=02|Y=2023}} During the ''Halo Infinite'' network [[Co-op Campaign|co-op]] flight, multiplayer level designer Cliff Schuldt and a friend of his were playing in the aforementioned segment of the mission Foundation when they noticed that it would make for a fun multiplayer map. Schuldt decided to pull the space into a multiplayer level and make it rotationally symmetric so that it would work for [[Capture the Flag]]. After the map was well-received in its early playtests, it was decided that it would get the full treatment as an official map.{{Ref/Reuse|S3MapModePreview}} | ||
*As the art team worked on the map, it was decided that they would visually differentiate each side of the map by giving one the traditional Forerunner blue theme, while the other side was given a greater emphasis on the gold element like what is seen in the [[Silent Auditorium (location)|Silent Auditorium]].{{Ref/Reuse|S3MapModePreview}} | *As the art team worked on the map, it was decided that they would visually differentiate each side of the map by giving one the traditional Forerunner blue theme, while the other side was given a greater emphasis on the gold element like what is seen in the [[Silent Auditorium (location)|Silent Auditorium]].{{Ref/Reuse|S3MapModePreview}} | ||
*The map description is a direct quote of [[Wikipedia:Mind the gap|the announcement]] typically made on train platforms. | |||
==Gallery== | ==Gallery== | ||
{{Linkbox|gallery=yes}} | |||
<gallery> | <gallery> | ||
File:HINF ChasmThumb.png|A screenshot of Chasm. | File:HINF ChasmThumb.png|A screenshot of Chasm. | ||
File:HINF ChasmBridgeview.jpg|A screenshot of the center area of the map. | File:HINF ChasmBridgeview.jpg|A screenshot of the center area of the map. | ||
File:HINF Chasm Eld.png|The Eld symbol found in one of the bases. | |||
File:HINF ChasmMatch.jpg|A multiplayer match on Chasm. | File:HINF ChasmMatch.jpg|A multiplayer match on Chasm. | ||
File:HINF ChasmHammerSmash.png|Two [[SPARTAN-IV program|Spartans]] wearing [[Chimera]] armor battling on Chasm. | File:HINF ChasmHammerSmash.png|Two [[SPARTAN-IV program|Spartans]] wearing [[Chimera]] armor battling on Chasm. |
Latest revision as of 09:54, July 12, 2024
Chasm | |
---|---|
Map overview | |
Game: |
|
Lore information | |
Location: |
Installation 07 substructure[1][2] |
Gameplay overview | |
Terrain: |
Forerunner interiors, hard light bridges[3] |
Map layout: |
Rotational symmetrical[1] |
Recommended number of players: |
8[1] |
Recommended gametype(s): |
|
“ | Mind the gap. | ” |
Chasm is a multiplayer arena map that was included in Halo Infinite's Season 03: Echoes Within.[3][1]
Universe and lore[edit]
Chasm is set in an underground Forerunner structure set within the substructure of Installation 07.[2][1] Many whispers echo through the underbelly of the ring; some are from many millennia ago, and they sing their songs from darkened repositories in hidden chambers, while other whispers bemoan the circular nature of history, especially given the recent events on the Halo. Installation 07 has once again been sundered and occupied by opposing forces, the ring's shattered substructures have again been filled with the sound of combat.[2]
Overview[edit]
Layout[edit]
- This section needs expansion. You can help Halopedia by expanding it.
Callouts[edit]
The following are locations on the map that are so named on the player's heads-up display during gameplay:
- Cobalt Base
- Cobalt Back Room
- Cobalt Attic
- Cobalt Bridge
- Cobalt Jungle
- Cobalt Flank
- Cobalt Short Cut
- Heaven
- Middle Bridge
- Clegg
- Tooth Pick
- Gold Flank
- Gold Jungle
- Gold Short Cut
- Gold Bridge
- Gold Base
- Gold Back Room
- Gold Attic
- Yeehaaaaaaaaaaw
- Ohh Nooo
Production notes[edit]
- The layout of Chasm was partially inspired the Halo: Combat Evolved map Boarding Action, with its linear side areas separated by a long bottomless pit.[1]
- Chasm is based heavily on a specific segment—also called "Chasm" internally—of the Halo Infinite mission Foundation.[4] During the Halo Infinite network co-op flight, multiplayer level designer Cliff Schuldt and a friend of his were playing in the aforementioned segment of the mission Foundation when they noticed that it would make for a fun multiplayer map. Schuldt decided to pull the space into a multiplayer level and make it rotationally symmetric so that it would work for Capture the Flag. After the map was well-received in its early playtests, it was decided that it would get the full treatment as an official map.[1]
- As the art team worked on the map, it was decided that they would visually differentiate each side of the map by giving one the traditional Forerunner blue theme, while the other side was given a greater emphasis on the gold element like what is seen in the Silent Auditorium.[1]
- The map description is a direct quote of the announcement typically made on train platforms.
Gallery[edit]
Browse more images in this article's gallery page. |
Sources[edit]
- ^ a b c d e f g h i j k Halo Waypoint, Season 3: Maps & Modes Preview (Retrieved on Mar 1, 2023) [archive]
- ^ a b c Halo Waypoint, Canon Fodder - Echoes With-Dinh (Retrieved on Mar 25, 2023) [archive]
- ^ a b YouTube - HALO, Season 3: Echoes Within Launch Trailer | Halo Infinite (Retrieved on Feb 24, 2023)
- ^ ArtStation, Halo Infinite | Follow the Signal, Chasm & Temple (Retrieved on Feb 24, 2023) [archive]