Armor mods: Difference between revisions
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'''Armor mods''' are gameplay enhancements featured in ''[[Halo 5: Guardians]]''. They are prominently featured in the [[Warzone]] gamemode as [[List of REQ cards|REQ upgrades]] unlockable via the [[requisition system]] for use in a player's [[loadout]], and in the [[Cooperative play|co-operative campaign]] of the game. In co-op, the various upgrades are used by the [[Spartan (co-op)|co-op Spartan]] NPC characters, as a way to differentiate the individual members of [[Blue Team]] and [[Fireteam Osiris]]. | '''Armor mods''' are gameplay enhancements featured in ''[[Halo 5: Guardians]]''. They are prominently featured in the [[Warzone]] gamemode as [[List of REQ cards|REQ upgrades]] unlockable via the [[requisition system]] for use in a player's [[loadout]], and in the [[Cooperative play|co-operative campaign]] of the game. In co-op, the various upgrades are used by the [[Spartan (co-op)|co-op Spartan]] NPC characters, as a way to differentiate the individual members of [[Blue Team]] and [[Fireteam Osiris]]. | ||
Armor mods are similar to the [[ | Armor mods are similar to the [[tactical package]]s and [[support upgrade]]s introduced in ''[[Halo 4]]''{{'}}s multiplayer. | ||
==Overview== | ==Overview== | ||
===Multiplayer=== | ===Multiplayer=== | ||
Below is a list of the armor mods available for use in warzone: | |||
*'''Advanced Sensors''' - Combines the effects of Sensor and Awareness from ''Halo 4''. Increases motion tracker effectiveness. | |||
*'''Auto-Medic''' - Combines the effects of Shielding and Recharge from ''Halo 4''. Increases health and shield recharge rates. | |||
*'''Frag Grenade Expert''' - Similar to Grenadier from ''Halo 4'' but only for [[frag grenades]]. Increases starting and max grenade capacity. | |||
*'''Plasma Grenade Expert''' - Similar to Grenadier from ''Halo 4'' but only for [[plasma grenades]]. Increases starting and max grenade capacity. | |||
*'''Splinter Grenade Expert''' - Similar to Grenadier from ''Halo 4'' but only for [[splinter grenades]]. Increases starting and max grenade capacity. | |||
*'''Increased Strength''' - Similar to Resistor from ''Halo 4''. Increases melee and spartan charge effectiveness. Damage no longer disables sprint. | |||
*'''Reflex Enhancer''' - Combines the effects of Dexterity and Stealth from ''Halo 4''. Increases character handling and assassination speeds. | |||
*'''Speed Booster''' - Increases movement speed and jump height. | |||
*'''Upgraded Shields''' - Increases shield strength. | |||
*'''Upgraded Thrusters''' - Similar to AA Efficiency from ''Halo 4''. Increases thruster and sprint speed. Increases thruster recharge rate. | |||
Four armor mods were added to ''Halo 5: Guardians'' over the course of the game's expansions: | |||
*'''Death From Above''' - added in [[Hammer Storm]]. Increases ground pound effectiveness. | |||
*'''Grenadier''' - added in [[Ghosts of Meridian]]. Similar to Explosives from ''Halo 4''. Increases grenade effectiveness and explosive damage resistance. | |||
*'''Wheelman''' - added in [[Memories of Reach]]. Similar to Wheelman from ''Halo 4''. Increases vehicle effectiveness. | |||
*'''Patrol Case''' - added in [[Warzone Firefight]]. Similar to Ammo from ''Halo 4''. Increases starting and max ammo capacity. | |||
===Campaign=== | |||
*''' | Below is a list of the armor mods used in campaign: | ||
*''' | *'''Upgraded Thrusters''' is used by Fireteam Osiris. Blue Team also benefits from an affect of Upgraded Thrusters, both team's shields recharge while sprinting. | ||
*''' | *'''Auto-Medic''' is used by Blue Team. It is otherwise unchanged from multiplayer. | ||
*''' | *'''Frag Grenade Expert''' is used by [[Jameson Locke]] and [[Frederic-104]]. It combines the effects of Grenadier. Locke and Fred have an 80% explosive damage resistance compared to warzone's 75%. | ||
*'''Increased Strength''' is used by [[Edward Buck]] and [[John-117]]. It is otherwise unchanged from multiplayer. | |||
*'''Advanced Sensors''' is used by [[Holly Tanaka]] and [[Linda-058]]. It does not make either character harder to detect on motion trackers, as that would have no campaign benefit. | |||
*'''Speed Booster''' is used by [[Olympia Vale]] and [[Kelly-087]]. Neither character receives a jump height increase. Instead Vale is given 125% clamber speed while Kelly is equipped with Reflex Enhancer. | |||
*'''Reflex Enhancer''' is used only by [[Kelly-087]]. Kelly's melee speed is increased to 130% rather than the 140% bonus present in warzone. | |||
==List of mods== | ==List of mods== | ||
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==Trivia== | ==Trivia== | ||
*Characters can only have one armor mod equipped at a time. For this reason the characters of Fireteam Osiris and | *Characters can only have one armor mod equipped at a time. For this reason the characters of Fireteam Osiris and Blue Team each have their own armor mods that combine multiple abilities, in addition to balancing tweaks exclusive to campaign. | ||
*As far as the game engine is concerned, Wheelman and Patrol Case are not armor mods. Rather than using the armor mod tag system they instead behave similarly to the Wheelman tactical package and Ammo support upgrade both featured in ''Halo 4''. | *As far as the game engine is concerned, Wheelman and Patrol Case are not armor mods. Rather than using the armor mod tag system they instead behave similarly to the Wheelman tactical package and Ammo support upgrade both featured in ''Halo 4''. | ||
Revision as of 01:07, September 24, 2023
Armor mods are gameplay enhancements featured in Halo 5: Guardians. They are prominently featured in the Warzone gamemode as REQ upgrades unlockable via the requisition system for use in a player's loadout, and in the co-operative campaign of the game. In co-op, the various upgrades are used by the co-op Spartan NPC characters, as a way to differentiate the individual members of Blue Team and Fireteam Osiris.
Armor mods are similar to the tactical packages and support upgrades introduced in Halo 4's multiplayer.
Overview
Multiplayer
Below is a list of the armor mods available for use in warzone:
- Advanced Sensors - Combines the effects of Sensor and Awareness from Halo 4. Increases motion tracker effectiveness.
- Auto-Medic - Combines the effects of Shielding and Recharge from Halo 4. Increases health and shield recharge rates.
- Frag Grenade Expert - Similar to Grenadier from Halo 4 but only for frag grenades. Increases starting and max grenade capacity.
- Plasma Grenade Expert - Similar to Grenadier from Halo 4 but only for plasma grenades. Increases starting and max grenade capacity.
- Splinter Grenade Expert - Similar to Grenadier from Halo 4 but only for splinter grenades. Increases starting and max grenade capacity.
- Increased Strength - Similar to Resistor from Halo 4. Increases melee and spartan charge effectiveness. Damage no longer disables sprint.
- Reflex Enhancer - Combines the effects of Dexterity and Stealth from Halo 4. Increases character handling and assassination speeds.
- Speed Booster - Increases movement speed and jump height.
- Upgraded Shields - Increases shield strength.
- Upgraded Thrusters - Similar to AA Efficiency from Halo 4. Increases thruster and sprint speed. Increases thruster recharge rate.
Four armor mods were added to Halo 5: Guardians over the course of the game's expansions:
- Death From Above - added in Hammer Storm. Increases ground pound effectiveness.
- Grenadier - added in Ghosts of Meridian. Similar to Explosives from Halo 4. Increases grenade effectiveness and explosive damage resistance.
- Wheelman - added in Memories of Reach. Similar to Wheelman from Halo 4. Increases vehicle effectiveness.
- Patrol Case - added in Warzone Firefight. Similar to Ammo from Halo 4. Increases starting and max ammo capacity.
Campaign
Below is a list of the armor mods used in campaign:
- Upgraded Thrusters is used by Fireteam Osiris. Blue Team also benefits from an affect of Upgraded Thrusters, both team's shields recharge while sprinting.
- Auto-Medic is used by Blue Team. It is otherwise unchanged from multiplayer.
- Frag Grenade Expert is used by Jameson Locke and Frederic-104. It combines the effects of Grenadier. Locke and Fred have an 80% explosive damage resistance compared to warzone's 75%.
- Increased Strength is used by Edward Buck and John-117. It is otherwise unchanged from multiplayer.
- Advanced Sensors is used by Holly Tanaka and Linda-058. It does not make either character harder to detect on motion trackers, as that would have no campaign benefit.
- Speed Booster is used by Olympia Vale and Kelly-087. Neither character receives a jump height increase. Instead Vale is given 125% clamber speed while Kelly is equipped with Reflex Enhancer.
- Reflex Enhancer is used only by Kelly-087. Kelly's melee speed is increased to 130% rather than the 140% bonus present in warzone.
List of mods
Image | Name | Rarity | Energy Cost | Description |
---|---|---|---|---|
Advanced Sensors | Common | energy | Motion tracker is now compatible with Smart-Link, and both range and sensitivity is enhanced. In addition, you are harder to detect on enemy Motion Trackers. | |
Auto-Medic | Common | energy | Increased shield recharge rate and health recovery. | |
Death From Above | Uncommon | energy | Upgraded stabilizers with increased hang time and full stall. In addition, the Ground Pound attack charges faster and has increased damage, knockback, and launch speed. | |
Upgraded Shields | Uncommon | energy | Increased shield strength. | |
Frag Grenade Expert | Rare | energy | Start play with 3 Frag Grenades. Your maximum Frag Grenade capacity is increased. | |
Grenadier | Rare | energy | All of your grenades are extra-powerful. As a safety precaution, you also take reduced damage from grenade explosions. | |
Reflex Enhancers | Rare | energy | Increased weapon handling speed and you can reload while sprinting. | |
Splinter Grenade Expert | Rare | energy | Start play with an additional Splinter Grenade. Your maximum Splinter Grenade capacity is increased. | |
Wheelman | Rare | energy | Any vehicle you are seated in quickly recovers from EMP effects and has increased damage resistance. Damage resistance stacks for each passenger using Wheelman. | |
Patrol Case | Ultra Rare | energy | You carry additional ready and reserve ammo for all loadout weapons. Requisition weapons have increased ammo reserves if you equip the same weapon twice. | |
Plasma Grenade Expert | Ultra Rare | energy | Start play with an additional Plasma Grenade. Your maximum Plasma Grenade capacity is increased. | |
Speed Booster | Ultra Rare | energy | Increased movement speed and jump height. | |
Upgraded Thrusters | Ultra Rare | energy | Reduced cooldown on thruster evade. Faster sprint and can recharge shields when running. | |
Increased Strength | Legendary | energy | Extra melee and Spartan charge damage. Your Spartan Charge has extra range. |
Statistics
Locke | Buck | Tanaka | Vale | Chief | Fred | Linda | Kelly | Upgraded Thrusters | Auto-Medic | Grenadier | Increased Strength | Advanced Sensors | Speed Booster | Reflex Enhancers | Frag Grenade Expert | Plasma Grenade Expert | Splinter Grenade Expert | Upgraded Shields | Death From Above | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
spartan ability evade speed scalar | 115% | 115% | 115% | 115% | 115% | |||||||||||||||
spartan ability recharge delay | 70% | 70% | 70% | 70% | 70% | |||||||||||||||
spartan ability recharge duration | 70% | 70% | 70% | 70% | 70% | |||||||||||||||
spartan ability sprint full speed scalar | 115% | 115% | 115% | 115% | 115% | |||||||||||||||
spartan ability sprint seconds to full speed | 50% | 50% | 50% | 50% | 50% | |||||||||||||||
spartan ability stabilizer time scale | 0% | 0% | 0% | 0% | 0% | 0% | ||||||||||||||
spartan ability sprint enable shield stun reset | false | false | false | false | false | false | false | false | false | |||||||||||
body recharge rate scalar | 50% | 50% | 50% | 50% | 50% | |||||||||||||||
body stun duration | -25% | -25% | -25% | -25% | -25% | |||||||||||||||
shield recharge rate scalar | 50% | 50% | 50% | 50% | 50% | |||||||||||||||
shield stun duration | -25% | -25% | -25% | -25% | -25% | |||||||||||||||
explosive aoe radius scalar | 125% | 125% | 125% | |||||||||||||||||
explosive damage resistance | 80% | 80% | 75% | |||||||||||||||||
grenade damage scalar | 110% | 110% | 110% | |||||||||||||||||
grenade knockback scalar | 120% | 120% | 120% | |||||||||||||||||
melee damage scalar | 115% | 115% | 115% | |||||||||||||||||
melee knockback scalar | 120% | 120% | 120% | |||||||||||||||||
spartan ability shoulderbash damage scalar | 115% | 115% | 115% | |||||||||||||||||
spartan ability shoulderbash knockback scalar | 125% | 125% | 125% | |||||||||||||||||
spartan ability shoulderbash target distance scalar | 150% | 150% | 150% | |||||||||||||||||
spartan ability sprint enable stopping power | false | false | false | |||||||||||||||||
player motion tracker range | 125% | 125% | 160% | |||||||||||||||||
player motion tracker threshold speed enemies | 10% | 10% | 10% | |||||||||||||||||
player motion tracker visibility scalar | 70% | |||||||||||||||||||
player motion tracker while zoom enabled | true | true | true | |||||||||||||||||
biped acceleration airborne scalar | 115% | 115% | 115% | |||||||||||||||||
biped acceleration forward scalar | 115% | 115% | 115% | |||||||||||||||||
biped acceleration strafe scalar | 115% | 115% | 115% | |||||||||||||||||
biped movement jump scalar | 120% | |||||||||||||||||||
biped movement speed scalar | 110% | 110% | 110% | |||||||||||||||||
biped slide max distance scalar | 140% | 140% | 140% | |||||||||||||||||
biped slide speed scalar | 110% | 110% | 110% | |||||||||||||||||
biped movement clamber speed scalar | 125% | 130% | 130% | |||||||||||||||||
melee recovery speed scalar | 130% | 140% | ||||||||||||||||||
spartan ability sprint exit anim speed scalar | 130% | 130% | ||||||||||||||||||
unit grenade throw speed scalar | 130% | 150% | 130% | |||||||||||||||||
unit weapon assassination speed scalar | 115% | 115% | ||||||||||||||||||
unit weapon empty reload speed scalar | 130% | 130% | ||||||||||||||||||
unit weapon switch speed scalar | 130% | 130% | ||||||||||||||||||
unit_weapon_tactical_reload_speed_scalar | 130% | 130% | ||||||||||||||||||
spartan ability sprint enable while reloading | true | true | ||||||||||||||||||
initial frag grenade count | +1 | -2 | +1 | +1 | ||||||||||||||||
max frag grenade count | +1 | +1 | +1 | |||||||||||||||||
initial plasma grenade count | +2 | +1 | ||||||||||||||||||
max plasma grenade count | +1 | |||||||||||||||||||
initial forerunner grenade count | +1 | |||||||||||||||||||
max forerunner grenade count | +1 | |||||||||||||||||||
maximum shield vitality | +25% | |||||||||||||||||||
spartan ability groundpound aoe radius scalar | 120% | |||||||||||||||||||
spartan ability groundpound damage scalar | 115% | |||||||||||||||||||
spartan ability groundpound fall speed | 115% | |||||||||||||||||||
spartan ability groundpound knockback scalar | 105% | |||||||||||||||||||
spartan ability groundpound min charge time scalar | 66.7% | |||||||||||||||||||
spartan ability stabilizer time limit | 150% |
Gallery
Trivia
- Characters can only have one armor mod equipped at a time. For this reason the characters of Fireteam Osiris and Blue Team each have their own armor mods that combine multiple abilities, in addition to balancing tweaks exclusive to campaign.
- As far as the game engine is concerned, Wheelman and Patrol Case are not armor mods. Rather than using the armor mod tag system they instead behave similarly to the Wheelman tactical package and Ammo support upgrade both featured in Halo 4.
See also
|