Armor mods: Difference between revisions
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==List of mods== | ==List of mods== | ||
{{:List of REQ cards/Armor Mods}} | {{:List of REQ cards/Armor Mods}} | ||
==Statistics== | |||
{{:Armor mods/Stats}} | |||
==Gallery== | ==Gallery== | ||
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File:H5G ArmorMod IncreasedStrength Icon.png|Increased Strength | File:H5G ArmorMod IncreasedStrength Icon.png|Increased Strength | ||
</gallery> | </gallery> | ||
==Trivia== | |||
*Characters can only have one armor mod equipped at a time. For this reason the characters of Fireteam Osiris and Blueteam each have their own unique armor mods in addition to having balancing tweaks exclusive to campaign. | |||
*As far as the game engine is concerned, Wheelman and Patrol Case are not armor mods. Rather than using the armor mod tag system they instead behave similarly to the Wheelman tactical package and Ammo support upgrade both featured in ''Halo 4''. | |||
==See also== | ==See also== |
Revision as of 22:49, September 23, 2023
Armor mods are gameplay enhancements featured in Halo 5: Guardians. They are prominently featured in the Warzone gamemode as REQ upgrades unlockable via the requisition system for use in a player's loadout, and in the co-operative campaign of the game. In co-op, the various upgrades are used by the co-op Spartan NPC characters, as a way to differentiate the individual members of Blue Team and Fireteam Osiris.
Armor mods are similar to the support upgrades and tactical packages introduced in Halo 4's multiplayer.
Overview
Campaign
Blue Team's shared armor mod is Auto-Medic, which increases the rate at which their energy shields and health recharge. All members of Fireteam Osiris use the Upgraded Thrusters armor mod, which decreases the cooldown between thruster pack uses, shortens the delay before reaching full sprinting speed, and slightly increases the maximum sprinting speed. Below is a list of the armor mods used by each character:
- Advanced Sensors is used by Holly Tanaka and Linda-058.
- Frag Grenade Expert is used by Jameson Locke and Frederic-104.
- Speed Booster is used by Olympia Vale and Kelly-087.
- Increased Strength is used by Edward Buck and John-117.
- Unique to Kelly is the Reflex Enhancers armor mod.
Multiplayer
- This section needs expansion. You can help Halopedia by expanding it.
Four armor mods were added to Halo 5: Guardians over the course of the game's expansions:
- Death From Above - added in Hammer Storm.
- Grenadier - added in Ghosts of Meridian.
- Wheelman - added in Memories of Reach.
- Patrol Case - added in Warzone Firefight.
List of mods
Image | Name | Rarity | Energy Cost | Description |
---|---|---|---|---|
Advanced Sensors | Common | energy | Motion tracker is now compatible with Smart-Link, and both range and sensitivity is enhanced. In addition, you are harder to detect on enemy Motion Trackers. | |
Auto-Medic | Common | energy | Increased shield recharge rate and health recovery. | |
Death From Above | Uncommon | energy | Upgraded stabilizers with increased hang time and full stall. In addition, the Ground Pound attack charges faster and has increased damage, knockback, and launch speed. | |
Upgraded Shields | Uncommon | energy | Increased shield strength. | |
Frag Grenade Expert | Rare | energy | Start play with 3 Frag Grenades. Your maximum Frag Grenade capacity is increased. | |
Grenadier | Rare | energy | All of your grenades are extra-powerful. As a safety precaution, you also take reduced damage from grenade explosions. | |
Reflex Enhancers | Rare | energy | Increased weapon handling speed and you can reload while sprinting. | |
Splinter Grenade Expert | Rare | energy | Start play with an additional Splinter Grenade. Your maximum Splinter Grenade capacity is increased. | |
Wheelman | Rare | energy | Any vehicle you are seated in quickly recovers from EMP effects and has increased damage resistance. Damage resistance stacks for each passenger using Wheelman. | |
Patrol Case | Ultra Rare | energy | You carry additional ready and reserve ammo for all loadout weapons. Requisition weapons have increased ammo reserves if you equip the same weapon twice. | |
Plasma Grenade Expert | Ultra Rare | energy | Start play with an additional Plasma Grenade. Your maximum Plasma Grenade capacity is increased. | |
Speed Booster | Ultra Rare | energy | Increased movement speed and jump height. | |
Upgraded Thrusters | Ultra Rare | energy | Reduced cooldown on thruster evade. Faster sprint and can recharge shields when running. | |
Increased Strength | Legendary | energy | Extra melee and Spartan charge damage. Your Spartan Charge has extra range. |
Statistics
Locke | Buck | Tanaka | Vale | Chief | Fred | Linda | Kelly | Upgraded Thrusters | Auto-Medic | Grenadier | Increased Strength | Advanced Sensors | Speed Booster | Reflex Enhancers | Frag Grenade Expert | Plasma Grenade Expert | Splinter Grenade Expert | Upgraded Shields | Death From Above | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
spartan ability evade speed scalar | 115% | 115% | 115% | 115% | 115% | |||||||||||||||
spartan ability recharge delay | 70% | 70% | 70% | 70% | 70% | |||||||||||||||
spartan ability recharge duration | 70% | 70% | 70% | 70% | 70% | |||||||||||||||
spartan ability sprint full speed scalar | 115% | 115% | 115% | 115% | 115% | |||||||||||||||
spartan ability sprint seconds to full speed | 50% | 50% | 50% | 50% | 50% | |||||||||||||||
spartan ability stabilizer time scale | 0% | 0% | 0% | 0% | 0% | 0% | ||||||||||||||
spartan ability sprint enable shield stun reset | false | false | false | false | false | false | false | false | false | |||||||||||
body recharge rate scalar | 50% | 50% | 50% | 50% | 50% | |||||||||||||||
body stun duration | -25% | -25% | -25% | -25% | -25% | |||||||||||||||
shield recharge rate scalar | 50% | 50% | 50% | 50% | 50% | |||||||||||||||
shield stun duration | -25% | -25% | -25% | -25% | -25% | |||||||||||||||
explosive aoe radius scalar | 125% | 125% | 125% | |||||||||||||||||
explosive damage resistance | 80% | 80% | 75% | |||||||||||||||||
grenade damage scalar | 110% | 110% | 110% | |||||||||||||||||
grenade knockback scalar | 120% | 120% | 120% | |||||||||||||||||
melee damage scalar | 115% | 115% | 115% | |||||||||||||||||
melee knockback scalar | 120% | 120% | 120% | |||||||||||||||||
spartan ability shoulderbash damage scalar | 115% | 115% | 115% | |||||||||||||||||
spartan ability shoulderbash knockback scalar | 125% | 125% | 125% | |||||||||||||||||
spartan ability shoulderbash target distance scalar | 150% | 150% | 150% | |||||||||||||||||
spartan ability sprint enable stopping power | false | false | false | |||||||||||||||||
player motion tracker range | 125% | 125% | 160% | |||||||||||||||||
player motion tracker threshold speed enemies | 10% | 10% | 10% | |||||||||||||||||
player motion tracker visibility scalar | 70% | |||||||||||||||||||
player motion tracker while zoom enabled | true | true | true | |||||||||||||||||
biped acceleration airborne scalar | 115% | 115% | 115% | |||||||||||||||||
biped acceleration forward scalar | 115% | 115% | 115% | |||||||||||||||||
biped acceleration strafe scalar | 115% | 115% | 115% | |||||||||||||||||
biped movement jump scalar | 120% | |||||||||||||||||||
biped movement speed scalar | 110% | 110% | 110% | |||||||||||||||||
biped slide max distance scalar | 140% | 140% | 140% | |||||||||||||||||
biped slide speed scalar | 110% | 110% | 110% | |||||||||||||||||
biped movement clamber speed scalar | 125% | 130% | 130% | |||||||||||||||||
melee recovery speed scalar | 130% | 140% | ||||||||||||||||||
spartan ability sprint exit anim speed scalar | 130% | 130% | ||||||||||||||||||
unit grenade throw speed scalar | 130% | 150% | 130% | |||||||||||||||||
unit weapon assassination speed scalar | 115% | 115% | ||||||||||||||||||
unit weapon empty reload speed scalar | 130% | 130% | ||||||||||||||||||
unit weapon switch speed scalar | 130% | 130% | ||||||||||||||||||
unit_weapon_tactical_reload_speed_scalar | 130% | 130% | ||||||||||||||||||
spartan ability sprint enable while reloading | true | true | ||||||||||||||||||
initial frag grenade count | +1 | -2 | +1 | +1 | ||||||||||||||||
max frag grenade count | +1 | +1 | +1 | |||||||||||||||||
initial plasma grenade count | +2 | +1 | ||||||||||||||||||
max plasma grenade count | +1 | |||||||||||||||||||
initial forerunner grenade count | +1 | |||||||||||||||||||
max forerunner grenade count | +1 | |||||||||||||||||||
maximum shield vitality | +25% | |||||||||||||||||||
spartan ability groundpound aoe radius scalar | 120% | |||||||||||||||||||
spartan ability groundpound damage scalar | 115% | |||||||||||||||||||
spartan ability groundpound fall speed | 115% | |||||||||||||||||||
spartan ability groundpound knockback scalar | 105% | |||||||||||||||||||
spartan ability groundpound min charge time scalar | 66.7% | |||||||||||||||||||
spartan ability stabilizer time limit | 150% |
Gallery
Trivia
- Characters can only have one armor mod equipped at a time. For this reason the characters of Fireteam Osiris and Blueteam each have their own unique armor mods in addition to having balancing tweaks exclusive to campaign.
- As far as the game engine is concerned, Wheelman and Patrol Case are not armor mods. Rather than using the armor mod tag system they instead behave similarly to the Wheelman tactical package and Ammo support upgrade both featured in Halo 4.
See also
|