Breaker: Difference between revisions
From Halopedia, the Halo wiki
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|location=[[Banished]] ship breaking yards, [[Chiltift Basin]], [[Camber]]{{Ref/YouTube|Id=MapPreview|aD88v-0IKJ0|HALO|Halo Infinite - Catalyst & Breaker – Season 2 Map Previews|Y=2022|M=4|D=15}}{{Ref/YouTube|Id=S2Intro|n6mwJDgfnO0|HALO|Halo Infinite - Season 2: Lone Wolves Intro Cinematic|Y=2022|M=5|D=4}} | |location=[[Banished]] ship breaking yards, [[Chiltift Basin]], [[Camber]]{{Ref/YouTube|Id=MapPreview|aD88v-0IKJ0|HALO|Halo Infinite - Catalyst & Breaker – Season 2 Map Previews|Y=2022|M=4|D=15}}{{Ref/YouTube|Id=S2Intro|n6mwJDgfnO0|HALO|Halo Infinite - Season 2: Lone Wolves Intro Cinematic|Y=2022|M=5|D=4}} | ||
|date= | |date= | ||
|playernumber= | |playernumber=24 (12v12) | ||
|gametypes=*[[Big Team Battle]] | |gametypes=*[[Big Team Battle]] | ||
*[[Last Spartan Standing]] | *[[Last Spartan Standing]] | ||
|terrain=Banished structures | |terrain=Banished structures, UNSC starship wreckage | ||
|symmetry= | |symmetry=Semi-symmetrical | ||
}} | }} | ||
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File:HINF Breaker Concept 1.jpg|Concept art for the map. | File:HINF Breaker Concept 1.jpg|Concept art for the map. | ||
File:HINF Concept BreakerBackdrop.jpg|Concept art of a crashed [[UNSC frigate]] outside the map. | File:HINF Concept BreakerBackdrop.jpg|Concept art of a crashed [[UNSC frigate]] outside the map. | ||
File:HINF Concept BreakerTunnel.jpg|Concept art of the tunnel and [[gravity lift]]. | File:HINF Concept BreakerTunnel.jpg|Concept art of the tunnel and [[gravity lift]]. | ||
File:HINF Concept Breaker.jpg|Concept art of the central overlook above the tunnel. | |||
File:HINF Concept BreakerBanishedDetails.jpg|Concept art of details on the overlook. | |||
File:HINF Concept BreakerOverlookRamp.jpg|Concept art of the ramp leading to the overlook. | |||
File:HINF Concept BreakerOverlookRamp2.jpg|More concept art of the ramp leading to the overlook. | |||
File:HINF Concept BreakerBlastPit.jpg|Concept art of the walkways around the Blast Pit. | |||
File:HINF Concept BreakerPitRamp.jpg|Concept art of the ramp leading around the Blast Pit. | |||
File:HINF Concept BreakerBlastHouseInterior1.jpg|Concept art of the interior of the Blast House. | |||
File:HINF Concept BreakerBlastHouseInterior2.jpg|More concept art of the interior of the Blast House. | |||
File:HINF Concept BreakerBlastHouseInterior3.jpg|More concept art of the interior of the Blast House. | |||
File:HINF Concept BreakerTurbineBase.jpg|Concept art of Turbine Base. | File:HINF Concept BreakerTurbineBase.jpg|Concept art of Turbine Base. | ||
File:HINF Concept BreakerTurbineBase2.jpg|More concept art of Turbine Base. | |||
File:HINF Concept BreakerPathway.jpg|Concept art of the path around Turbine Base. | File:HINF Concept BreakerPathway.jpg|Concept art of the path around Turbine Base. | ||
File:HINF Concept BreakerTurbinePit.jpg|Concept art of the pit within Turbine Base. | File:HINF Concept BreakerTurbinePit.jpg|Concept art of the pit within Turbine Base. | ||
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File:HINF Concept BreakerFrigatePlatform.jpg|Concept art of the bridge outside of Frigate Base. | File:HINF Concept BreakerFrigatePlatform.jpg|Concept art of the bridge outside of Frigate Base. | ||
File:HINF Concept BreakerPlatform.jpg|Concept art of a platform inside Frigate Base. | File:HINF Concept BreakerPlatform.jpg|Concept art of a platform inside Frigate Base. | ||
File:HINF Concept BreakerInteriorFrigate.jpg|Concept art of the interior of Frigate Base. | |||
File:HINF Concept BreakerInteriorFrigate2.jpg|More concept art of the interior of Frigate Base. | |||
File:HINF Concept BreakerFrigateBaseBack.jpg|Concept art of the back of Frigate Base. | |||
File:HINF Concept BreakerFrigateWall.jpg|Concept art of an exterior wall of Frigate Base. | |||
File:HINF Concept BreakerFrigateDetails1.jpg|Concept art of structural details in Frigate Base. | |||
File:HINF Concept BreakerFrigateDetails2.jpg|More concept art of structural details in Frigate Base. | |||
File:HINF Concept BreakerFrigateDetails3.jpg|More concept art of detail work in Frigate Base. | |||
File:HINF Concept BreakerUNSCPanels.jpg|Concept art of UNSC panels found in Frigate Base. | |||
</gallery> | </gallery> | ||
===Screenshots=== | ===Screenshots=== |
Revision as of 20:05, December 9, 2022
Breaker | |
---|---|
Map overview | |
Game: |
|
Lore information | |
Location: |
Banished ship breaking yards, Chiltift Basin, Camber[1][2] |
Gameplay overview | |
Terrain: |
Banished structures, UNSC starship wreckage |
Map layout: |
Semi-symmetrical |
Recommended number of players: |
24 (12v12) |
Recommended gametype(s): |
|
“ | Plasma Beam. 6500 Terawatts. 25000 degrees Centigrade. | ” |
Breaker is a multiplayer map which made its debut in Halo Infinite in Season 02: Lone Wolves.[3]
Universe and lore
Breaker takes place at a Banished shipbreaking yard in Chiltift Basin on Camber, which was established on the site of a former UNSC fleet depot which was destroyed in a Covenant raid in 2542. Spartans Sigrid Eklund and Hieu Dinh took part at a recon operation at this base in 2559 or 2560, which saw them discover the Banished AI Iratus.[4] After Iratus managed to compromise and hijack Dinh's armor, Spartans at the Avery J. Johnson Academy of Military Science undertook combat simulations on a virtual recreation of the shipbreaking yard to draw Iratus away from Dinh.[5]
Overview
Breaker is a Big Team Battle map split into three distinct sections. The team bases are set on each side of the map, with one side being within the ruins of a UNSC frigate, while the other side is set in and around a decommissioned turbine. Between the two bases is a large Banished facility, featuring a large plasma cutter mounted on a crane that periodically activates and moves across the center of the map.
This map marked the debut of the Last Spartan Standing mode during the Interference narrative event.
Layout
- This section needs expansion. You can help Halopedia by expanding it.
Callouts
The following are locations on the map that are so named on the player's heads-up display during gameplay:
- Turbine Base
- Turbine Pit
- Turbine Interchange
- Turbine Blast Deck
- Overlook
- Garbage Chute
- Tunnel
- Launch Ramps
- Blast Pit
- Blast House
- Frigate Base
- Frigate Interchange
- Frigate Blast Deck
Production Notes
This map was designed with Capture The Flag in mind, specifically with the aim of creating "high-tension flag moments around the laser beam".[6] Breaker was also used to prototype the Last Spartan Standing mode by playing a free-for-all variant of Attrition on it before iterating.[7]
Gallery
Browse more images in this article's gallery page. |
Concept art
Concept art of a crashed UNSC frigate outside the map.
Concept art of the tunnel and gravity lift.
Screenshots
Sources
- ^ YouTube - HALO, Halo Infinite - Catalyst & Breaker – Season 2 Map Previews (Retrieved on Apr 15, 2022)
- ^ YouTube - HALO, Halo Infinite - Season 2: Lone Wolves Intro Cinematic (Retrieved on May 4, 2022)
- ^ Halo Waypoint, Halo Infinite Update - March 2022 (Retrieved on Mar 5, 2022) [archive]
- ^ Halo Infinite Season 2 Lone Wolves Intro Cinematic
- ^ Halo Infinite, Interference
- ^ Halo Waypoint, Season 2 Map Previews: Catalyst and Breaker (Retrieved on Apr 14, 2022) [archive]
- ^ Halo Waypoint, Season 2: Modes Preview (Retrieved on Apr 20, 2022) [archive]