Gameplay

Breaker: Difference between revisions

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(I'll have more concept art to upload tomorrow.)
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|location=[[Banished]] ship breaking yards, [[Chiltift Basin]], [[Camber]]{{Ref/YouTube|Id=MapPreview|aD88v-0IKJ0|HALO|Halo Infinite - Catalyst & Breaker – Season 2 Map Previews|Y=2022|M=4|D=15}}{{Ref/YouTube|Id=S2Intro|n6mwJDgfnO0|HALO|Halo Infinite - Season 2: Lone Wolves Intro Cinematic|Y=2022|M=5|D=4}}
|location=[[Banished]] ship breaking yards, [[Chiltift Basin]], [[Camber]]{{Ref/YouTube|Id=MapPreview|aD88v-0IKJ0|HALO|Halo Infinite - Catalyst & Breaker – Season 2 Map Previews|Y=2022|M=4|D=15}}{{Ref/YouTube|Id=S2Intro|n6mwJDgfnO0|HALO|Halo Infinite - Season 2: Lone Wolves Intro Cinematic|Y=2022|M=5|D=4}}
|date=
|date=
|playernumber=
|playernumber=24 (12v12)
|gametypes=*[[Big Team Battle]]
|gametypes=*[[Big Team Battle]]
*[[Last Spartan Standing]]
*[[Last Spartan Standing]]
|terrain=Banished structures
|terrain=Banished structures, UNSC starship wreckage
|symmetry=
|symmetry=Semi-symmetrical
}}
}}


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File:HINF Breaker Concept 1.jpg|Concept art for the map.
File:HINF Breaker Concept 1.jpg|Concept art for the map.
File:HINF Concept BreakerBackdrop.jpg|Concept art of a crashed [[UNSC frigate]] outside the map.
File:HINF Concept BreakerBackdrop.jpg|Concept art of a crashed [[UNSC frigate]] outside the map.
File:HINF Concept Breaker.jpg|Concept art of the Banished structure above the tunnel.
File:HINF Concept BreakerTunnel.jpg|Concept art of the tunnel and [[gravity lift]].
File:HINF Concept BreakerTunnel.jpg|Concept art of the tunnel and [[gravity lift]].
File:HINF Concept Breaker.jpg|Concept art of the central overlook above the tunnel.
File:HINF Concept BreakerBanishedDetails.jpg|Concept art of details on the overlook.
File:HINF Concept BreakerOverlookRamp.jpg|Concept art of the ramp leading to the overlook.
File:HINF Concept BreakerOverlookRamp2.jpg|More concept art of the ramp leading to the overlook.
File:HINF Concept BreakerBlastPit.jpg|Concept art of the walkways around the Blast Pit.
File:HINF Concept BreakerPitRamp.jpg|Concept art of the ramp leading around the Blast Pit.
File:HINF Concept BreakerBlastHouseInterior1.jpg|Concept art of the interior of the Blast House.
File:HINF Concept BreakerBlastHouseInterior2.jpg|More concept art of the interior of the Blast House.
File:HINF Concept BreakerBlastHouseInterior3.jpg|More concept art of the interior of the Blast House.


File:HINF Concept BreakerTurbineBase.jpg|Concept art of Turbine Base.
File:HINF Concept BreakerTurbineBase.jpg|Concept art of Turbine Base.
File:HINF Concept BreakerTurbineBase2.jpg|More concept art of Turbine Base.
File:HINF Concept BreakerPathway.jpg|Concept art of the path around Turbine Base.
File:HINF Concept BreakerPathway.jpg|Concept art of the path around Turbine Base.
File:HINF Concept BreakerTurbinePit.jpg|Concept art of the pit within Turbine Base.
File:HINF Concept BreakerTurbinePit.jpg|Concept art of the pit within Turbine Base.
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File:HINF Concept BreakerFrigatePlatform.jpg|Concept art of the bridge outside of Frigate Base.
File:HINF Concept BreakerFrigatePlatform.jpg|Concept art of the bridge outside of Frigate Base.
File:HINF Concept BreakerPlatform.jpg|Concept art of a platform inside Frigate Base.
File:HINF Concept BreakerPlatform.jpg|Concept art of a platform inside Frigate Base.
File:HINF Concept BreakerInteriorFrigate.jpg|Concept art of the interior of Frigate Base.
File:HINF Concept BreakerInteriorFrigate2.jpg|More concept art of the interior of Frigate Base.
File:HINF Concept BreakerFrigateBaseBack.jpg|Concept art of the back of Frigate Base.
File:HINF Concept BreakerFrigateWall.jpg|Concept art of an exterior wall of Frigate Base.
File:HINF Concept BreakerFrigateDetails1.jpg|Concept art of structural details in Frigate Base.
File:HINF Concept BreakerFrigateDetails2.jpg|More concept art of structural details in Frigate Base.
File:HINF Concept BreakerFrigateDetails3.jpg|More concept art of detail work in Frigate Base.


File:HINF Concept BreakerUNSCPanels.jpg|Concept art of UNSC panels found in Frigate Base.
</gallery>
</gallery>
===Screenshots===
===Screenshots===

Revision as of 20:05, December 9, 2022

Template:Newcontent

This article is about the multiplayer map. For the armor of the same name, see BREAKER-class Mjolnir.
Breaker
A screenshot of Breaker.
Map overview

Game:

Halo Infinite

Lore information

Location:

Banished ship breaking yards, Chiltift Basin, Camber[1][2]

Gameplay overview

Terrain:

Banished structures, UNSC starship wreckage

Map layout:

Semi-symmetrical

Recommended number of players:

24 (12v12)

Recommended gametype(s):

 
Plasma Beam. 6500 Terawatts. 25000 degrees Centigrade.

Breaker is a multiplayer map which made its debut in Halo Infinite in Season 02: Lone Wolves.[3]

Universe and lore

Breaker takes place at a Banished shipbreaking yard in Chiltift Basin on Camber, which was established on the site of a former UNSC fleet depot which was destroyed in a Covenant raid in 2542. Spartans Sigrid Eklund and Hieu Dinh took part at a recon operation at this base in 2559 or 2560, which saw them discover the Banished AI Iratus.[4] After Iratus managed to compromise and hijack Dinh's armor, Spartans at the Avery J. Johnson Academy of Military Science undertook combat simulations on a virtual recreation of the shipbreaking yard to draw Iratus away from Dinh.[5]

Overview

Breaker is a Big Team Battle map split into three distinct sections. The team bases are set on each side of the map, with one side being within the ruins of a UNSC frigate, while the other side is set in and around a decommissioned turbine. Between the two bases is a large Banished facility, featuring a large plasma cutter mounted on a crane that periodically activates and moves across the center of the map.

This map marked the debut of the Last Spartan Standing mode during the Interference narrative event.

Layout

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Callouts

The following are locations on the map that are so named on the player's heads-up display during gameplay:

  • Turbine Base
  • Turbine Pit
  • Turbine Interchange
  • Turbine Blast Deck
  • Overlook
  • Garbage Chute
  • Tunnel
  • Launch Ramps
  • Blast Pit
  • Blast House
  • Frigate Base
  • Frigate Interchange
  • Frigate Blast Deck

Production Notes

This map was designed with Capture The Flag in mind, specifically with the aim of creating "high-tension flag moments around the laser beam".[6] Breaker was also used to prototype the Last Spartan Standing mode by playing a free-for-all variant of Attrition on it before iterating.[7]

Gallery

Concept art

Screenshots

Sources